User Guide

Table Of Contents
Teachers
Librarians
Plagued citizens
Tax collectors
Dentists
Physicians
Herbalists
Embalmers
Water carriers
If your city’s housing has evolved to very high levels
(see page 41), you may also see scribes wandering
around your city. Scribes enjoy the city’s services, but
do not work themselves. For more on scribes, see page
57.
UUnneemmppllooyymmeenntt
Unemployment can become a serious problem in your
city, but one that is relatively easy to solve. High
unemployment contributes to poor City Sentiment
(see page 47) which can hamper immigration and
encourage crime.
The cure to unemployment is to create new jobs.
Unemployment affords you the opportunity to
improve your city’s services, which could lead to a
higher Culture Rating (see page 191). Check in with
your Overseers (see pages 197-203) to see if your city
has an adequate number of entertainment venues,
Temples, Schools, Libraries and health facilities. If the
city is lacking in any of these areas, solve the unem-
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People and Employment
The best way to corral these walkers is through good
city planning. Since intersections give these walkers so
much freedom, keeping intersections to a minimum
helps to guide these walkers to where you want them
to go.
Roadblocks (see page 109) are another effective tool in
controlling roamers. When a roamer encounters a
Roadblock, he or she turns around. Walkers with a
specific destination in mind pass through Roadblocks.
Use Roadblocks carefully. If you place a Roadblock to
prevent a Bazaar seller from strolling through the city’s
industrial sector, for example, you might also block
architects and fire marshals who need to service some
industrial buildings on the other side of the
Roadblock. Roadblocks that separate industries from
housing can also prevent buildings from finding need-
ed employees. Roadblocks can make no distinction
between roamers, so carefully consider who you might
be blocking out when you use them.
The walkers who roam the city are:
Bazaar sellers
Constables (except as noted on page 51)
Magistrates
Fire marshals (except as noted on page 51)
Architects
Performers (except as noted on page 51)
Bricklayers (except as noted on page 51)
Carpenters (except as noted on page 51)
Stonemasons (except as noted on page 51)
Senet masters
Priests
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People and Employment