User Guide

Looking at the map, you should see that both positions from which you can
attack the 1/12 are within range of the artillery in Almadrones, as is an attack
on the 3/12 from hex (21,4). However, if you attack the 3/12 from hex (22,5),
to the upper right of the enemy unit, you are out of the 12th Artillery’s range.
This is the best choice for your next move.
Select unit 114/6 in hex (22,4). When a unit is selected and has not yet
moved, an area of hexes darkens around that unit’s hex. The unit is able to
move into any of these hexes by left-clicking on the destination hex. In this
case, move the cursor down to hex (22,5) and left-click. This places your unit
above and to the right of the enemy. Now that the 114/6 has moved, it can
attack the enemy infantry. Move the attack reticule over 3/12 and left-click.
Sometimes an attack goes very well, and you force the unit to retreat; other
times, the enemy can put up a rugged defense, doing a considerable amount
of damage to the attacker while sustaining little strength loss itself. If enemy
unit 3/12 retreated, you need to take advantage of the opening and move unit
57//6 to hex (20,4). However, time is on your side, and it is better to wait,
and try to tempt the enemy infantry into attacking; allow your pionieres to
entrench instead of attacking. If enemy 3/12 did not retreat, move unit 57//6
to hex (21,4). The next turn, you may choose to attack with one or both of
these infantry units if the enemy has not already retreated.
Move the rest of your units closer to the front, such as unit 4/6 to hex (19,3) and
unit 11/6 to (20,4) or (20,5). Again, it is more prudent to refrain from attack,
and allow your units to entrench. Left-click again on a unit to deselect it.
TUTORIAL: Playing The Tutorial 8
strength losses that may be incurred in an attack. Left-clicking on an enemy
unit with the attack reticule over it initiates an attack. Normally, if that enemy
unit’s range is sufficient, it may return fire simultaneously. In this case it can-
not, because no unit is ever entitled to return fire upon attacking artillery units.
In this case, the enemy infantry unit 2/12 in hex (19,4) is the best choice,
since eliminating it opens up the widest avenue of attack upon the objective
city of Almadrones. Left-click on this unit. Gunfire sounds, explosions occur,
and hopefully, the enemy takes damage. Now left-click on your unit 117/6 in
hex (22,3), a 75mm artillery unit, and again attack enemy unit 2/12.
Evaluating enemy artillery support.
To widen the area of attack, it is important to knock back or eliminate either
enemy unit 1/12 or 3/12. Both the 1st in hex (18,4), and the 3/12 in hex
(21,5) can receive artillery support from the 12th Artillery in Almadrones.
This means that any non-artillery unit which attacks these units comes under
fire from the 12th Artillery before it can engage in an attack. Artillery units
provide support when your unit is attacked by an enemy unit within the
range of the artillery unit. If you right-click on the 12th Artillery, the View
Unit panel appears. On the top left side of the panel, the display shows that
the 12th Artillery has a range of three. Click on the Exit button to remove the
View Unit Panel.
7 TUTORIAL: Playing The Tutorial
Close
Supported
(Defending unit
is adjacent to
artillery)
Unsupported
(Attacking unit
is outside
artillery range)
Supported
(Attacking unit
is within
artillery range)