TABLE OF CONTENTS INTRODUCTION................................................................................................ 1 Quick Start............................................................................................................ 1 GETTING STARTED .............................................................................. 2 System Requirements ................................................................................ Installing the Game .........................................
1 INTRODUCTION: Quick Start INTRODUCTION Can you be the next great general? You have four campaigns to find out. From the burning waste of the steppes, to the outskirts of Moscow, you lead the forces of the Soviets or the Germans as you battle across beautifully rendered 3D battlefields. In PANZER GENERAL III SCORCHED EARTH your commanders are the key to the optimal use of every class of unit, from Infantry to Bomber.
GETTING STARTED: System Requirements 2 GETTING STARTED This section provides detailed information on installing and running PANZER GENERAL III SCORCHED EARTH on your computer. If you encounter technical difficulties during installation or game play, consult Troubleshooting beginning on page 65. What Comes With the Game Your game box should contain this User Manual, and a PANZER GENERAL III SCORCHED EARTH CD.
3 GETTING STARTED: Starting the Game Uninstalling the Game Choose Settings from the Windows Start menu, and select Control Panel. In the Control Panel, select Add/Remove Programs, left-click on PANZER GENERAL III SCORCHED EARTH, and click on the Add/Remove button. The game and all of its components are then removed from your hard drive, except for your saved games and edited scenarios. Electronic Documentation Located on the game CD are two documents formatted as Adobe Acrobat files. Unitdb.
TUTORIAL: Basic Information 4 T-34 on the advance. TUTORIAL This tutorial is intended to explain basic menus and button functions, and to step you through an introductory scenario. For detailed information about the menus and options in PANZER GENERAL III SCORCHED EARTH see Basic Screens, Menus, and Buttons, starting on page 19. For explanations of various aspects of play, see Game Concepts, starting on page 37. For detailed strategy notes and game play hints, see the Readme.txt or Readme.
5 TUTORIAL: Reviewing Your Troops Equipment Class and Type In this tutorial, there are two important ways of referring to equipment (your units), one is equipment class and the other is equipment type. There are eight different equipment classes in PANZER GENERAL III SCORCHED EARTH: Infantry, Tank, Recon, Anti-tank, Artillery, Air Defence, Fighter, and Bomber. Within each class are numerous types, for example: within the tank class of units, the T-34/76A is one type, and the KV-1 is another type.
TUTORIAL: Reviewing Your Troops 6 Roster Bar If you examine one of the roster tabs, you can see that there are two icons plainly visible on each tab. The icon on the left represents the equipment type, the icon on the right represents the leader. On the left end of the Roster bar is a circle containing a number, in this case it should read 02. This is the number of unit slots you have in your army that can be filled by building units.
7 TUTORIAL: Reviewing Your Troops The row of symbols indicates the promotion level of the leader; the number of actions, called regular orders, that this leader may perform in a given turn. Some examples of actions include: move, fight, dismount from transport, rally from suppression, entrench, resupply, or refit. Actions are also used to activate veteran orders which are unique to each equipment class and give the unit benefits for a particular kind of action.
TUTORIAL: Building a Unit 8 Building a Unit There are some leaders standing in front of the Leader’s Tent, go ahead and right-click on each in turn. As their Leader Cards appear in the Parade Ground, note which equipment icon is shown, and the number of actions they can perform. For this scenario, they are unlikely to have more than three actions, so their equipment class is an important factor. Leaders are generated randomly, with differing levels and class abilities.
9 TUTORIAL: Deploying Your Troops You begin the campaign with three promotions which you may give to your leaders; based on how well your army does in the battles, you may be rewarded additional promotions during the course of a campaign. It is up to your discretion which of your leaders receives a promotion, though a leader can only receive one promotion per battle. To promote a leader, left-click on the medals display located on the back wall of the Leader’s Tent.
TUTORIAL: Deploying Your Troops 10 The locations where you are able to deploy units are highlighted with brighter spots and the cursor changes to include the “Deployment OK” symbol (two curved downward pointing arrows). Click on one of the highlighted spots to deploy the unit you just built. A good spot would be to shore up your right flank by placing your new unit on the bridge below and to the left of the town of Uryupinsk, which is held by your Grenadiers.
11 TUTORIAL: TURN 1 Zveroboy: A Soviet ISU-152 "Animal Killer" tank destroyer. Turn 1 Your turn begins with a view of the game map; your Stosstruppen unit is selected. Scouting the Area Select your PSW 234/2 reconnaissance unit as the active unit by either clicking on it in the Roster bar or on the tactical map.
