User Guide

Table Of Contents
them with beauty. Neighborhoods with lush Gardens
and stately Statues are most appreciated by your citi-
zens.
Equally important to adding attractive elements is
keeping unattractive elements to a minimum. Your
citizens won’t relish living near noisy and smelly
industrial structures or buildings that unsavory charac-
ters frequent. For more on each building’s particular
effect on desirability, consult Appendix 1, starting on
page 222.
The easiest way to find out what a specific dwelling
needs to evolve, or what is preventing it from evolving,
is to info-click on it. The pop-up screen tells you
exactly what the house needs next to evolve. It also
provides an inventory of household goods. This
inventory shows you if the dwelling is about to run
out of anything which might hinder its future devel-
opment.
WWeellllss
aanndd
WWaatteerr
SSuupppplliieess
Wells and Water Supplies provide drinking water to
your populace. These structures cannot be placed just
anywhere — they must be built on grassland (see page
36). Grassland indicates the presence of groundwater.
A green “ghost” of the water structure will appear
when you have chosen a viable location. You can also
use the Water Overlay (see page 204) to see which
land can support water-related structures.
A Well is the most basic water structure. It provides
access to fairly clean drinking water to a limited range
of homes. While some water is better than no water,
a Well is less beneficial than its cousin, the Water Supply.
43
Housing, Roads and Drinking Water
GGooooddss
aanndd
SSeerrvviicceess
What do your citizens want? Their needs aren’t much
different from our own. They like a varied diet and
goods, such as pottery, linen and beer, that make their
lives easier and more fun. As your citizens become
wealthier, they also want luxury goods, both domestic
and imported, in their homes. The chapters on food
and farming (pages 59-67) and industry (pages 69-79)
will tell you how to provide these items.
Access to services, such as education (pages 165-166),
religion (pages 117-127) and entertainment (pages
159-163), enriches your people’s lives and encourages
them to build more impressive homes.
DDeessiirraabbiilliittyy
Citizens will improve their housing if you surround
42
Housing, Roads and Drinking Water
Well
Health and Sanitation
Structures Button
Housing
Evolution.
As conditions in your city improve, your citizens will
take it upon themselves to build more elaborate dwellings.