User Guide
Table Of Contents
- Table of Contents
- Egypt Welcomes You
- Getting Started
- Playing Pharaoh
- Housing, Roads and Drinking Water
- People and Employment
- Farming and Food Production
- Industry
- Commerce and Trade
- Municipal Functions
- Religion and the Gods
- Monuments
- Health
- Entertainment
- Education
- The Military, Combat and Defense
- Ratings
- Managing Your City
- A New Egypt Thrives
- Designer's Notes
- Appendices

223
Storage
&
Distribution.
While
it is undesirable to
live right next to a Bazaar, it
is desirable to live nearby.
Building
Cost
Employees
Needed
Effect on
Desirability
Risks
Academy
20
Military.
Providing
Academy training
to soldiers increases
their experience.
Apothecary
5
Bandstand
12
Entertainment.
Has
a musicians’ stage
and a juggler’s stage.
Must be placed over
intersection
Bazaar
5
Booth
8
Entertainment.
Has
only a juggler’s
stage. Must be
placed over intersection
Brewery
12
Industrial.
Needs a
supply of barley to
make beer.
Architect’s Post
5
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11::
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SSuummmmaarryy
The following chart lists, in alphabetical order, all the
buildings you can build in
Pharaoh
except for monu-
ments and housing. Here is a key to the symbols:
High stacks of coins indicate high construction
cost. Low stacks of coins show which build-
ings put less of a strain on the city’s purse strings.
Trash cans mark the buildings that have a negative
influence on an area’s desirability. The more
trash cans you see, the worse the building is for an
area’s quality.
Flowers denote the buildings that have a positive
effect on an area’s desirability. Buildings that are
most desirable additions to any neighborhood have
several flowers marking them.
Some buildings have a risk of catching fire. They
are indicated by a flame.
Some buildings are especially prone to collapse
and in need of attention from an architect. They
are marked by a hammer.
222
Health
&
Sanitation
Municipal