TUTORIAL: Turn 1 12 The reconnaissance unit’s primary function is spotting enemy units, and you can increase the effectiveness of this by using an action to have your unit send out patrols which increase its spotting range. Click on the Recon Patrol action button (the binoculars icon in the first row of buttons) to activate this special ability called a Veteran Order.
13 TUTORIAL: TURN 1 Preparing Your Defenses Now that you have beaten back the enemy’s forces, you should use your remaining units and actions to prepare for a possible counterattack by the enemy. Bomber units, for example, are vulnerable to enemy Fighter attacks, so protect yours by bringing up your Me 109g Fighter unit. Select the Me 109g, and then click on a highlighted hex adjacent to the shadow your Bomber casts on the ground.
TUTORIAL: TURN 2 14 Turn 2 If possible, you will first want to hunt down and destroy any enemy units you attacked and damaged in the previous turn in order to finish them off while they are in a weakened state, thereby saving your own units costly attacks against refitted units. Hunting the Enemy It is likely that the Russian 45mm Anti-tank gun and/or Conscripts retreated towards the river if they were damaged but not destroyed.
15 TUTORIAL: TURN 3 Turn 3 At times during the course of a battle, you may be given the opportunity to bring in reinforcements. The turn information pop-up indicates when new slots are available. Slots also become available whenever you lose a unit in combat. Since it is often difficult to rush reinforcements to the front lines, you usually want to bring them in as soon as they become available, as is the case at the beginning of turn three.
TUTORIAL: Turn 4 & 5 16 Capturing Your Objective Once the enemy’s artillery is damaged and suppressed, concentrate on capturing Novobila itself. First, you have to break through any enemy units preventing you from reaching the town. Armoured units, such as tanks and your Anti-tank units, are best suited to this task. Next, you should use your own artillery to attack the Russian Infantry holding the town’s primary position, indicated by orange HQ building and radio tower.
17 TUTORIAL: Lashing Out at Luga Russian infantry supporting an attack. Of course, to ‘destroy’ is the other half of the mission, so you want to add another unit which packs a hefty punch. Either an additional tank, such as the new Panther G you received in your motor pool, or a Bomber would be a good choice. Mission Tactics Your first task in this scenario is to find the designated target units that you have been ordered to destroy.
TUTORIAL: Race for Riga 18 Race for Riga Not surprisingly in breakout or retreat scenarios in which you must exit units from the map, the speed of your units is a critical factor to the success of your mission. Replace your towed equipment, such as your 15 sFH 18 and 20mm(Q) FlaK, with self-propelled versions of the same equipment type, even if their attack or defence ratings are lower. Also, take advantage of the special abilities of certain equipment types.
19 BASIC SCREENS, MENUS, AND BUTTONS: The Start Screen BASIC SCREENS, MENUS, AND BUTTONS These sections provide step-by-step suggestions to familiarise you quickly and easily with the basic screens, menus, and buttons in PANZER GENERAL III SCORCHED EARTH. The Start Screen High Scores Credits Battle Generator Multiplayer Load Game Quit New Campaign New Campaign Tutorial Options When you begin Panzer General III Scorched Earth the first screen represents an historian’s desk.
BASIC SCREENS, MENUS, AND BUTTON: Playing a Scenario 20 Tutorial Brings up the Tutorial screen. Click on the flag to load the game. The Tutorial section beginning on page 4 provides step-by-step guidance through this introductory scenario. Load Game Brings up the Game Function dialog box, from which you can load a saved campaign game or scenario. Select a campaign or scenario from the list, then click on the checkmark to load that game or click on the X to exit the screen.
21 BASIC SCREENS, MENUS, AND BUTTONS: Playing a Scenario There are over 20 scenarios in PANZER GENERAL III SCORCHED EARTH, depicting real and theoretical battles throughout the Eastern Front of World War II. The Scenario Selection Screen At the top of the Scenario Selection screen are bars for each player, including the name of the player as well as advantages and disadvantages. The human player is always Player 1.
BASIC SCREENS, MENUS, AND BUTTON: Playing a Campaign 22 Unit Strength Affects the Strength attribute of all units on that player’s side. Starting the Scenario When you have selected your scenario, chosen your side, and adjusted the advantages as desired, then click on the Load Scenario button, the checkmark button at the bottom right of the Scenario Selection screen to start the game.
