User Guide
Range
The distance, in hexes, from which a unit can fire on the enemy. A
range of zero indicates that the unit must be adjacent to the enemy
in order to attack.
w
Ranged Defense Modifier
A value gauging the unit’s ability to withstand ranged attacks by
ground units. This value is not used to defend against artillery fire.
Soft Attack
A value gauging the unit’s attack capabilities against soft targets,
such as infantry and artillery. A value of zero indicates that the unit
cannot attack soft targets.
Spotting Range
The distance, in hexes, at which a unit becomes aware of the general
location of enemy units. Note that there are no terrain restrictions
on spotting range; for example, a mountain hex does not block spot-
ting beyond it, however, spotting range may be reduced by inclement weather.
Target Type
The target classification of the unit, either S, soft, H, hard, A, air, or N, naval,
which determines which attack values an opponent uses against the unit.
Transport
If a unit has organic transport, statistics for the unit’s values while
mounted are displayed below the unit’s normal statistics. When a
unit has mounted or embarked in a transport, that unit uses the
attack and defensive ratings of the transport. In general, units are vulnerable
when in transport. A unit with transport may not embark on air transport.
UNIT STATISTICS DESCRIPTIONS 86
Fuel
Depending on the screen, this can be either the unit’s current fuel
supply, or the maximum amount of fuel a unit can carry, which
equates to movement points. When this runs out, the unit must
resupply before it can move further.
Ground Defense
A value gauging the unit’s ability to withstand attacks by land and
naval units.
Hard Attack
A value gauging the unit’s attack capabilities against hard targets,
such as tanks and fortifications. A value of zero indicates that the
unit cannot attack hard targets.
w
Initiative
A value estimating the unit’s ability to react quickly in battle, used
to determine combat results. In combat, the unit with the greater
initiative has an advantage. Experience and the terrain of the defend-
ing unit modify initiative values.
Movement
The number of movement points (fuel) this unit can expend each
turn. The expenditure of movement points per hex depends on the
terrain type of the hex. See the “Movement” section on page 46 for
more information.
Movement Method
The different methods of movement units may use are: leg (L), towed (TO),
wheeled (W), half-tracked (HT), tracked (T), all-terrain (AT), naval (N), and air
(A). Units with leg or towed movement have no fuel rating, and can acquire
non-organic transport for greater mobility.
Naval Attack
A value gauging the unit’s attack capabilities against naval targets,
such as destroyers and battleships. A value of zero indicates that the
unit cannot attack naval targets.
85 UNIT STATISTICS DESCRIPTIONS










