User Guide
Dossier
Brings up the Dossier screen, from which you can review your perfor-
mance as a general, either in the current scenario, or over the course of
the campaign. For more information, see the “Dossier Screen” section, starting
on page 34.
Inspect Unit
Brings up the Inspect Unit screen, from which you can evaluate a unit’s
performance in the scenario, or over the course of a campaign. For more
information, see the “Inspect Unit Screen” section, starting on page 35.
Go To Unit
Only usable during a battle, this exits the Field Headquarters screen and
centers the Battlefield on the selected unit.
Requisition
Brings up the Requisition screen, where you can purchase new units to
add to your forces. For more information, see the “Requisition Screen”
section, beginning on page 29.
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Overstrength Unit
During campaign play, a unit with an experience level of one or greater
may be made overstrength using this button. You may only do this
between battles, and each time it adds one to the strength of the unit, up to
the unit’s experience level. For example, a unit with ten base strength, and two
experience levels, may have a maximum strength of twelve. Using overstrength
costs prestige points, and each unit may only receive overstrength once after
every battle.
THE BASIC SCREENS, MENUS, AND BUTTONS: Secondary Screens 32
Requisition Considerations
The prestige cost of units only roughly correlates with their effectiveness, so
examine combat values closely before purchasing or upgrading equipment.
Remember that an expensive purchase or upgrade has to be balanced against
the need for enough prestige to afford replacements for your core units during
a tough battle.
Maximum fuel capacity and especially maximum ammo capacity need to be
carefully examined. Supply is more of a constraint if the unit is intended to
carry an attack to the enemy, than if it is requisitioned to provide stationary
defense for a victory objective far behind the front lines. Keep in mind that a
unit can easily use up several rounds of ammo in a turn if repeatedly attacked,
or if providing defensive fire for nearby friendly units that are being attacked.
Close defense is another statistic that you can regret having overlooked if
the unit runs into infantry in the difficult terrain common to most battlefields.
A unit defends using its close defense versus infantry, rather than its
ground defense value when the battle is in a forest or city, or when a rugged
defense occurs.
An evaluation of the statistics of enemy units can be useful in planning which
units to requisition. Start by comparing your attack values and defense values
against each other to see who has more destructive potential in a fair fight.
Then compare initiative values to see who is more likely to initiate combat first,
bearing in mind that experienced units receive a bonus to their initiative.
Experience tends to be very important in aerial combat, where initiative val-
ues don’t differ much and attack values are high relative to defense values. It
is less important in early-war tank combat, where attack values tend to be
lower compared with defense values.
Field Headquarters Screen
The Field Headquarters screen allows you to examine all of your forces in
detail. On the left side of the screen is a Unit Statistics area, in the center are
rows of Unit boxes, and on the right side of the screen are the Field
Headquarters menu buttons. You can rotate through the forces of the countries
under your control by clicking on the arrow button below the nationality flag
at the upper right corner of the Field Headquarters screen. If you have more
units of a particular army than can fit in the Unit boxes, use the scroll bar to
move up and down through the roster. Clicking on a unit brings up that unit’s
statistics, and activates several of the menu buttons.
31 THE BASIC SCREENS, MENUS, AND BUTTONS: Secondary Screens
Nation
Indicator
Field HQ
Options
Menu
Exit Field HQ
Unit
Statistics
Available
Unit Boxes










