User Guide
During campaign play, units with experience can have their maximum strength
increased by one per experience level, up to a maximum strength of fifteen
strength points at five experience levels. Units can add overstrength points at
a rate of one per battle by selecting Overstrength from the Field Headquarters
screen, between battles. Overstrength units are very potent in battle.
Supply Rules
There are two types of supply: ammunition and fuel. Each time a unit shoots,
it uses one point of ammo. Every movement point a unit uses costs it one point
of fuel. Exceptions: when the ground is covered with snow, all non-air units
use two fuel points for each movement point; air units use no fuel, represent-
ing their large operational range.
Automatic Resupply
Each turn, the following automatically resupply: air units which are at an airfield,
naval units which are in port, and ground units which do not act. Ground units do
not automatically resupply, however, if there are enemy units adjacent to them.
You can also resupply your units, using the Supply button from the View Unit
panel. This ends a unit’s turn. Again, only air units which are at an airfield and
naval units which are in port can resupply. The resupply rate is limited by the
proximity of enemy units, terrain, and bad weather. Units normally receive half
of their ammo and fuel maximums during resupply. Units receiving replace-
ments automatically receive resupply.
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Supply Points
Supply points are the places where you can deploy requisitioned units. Note
that capturing an enemy victory hex, city, or supply point does not convert it
into a supply point that you can use, unless it is a port, and naval transport
is available. Your country’s network of supply lines is only prepared to provide
equipment you requisition to prepared supply depots.
Weather Effects on Supply
If it is raining or snowing and a unit is not in a friendly city, port, or airfield,
the unit gets less supply. If there are more than two adjacent enemies, the unit
may not resupply. Units also get less supply in the desert.
GAME CONCEPTS: Supply Rules 52
Once a hex is spotted during a player’s turn, it remains sighted for the entire
turn. Any time a friendly unit moves and does not cancel its move, it surveys
all hexes within its spotting range. Enemy units within your unit’s spotting
range are automatically revealed. It is important to note that spotting an
enemy unit does not necessarily allow direct fire on it; just because a unit has
an awareness of an enemy does not mean that it can bring its weapons to bear.
For example, a target may be seen moving through ground on the other side of
a stand of trees, but the forest prevents your unit from being able to effec-
tively attack the enemy.
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Strength
A unit can start with five or ten strength points. A unit’s current strength is
given on the strength tag, below the unit’s icon on the Battlefield. Casualties
taken in battle are represented by a loss of strength points, and a unit reduced
to zero strength points is destroyed. Each non-suppressed strength point
makes an individual attack on the enemy using the unit’s attack and defense
values. The number of strength points used for attack is also halved by rain or
snow for ground troops and by overcast weather for air units (air units may not
attack in rain or snow). It is also halved if the unit has run out of fuel (if it
runs out of ammo, it can’t attack, though it can still defend itself).
51 GAME CONCEPTS: Strength










