User Guide

Mount - Dismount
When using organic transport, units can move more quickly but are more
vulnerable to attacks. After you mount or dismount, and move your
unit, you may elect to cancel that move. The move you just made cannot be
taken back unless selected immediately after the unit’s movement. A mounted
unit uses its transport’s statistics if it is engaged in battle while mounted.
Embark - Disembark
Embarking and disembarking units onto or from air or naval units can
only be done at the beginning of a unit’s turn, in other words, a unit
may not move or fight before embarking or disembarking. Disembarking ends
the unit’s turn; a unit may not move or attack after disembarking. Embarking
and disembarking are not equivalent to mounting and dismounting. For the
differences between Air and Sea Embarkation, refer to the “Embarking and
Disembarking Air and Naval Units” sections on page 47.
Replacements
Replaces lost strength points and automatically resupplies the unit as
described in the “Supply Rules” section, starting on page 52. This
action ends the unit’s turn. Ground units can get replacements anywhere; air
units can receive replacements only when in a friendly airfield or carrier hex.
Naval units cannot take replacements; ship repairs take far longer than the
duration of a battle. A unit receives fewer replacements if an enemy unit is
adjacent. If more than two enemy units are adjacent, the unit cannot receive
any replacements. Bad weather and desert terrain also reduce replacements.
Click on the Exit button to remove the View Unit panel.
Supply
Supplies the selected unit with up to half its maximum capacity; this is
the only action that the unit can take during its turn. Units receiving
replacements automatically resupply. Adjacent enemy units prevent resupply
except as part of receiving replacements. Weather and terrain can also affect
resupply, but a unit is always guaranteed to receive a minimum resupply of one
ammo point and one fuel point, regardless of conditions. For more details, see
the “Supply Rules” section, starting on page 52.
Rename
Click here to rename your unit. A text box appears; simply click inside
and type to rename the unit.
THE BASIC SCREENS, MENUS, AND BUTTONS: Pop-Up Panels 28
Quit Game
If you choose Quit Game, you are asked to confirm your decision. Click on the
check mark to quit your game and return to the PANZER GENERAL II Start screen.
If you decide to continue your current game, click on the Cancel button to
return to your originating screen.
View Unit Panel
The View Unit panel appears when you right-click on a unit during play.
At the top of the panel, a box states the unit’s experience level and equipment
type, and displays an icon of the unit. Below that is the unit’s nationality flag,
centered in the first of four rows of icons. The icons give the unit’s current fuel
and ammunition supplies, its strength rating, and its attack statistics. If a unit is
mounted, the transport’s statistics are shown. Pass the mouse cursor over a sta-
tistic icon, and smart text appears, labeling that statistic. For detailed
explanations of the statistics, see the “Unit Statistics Descriptions” section, start-
ing on page 83. At the bottom of the View Unit panel are five buttons, which
control various unit functions, and the Exit button on the far right.
27 THE BASIC SCREENS, MENUS, AND BUTTONS: Pop-Up Panels
Embark-Disembark
Mount-Dismount
Unit Has Experience
Unit Has Leader
Supply
Replacements
Remove View Unit Panel
Rename Unit
Equipment Statistics
Unit Plaque
Unit Has Organic Transport