User Guide
Building points
One of the ways to spend time is to use building
points, which are objects, which enable you to
boost your character’s attributes.
Examples of building points include altars and
shrines, where you can meditate to enhance your
spiritual abilities, or the blacksmith’s anvil, where
you can increase your corporeal abilities.
Note: that if an action icon is grayed out on a
building point, time is locked by the game to allow
the main storyline to proceed. When you satisfy
the current storyline goals, you can return to the
building point and continue using it.
Using the inventory, items and weapons
All items you carry around will be stored in your
inventory, from where you can equip them (weapons,
armor, wearable trinkets), put them in your utility belt
(potions, trinkets, etc.), or interact with them.
Using the inventory
You can access the inventory by pressing the
“INVENTORY” key (by default, the “I” key), or by click-
ing on the left-bottom gargoyle in the main interface.
INVENTORY INTERFACE
1. Item type tabs
2. Inventory scroll left/right
3. Equipped item indicator
4. Item description view
5. Item action/description button
6. Paperdoll (equipped item slots)
The left pane displays the contents of
your inventory. You can use the arrow
keys to scroll through the inventory or use the top
tabs to display only a single class of items
(weapons, armors, key, etc.) present in your inven-
tory. The inventory can hold an unlimited number
of items.
Each item has a small circle underneath it. By click-
ing on the circle, the description of the item will be
revealed, along with a description of its magical
effects and the spherical chart. The color of the cir-
cle indicates the uniqueness of the item: red for
unique items, green for rare items, and no color for
common items.
ITEM DETAILED DESCRIPTION VIEW
1. Item actions
2. Item stats
3. Item spheric chart
4. Item magical effects
5. Item description
Equipping weapons, armour, and trinkets
All weapons, armours, and wearable magic trinkets
are equipped by simply left-clicking them. A small
human figure will appear beside the item, indicat-
ing it has been equipped on the character. The right
pane shows the character and his available
equipment slots, together with the equipped items.
You can unequip an item by clicking on it again.
Remember that some weapons are two-handed
and will prevent you from using a shield at the
same time.
In outdoor environments, a map is available (“M”
key). On the map, click on one of the landmarks
and you will run to that spot in the environment.
Quests
The game storyline proceeds in the form of quests,
and you can spend additional time by accepting
side quests (quests not directly related to the main
storyline) and enhance your abilities using
building points (interactive objects or locations,
designed to boost certain ability, at a certain cost).
You will usually accept a quest through a dialogue
with an in-game character. The active quests will
appear in the quest window, accessible through
the “QUEST WINDOW” key (by default, the “Q”
key), or by clicking on the bottom-right gargoyle
in the main interface.
Q
UEST WINDOW
1. Quest log tab
2. Journal tab
3. Game options tab
Quest log
You can see the active quest list and their descriptions
by selecting the quest log tab in the quest window.
By clicking the quest name, its description will
appear in the right pane.
Journal
Your journal will contain all important informa-
tion you will learn from interacting with the
world and its characters. An on-screen message
will inform you of any updates to the journal,
and you can access journal entries by selecting
the journal tab in the quest window. Journals
are sorted by days, and you can access a day’s
journal by clicking on it.
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USING THE MAP










