User Guide

Table Of Contents
These people always make a trip for a specific purpose,
usually to pick up or deliver something.
Certain people who normally roam freely will some-
times have a specific destination in mind:
Performers on their way from performer’s
schools to venues
Constables on their way to defend the city
Fire marshals on their way to douse a fire
Stonemasons, bricklayers and carpenters on
their way to a monument
Unless the above walkers are performing the tasks
specified, they behave as roaming walkers.
Roaming
Walkers
Walkers who roam the city bring benefits to your cit-
izens when they pass by housing. Some also provide
valuable services to the buildings in the city.
Roamers leave their buildings with no specific destina-
tion in mind. When they leave their building, they try
to start in a different direction every time. From there,
they can be completely unpredictable.
Every time walkers who roam the city encounter an
intersection, they must decide which way to turn.
They don’t make the same decision every time, so
houses that they have passed before may not be visit-
ed again for some time.
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People and Employment
housing nearby, and if the city overall has people in
need of work, then the building that sent him out will
be staffed with employees. If he fails to find a staff for
the building that sent him, he’ll continue his search.
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The city employs dozens of different workers who per-
form very different tasks. Some of the city’s workers
make their way along the city’s streets as they go about
their day-to-day tasks. These walkers can be broken
down into two groups: those that have a specific desti-
nation in mind and those who roam the city.
Destination
Walkers
Destination walkers leave their places of employment
with a specific goal in mind. Using a map of your city’s
roads, they determine the shortest route to their des-
tination. With few exceptions (noted below), they
always use your city’s roads to find the shortest route.
Your city’s destination walkers are:
Buyers from the Bazaar
Delivery men (cart pushers, sled pullers and
chariot deliverers)
Thieves
Vagrants
Tower and wall sentries
Sledge haulers (do not need roads)
Hunters (do not need roads)
Reed gatherers (do not need roads)
Wood cutters (do not need roads)
Soldiers (do not need roads)
Immigrants (do not need roads)
Emigrants (do not need roads)
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People and Employment