23 BASIC SCREENS, MENUS, AND BUTTONS: Playing a Campaign Army Commanders The choice of Army Commander has a varied effect on the campaign. Primarily it sets the location and track of the campaign. However, it also sets a default difficulty level based on the Commander’s particular strengths and weaknesses, as represented by the Campaign Options and Advantages/Disadvantages settings. These options can be adjusted if desired.
BASIC SCREENS, MENUS, AND BUTTON: Playing a Campaign 24 Campaign Advantages and Disadvantages These settings are ways to further adjust the difficulty of the campaign by handicapping the human or A.I. side and are the same as those found in scenario play. Any setting changed here, however, affects the entire campaign game. These options are identical to those described in Scenario Advantages and Disadvantages starting on page 21. The upper level of buttons are your settings, the lower level affects the A.
25 BASIC SCREENS, MENUS, AND BUTTONS: Playing a Multiplayer Game Review New Leaders Displays Leader Cards for any new leaders appearing in the next scenario. Scenario Briefing Restores the scenario briefing text. Review Decorated Leaders Displays Leader Cards for any leaders who have been awarded Leader Specials. These awards are displayed as medals appearing on the Leader Card, holding the cursor over the medal displays the name of the special, right-clicking displays the help-text for the special.
BASIC SCREENS, MENUS, AND BUTTON: Playing a Multiplayer Game 26 Left-clicking on the Host button makes you the game originator and opens a text field for a game name on the right side of the screen. Every game must have a name to identify it, so you cannot proceed until this field has a name in it. There are also buttons for 2, 3, or 4 players, the default being a two player game.
27 BASIC SCREENS, MENUS, AND BUTTONS: Playing a Multiplayer Game There are several ways to install mplayer.com from PANZER GENERAL III SCORCHED EARTH: • From the game CD-ROM Autorun Menu select the option to Play on mplayer.com • From the Windows Start Menu select PANZER GENERAL III SCORCHED EARTH and then the option to Play on mplayer.com • From inside the Game select the option to Play on mplayer.
BASIC SCREENS, MENUS, GAME ANDPLAY BUTTONS: BASIC Playing RULES:a TMultiplayer HE CAMPAIGNGame GAME 31 28 Selecting a Multiplayer Scenario Side Selection Buttons Set Player Turn Time Switch Between New and Saved Game Scenario List Play Multiplayer Game Chat Window On the Multiplayer Scenario screen, the host’s name appears in the top position as the game originator, and the other players appear in the lines below that. At the bottom right of the screen is the chat window.
29 BASIC SCREENS, MENUS, AND BUTTONS: Creating a Battle Creating a Battle Player Options Scenario Options Save Scenario Exit and Return to Start Screen Selected Map The Battle Generator allows you to build your own scenarios for individual or multiplayer play. Creating a battle is as easy as adjusting a few variables. Number of players Selects the number of players you want in the scenario, either 2, 3 or 4.
THE BASIC SCREENS, MENUS, AND BUTTONS: The Headquarters Screen 30 Nationality Sets which nationality the player is controlling, either USA, United Kingdom, USSR or Germany. There can be more than one player of a nationality. Side Lets you choose which side each player is on, either 1 or 2. Equipment Year Allows you to choose the time period for each player’s equipment as either Early or Late from 1939-45. This greatly affects the power and variety of units available to the player.
31 BASIC SCREENS, MENUS, AND BUTTONS: The Headquarters Screen The Headquarters Screen is the second most used screen in the game. This is where you create your army, move leaders from unit to unit, give leaders promotions, rename leaders, disband units, review units and leaders and review the upcoming battle. The Headquarters screen resembles a bivouac near the front lines. The two larger tents at the top and bottom of the left side of the screen are the Motor Pool Tent and the Command Tent.
BASIC SCREENS, MENUS, AND BUTTONS: The Headquarters Screen 32 Russian I-16 and their pilots awaiting orders. Command Tent In the Command Tent you can save and quit the game, review your army roster, use the autobuilder and auto-breakdown utilities to manage your army, receive a battle briefing and change game options. Table Map - Campaign Review Shows current campaign information for the Army Commander, including victories, kills and losses.
33 BASIC SCREENS, MENUS, AND BUTTONS: The Headquarters Screen Motor Pool Available equipment types are displayed in the Motor Pool Tent. Moving the cursor over the tent displays the eight classes of equipment: Tanks, Anti-tank, Infantry, Fighters, Bombers, Recon, Artillery and Air Defence. Left-click one of the icons to display available types in front of the tent. Right-click any of these icons to display the Unit Card for that unit type in the Parade Ground portion of the screen.
