User Guide
ADVENTURING
ACTIONS WITH THE WORLD
SELECTING ACTIONS
All actions within the world are selected from the
adventuring actions bar (the four icons in the
upper left hand bar of the user interface). When a
prop, item, hotspot, or character is selected (by
left-clicking on an active object), these icons will
show four possible actions, which can be
performed on that object. Typical actions include
talking to a character, going through a door to
another location, picking a lock, shattering a door,
tolling a bell, praying at a shrine, and so on.
By pressing on the action icon, or pressing on the
keyboard shortcut key (“ACTION 1” through
“ACTION 4” keys, by default mapped on the F1-F4
keys), you will perform the action.
I
NTERACTION INTERFACE
1. Interaction icons
2. Active object indication (cursor)
3. Active object description
4. Action description
Adventuring action icons may become grayed out.
This indicates that there is not enough
time left to perform that Action. This is
a result of a necessary storyline
event, which has to occur for
the game to continue.
Check the quest log or
journal to determine
what to do next.
Prop actions
The most common actions those applied to game
props, such as anvils, closets, chests, doors, etc.
When a prop is selected, all available actions will
appear on the actions icon bar.
Most actions will require some time to accomplish.
This might interfere with the game’s main story-
line, which can lock the gametime if an important
event has to occur. In this case, actions involving
props will be grayed out until the storyline current
goals are met. Consult the quest log or the journal
to find out how to satisfy the current game goals.
Location actions
Even a location can have actions related to it.
Examples include a shop (where the idea is to trade
with the shopkeeper) and special actions, such as
helping in a pharmacy, or helping the blacksmith.
When you enter a location, it is the choice of
available action will appear in the actions icon bar.
Shopping
There are different kinds of shops in every episode
of Mistmare offering different items. It would be
wise to check them all. Usually it also pays to return
to the shops, because they might stock different
items. You are not the only person shopping there,
and prices might change overnight.
When you enter a location, which has a trader
inside it (a tavern, a pharmacy, a blacksmith, a
brick-a-brac shop, etc.), the shopping icon appears
automatically in the adventure skills bar.
You do not need to focus anything for this icon to
appear.
SHOPPING USER INTERFACE ACTIVATION
1. Shopping action
2. Other optional location actions
Press the shopping icon to trade in any of these
locations. A double paned window will open.
Your inventory will be shown inside the left pane,
and the purchases available will be shown in the
right pane.
S
HOP INTERFACE
1. Your inventory
2. Shop’s offerings
3. Item action/description button
4. Item price
5. Item description view
Every item shown in the panes has a price
attached to it. Prices of items in your inventory are
the prices the trader is willing to pay you for the
item. Prices of items in the shop’s offerings are the
prices you have to pay the trader to buy that item.
The following actions are available inside a shop
• When you left click on an unequipped item in
your inventory (left pane) you sell that item to the
trader.
•
When you left click on an item in the shop’s offer-
ings (right pane) you buy that item from the trader
• When you left click on the small circle under any
item, you will see the description of the item in
question.
Note: clicking an equipped item in your inventory
will unequip it, making it ready to be sold.
You can exit a shop by clicking on the shopping
icon again, or press the “CANCEL” key (by default,
“ESC”).
ACTION WITH
CHARACTERS
When you select a character, a “talk” option may
appear on the actions bar. Selecting it will start an
interactive dialogue with that character.
D
IALOGUE INTERFACE
1. Dialogue text
2. Interactive answer options
3. Skip dialog node button
When in dialogue, the spoken text will appear in
the main area of the interface. Multiple answer
choices might appear, enabling you to choose dif-
ferent paths through the game.
Hint: Many important facts learned in a dialogue
will be jotted down in your journal.
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