BASIC SCREENS, MENUS, AND BUTTONS: The 3D Battlefield 34 The 3D Battlefield Move Radius Current Weather Show All Units Enter Headquarters Strategy Map Options Panel Command Panel Cancel Last Action Roster Bar Enter Deploy Mode End Turn This screen is where the action happens, all manoeuvering and combat occur here. The main feature of this screen is the angled view of the battlefield, which can be rotated through 360º to view the combat from every angle.
35 BASIC SCREENS, MENUS, AND BUTTONS: The 3D Battlefield Attacking Any visible enemy units within attack range of the active unit have a red highlight in their hex, indicating they are eligible targets. Moving the cursor over an eligible target causes it to change to a target reticle with a number to each side. This is the combat cursor, and the numbers are an estimate of the amount of damage that each unit can inflict on the other, friendly damage on the left, enemy damage on the right.
BASIC SCREENS, MENUS, AND BUTTONS: The 3D Battlefield 36 Cancel Last Action Any movement action can be cancelled as long as the unit taking the action did not reveal a previously hidden enemy unit, or engage in combat. If this option is available, this button is lit, otherwise it is dark. Options This opens the Game Options panel. See Filing Cabinet - Options on page 32 for a complete list of these options.
37 GAME CONCEPTS: Game Turn Juggernaut: Soviet armour on the advance. GAME CONCEPTS This section explains many game concepts and functions integral to PANZER GENERAL III SCORCHED EARTH.
GAME CONCEPTS: Movement 38 Deployment The deployment button is only active if there are units not deployed on the 3D battlefield. Left-clicking the Deployment button displays only those units that have not been deployed and highlights all available deployment zones on the map in blue.
39 GAME CONCEPTS: Movement Diminishing Movement Although a unit can move multiple times in one turn, each movement after the first has a decreased range. Listed as a percentage of initial range, movement is: Movement # 1st 2nd 3rd 4th 5th 6th % Of Initial 100% 75% 50% 25% 1 hex 1 hex All movement and sighting rules continue to apply during each move made by a unit. Note that Recon units receive their first move of every turn for free.
GAME CONCEPTS: Movement 40 The dangerous hide-and-seek of city fighting. Air Transport Any Infantry unit can be moved directly from one airbase to another airbase on the map. In order to take advantage of this movement, the Infantry unit must start the turn on the airbase. The standard movement radius is highlighted as well as any friendly airbase (if they are unoccupied). Clicking on a friendly airbase will cause the Infantry unit to turn into an air transport and fly to the chosen destination.
41 GAME CONCEPTS: Combat Casualty of war: a knocked out Tiger lies abandoned on the battlefield. Towed Units and Movement Most equipment in the Air Defence, Artillery and Anti-tank classes must be towed from one place to another using either wheeled or tracked vehicles. Towed units will not dismount from their vehicles if ambushed. They must either manually dismount, using an extra action or dismount automatically, using the Quick Setup veteran order.
GAME CONCEPTS: Combat 42 Air units operate exactly like ground units. Clicking on an air unit brings it up in the interface and shows where it can move. Enemy air units in range and any enemy ground unit directly under the chosen unit are highlighted in red as targets, weather permitting. Line of Sight Line of Sight (LOS) is ability of a unit to see out into the world. Each unit has a 360-degree LOS. Combat is only allowed between units that have a clear line of sight and line of fire.
43 GAME CONCEPTS: Combat Types of Combat This section details special combat situations. Ranged Attacks There are three forms of ranged attack: indirect fire by artillery; direct fire from Air Defence units, which can be more than two hexes away; and attacks from two hexes away by units with ranged fire or attacks by air units. The only units that can fire indirectly are Artillery, and the range of an indirect attack will not exceed five hexes.
GAME CONCEPTS: Combat 44 A Panther takes shelter behind piles of rubble. This diminishing effect on fire also affects the target. For example, if a unit fires at a target twice, it fires at 100%, then 75% effectiveness. The target also fires at 100% and then 75% effectiveness. If you were then to target a second enemy with the same unit it would fire at 50% effectiveness and the enemy would fire at 100% effectiveness (if it had not fired previously).
45 ARMY MANAGEMENT: Leaders IS-2 on parade before heading to the front. ARMY MANAGEMENT Your PANZER GENERAL III SCORCHED EARTH army is composed of units, made up of one leader and one equipment. This section details the function of your leaders, the orders they can give your units, the capabilities of your equipment and the general function of each equipment class within the combined-arms principle of modern warfare. Leaders Leaders represent officers and non-coms in command of the units in your army.
ARMY MANAGEMENT: Leaders 46 Promotions Leaders gain actions by being promoted during campaign games on the Headquarters screen. Each promotion level equals an action that can be performed by the unit the leader is attached to. Each leader can only be promoted once per scenario. Promotions are awarded to you based on your performance, so the better you perform in a scenario the more promotions are available. The minimum promotion level a leader will start any scenario with is two.
47 ARMY MANAGEMENT: Leaders There are no specific icons for the Leader Specials, they are represented by medals on the Leader Card. Moving the mouse cursor over the icon displays help-text with the name of the special, right-clicking displays a box with information about each special. Equipment Class Specials Tactician This special applies to the Infantry class. Any battles this leader has with adjacent enemies are hand to hand (close assaults). Blitz This special applies to the Tank class.
ARMY MANAGEMENT: Leaders 48 Germans attacking an entrenched enemy target. First Strike Using superior tactics, this leader’s unit always fires first (unless the enemy has the same special). Resilience High levels of training and readiness leads to lower casualties; this leader’s troops lose attribute points less frequently than normal units. Influence This leader has political pull with HQ, he always has more troops than standard size units (increased Strength).
49 ARMY MANAGEMENT: Leaders Stug moving in formation. Skilled Recon Trained in recon work, the unit attached to this leader increases its spotting range. Recon Move Always ready, the troops attached to this leader gets their first move free, no action spent. Tank Hunter This specially trained leader boosts an air unit’s attack and defence against Tank class units.
ARMY MANAGEMENT: Leaders 50 Devastating Fire Knowing the weaknesses of all enemy units allows each of this leader’s attacks to hit at full effectiveness, meaning no diminishing effects for repeated fire. River Assaulter Experience has given this leader an understanding of river movement and attack. He is quicker across a river and can attack out of a river hex with no penalty. Shock Tactics Striking to affect enemy morale, any suppression caused by this leader’s attack remains for the rest of the turn.
51 ARMY MANAGEMENT: Orders SU-152 crossing into Germany. Orders These represent the leader’s ability to issue a command to his units. Orders require one or more leader actions to perform. All leaders can order their unit to perform the five regular orders. Leaders bearing the class icon of the equipment they have been put in command of gain the use of veteran orders. Potential actions a leader can order include: • Fire: Attack an enemy that is within range.
ARMY MANAGEMENT: Orders 52 Entrench Cost: 1 action. Duration: effects are immediate and last until the unit moves. Entrench allows the unit to dig in. A unit can move and then entrench. This order can only be issued once in a turn and the effects disappear if the unit moves after the order is issued. For a complete description of Entrenchment see page 44. Refit Cost: all available actions. Duration: effects are immediate.
53 ARMY MANAGEMENT: Orders Veteran Tank Orders Patrol Cost: 1 action. Duration: immediate. Moderate increase in sighting range. Cannot be taken back and the effects are seen immediately. Hull Down Cost: 1 action. Duration: lasts until you move. If you move before combat and after issuing this order, it is rescinded automatically. This order provides a moderate increase in the defenses of your unit. It cannot be rescinded if the unit has been involved in combat.
ARMY MANAGEMENT: Orders 54 Russians on the defence. Fire Brigade Cost: 1 action. Duration: 1 enemy attack. This command allows the Anti-tank gun to provide support fire if the enemy is within range, or simple support to an adjacent friendly unit that is attacked during the enemy’s turn. This can be an unexpected and nasty surprise. Veteran Recon Orders Recon Camouflage Cost: 1 action. Duration: until the unit moves. Normally recon units that screen other units are easy to spot.
55 ARMY MANAGEMENT: Orders Katyusha being loaded. Probe Attack Cost: 1 action. Duration: through your next attack. The Probe Attack provides the recon unit with a small bonus in combat and converts many kills taken to suppressions. This command cannot be taken back if it is used in a combat. Veteran Artillery Orders Plot Artillery Cost: 1 action. Duration: end of enemy turn. This is a defensive command. It allows an additional support fire to occur during the enemy turn.
ARMY MANAGEMENT: Orders 56 Bombard Cost: 1 action, 2 ammo. Duration: through your next attack. The unit receives an enormous attack bonus with the added effect of reducing the defender’s entrenchment to zero. This is only effective against Infantry, towed Artillery and towed Anti-tank units. This order cannot be taken back after combat. Veteran Air Defence Orders Careful Positioning Cost: 1 action. Duration: until the unit moves. The Air Defence unit receives an increase in range.
57 ARMY MANAGEMENT: Equipment Combat Escort Cost: 1 action. Duration: end of enemy turn. This is a defensive command. It allows an additional intercept to occur during the enemy turn. Out of the Sun Cost: 1 action. Duration: through your next attack. This order gives the Fighter first strike, a large bonus to the attack, and makes it immune to reserve fire when attacking other air units. This order cannot be taken back after combat occurs. Veteran Bomber Orders Bunker Killer Cost: 1 action.
GAME PLAYARMY BASICMANAGEMENT: RULES: THE CAMPAIGN Equipment GAME 61 58 Equipment Attributes When you select equipment in the Headquarters Screen, or right-click on them in the 3D Battlefield, the Unit Card appears. The Unit Card shows a photo of the equipment and two icons just to the right of the photo all three have rows of green dots beneath them. As a unit takes damage, these dots change colour. On a damaged unit, yellow dots indicate suppressed attribute points, red dots are destroyed points.
59 ARMY MANAGEMENT: Equipment Equipment Specials Along the bottom of the Unit Card are icons representing that unit’s equipment specials, abilities unique to that unit class or type. Support Fire This unit can provide defensive fire. It will fire at an enemy (within range) that attacks a friendly unit. A unit may fire support fire multiple times in a turn. Long Term Suppression This unit causes long term suppression when it hits an enemy unit.
ARMY MANAGEMENT: Unit Class Descriptions 60 PzIII and its commander scouting the front. Recon Move This unit can take its first move action for no cost (the leader does not lose an action). Combat Engineer Enemy entrenchment is ignored when this unit attacks. Weather Affected Weather inhibits the ability of this unit to attack. Bombers and Fighters cannot attack when it is raining or snowing.
61 ARMY MANAGEMENT: Unit Class Description T-34s: A nasty surprise for the Germans in 1941 Tank Class Tank class units are the armoured fist of your combat forces, and proper use of Tank units is of paramount importance in PANZER GENERAL III SCORCHED EARTH. They represent light, medium, and heavy armoured Tank units with groups of mechanised or motorised Infantry attached to support them.
ARMY MANAGEMENT: Unit Class Description 62 An artillery team preps their guns during a winter seige. Infantry Class Infantry class units represent Infantry units, armed with Infantry weapons (rifles, submachine guns, etc.), heavy weapons (machine guns, 50mm to 120mm mortars, light Anti-tank weapons, etc.), a small number of supporting Anti-tank guns, and in some cases special assault weapons (demolition charges, etc.) and even bridging equipment.
63 ARMY MANAGEMENT: Unit Class Description Ju-87 squadron lifting off. Air Defence Class Air defence class units represent both towed and self-propelled Air Defence units. In PANZER GENERAL III SCORCHED EARTH they are armed with weapons that vary in size from 12.7mm (.50 calibre) to 90mm. They can attack enemy aircraft at ranges of zero to three hexes. In general, they are good at damaging enemy Fighter and Bomber class units but are very vulnerable to any type of attack.
ARMY MANAGEMENT: Unit Class Description 64 The skeleton of an unlucky He-III, shot down by an air defence unit. Fighter Class Fighter class units are air superiority combat aircraft whose primary task is to destroy enemy aircraft or prevent enemy aircraft from carrying out their mission.
65 TROUBLESHOOTING: Technical Support TROUBLESHOOTING This section provides information that should help you solve some common technical problems. Sound and Video Cards PANZER GENERAL III SCORCHED EARTH requires Windows and DirectX compliant sound and video cards. If you experience problems with sound or video while using this product please contact the manufacturer of your video or sound card for the latest DirectX compliant drivers.
TROUBLESHOOTING: Technical Support 66 UBI SOFT UK TECHNICAL SUPPORT Technical Support: 0870 800 6160 (local rate call) Hints and tips hotline service: 0960 466 5200 (premium rate call) On-line Support Options Ubi Soft offers several on-line support options for their software products. One of these is our website at: http://www.ubisoft.co.uk/support/ If you have a specific problem that is not addressed on our site, you can send your question to us via e-mail at: techsupport@ubisoft.co.
67 CREDITS CREDITS Producer: ....................................................Mike Hawkins Lead Programmer: ....................................Carl Bevil Interface Programming: ............................Mike Marr AI Programming: ......................................Paul Murray Additional Programming: ........................Russ Brown Install Programming: ................................Brian Fitz NetImmerse: ..............................................Numerical Design Ltd. Art Director: .........