User Guide

VIEW CONTROL
You can switch camera (and control) modes by
TAB key (by default).
Camera mode: free
By default, the camera (view) of the scenery is
“free”, which means that it keeps absolute angle
you set by cursor keys or mouse middle-button.
Alternative keyboard navigation in this mode is dis-
abled (enabled only when in combat mode) and
you control your character by using “point and
click” with mouse right-button. Pushing the cursor
to the edges of the screen rotates camera in that
direction. Pressing mouse middle-button allows
you to adjust camera angle by mouse. Press mouse
middle-button to return to normal mode again.
Camera mode: first person
By using “first person” camera mode you can
reach camera angles that other two modes can not
(angles close to vertical). Cursors are replaced
with crosshairs. Keyboard navigation is enabled
and you turn the camera together with the charac-
ter by using mouse. Point and click movement by
using the mouse right-button still works. By click-
ing the mouse middle-button you toggle free cam-
era mode: camera angle is not bound to mouse
and free-mode cursor is active to find and interact
with hotspots. Press the mouse middle-button to
return to normal mode again. In combat, “first per-
son” mode is inaccessible and the camera auto-
matically switches to a more practical third person
“locked” mode.
Camera mode: locked
“Locked” camera mode obeys the same movement
and cursor interaction rules as the “first person”
mode, except that you can adjust the camera dis-
tance from the character by using the “PgUp” and
“PgDn” keys (by default) or the mouse wheel.
Turning the camera (using the mouse) also turns
the character, but alternative “point and click”
movement still works.
Camera controls
The camera can be manually controlled using the
camera rotation and zoom keys. Those keys are
used as follows
• The “ROTATE CAMERA LEFT” key
rotates the camera to the left
• The “ROTATE CAMERA RIGHT” key rotates the
camera to the right
• The “ROTATE CAMERA UP” key rotates the cam-
era up
• The “ROTATE CAMERA DOWN” key rotates the
camera down
The “ZOOM CAMERA IN” key zooms the camera in
• The “ZOOM CAMERA OUT” key zooms the cam-
era out
• Pushing the cursor to the edges of the screen
rotates camera in that direction
By default, the manual camera control keys are
bound to the cursor (arrow) keys for rotation, and
the PageUp/PageDown as the zoom in/out keys.
You can also use the mouse wheel to zoom the
camera in or out.
GAME SETTINGS
The game settings are located in the quest log win-
dow, accessible through the “QUEST WINDOW”
key (by default, the “Q” key). In the quest window,
select the “game” tab to open the settings window.
You may save and quit the game in this menu.
When you next load the game, it will start at
exactly this point in the storyline, with your saved
character properties.
RESTARTING AN EPISODE AND
RESURRECTING WITHIN AN EPISODE
The restart episode option will reload the current
episode or an already completed episode of your
choice, with your CURRENT character properties.
If your current character is much more powerful
than it was when you first began playing the
episode, the episode statistics (obstacle strengths,
enemy strength) will adjust to make the game
more difficult.
The restore last saved game option will reload lat-
est saved game (game automatically saves when
entering a new location).
When you die in the game, you will be given the
option to either restart the episode, or
resurrect. There are three possible
resurrection options, which may not be present at
all times:
• Resurrect – if chosen, you will resurrect in your
home location, with your health and stamina
restored.
• Resurrect (Level down location) – you will
resurrect at the current point in the game,
somewhere in the same game location; all enemies
will have their difficulty level lowered.
• Retry (Lose bonus day) – you will resurrect at
the current point in the game, somewhere in the
same game location, but will lose a day of bonus
time (the extra time available at the end of each
episode).
Note: Restarting an episode will save your CUR-
RENT character properties as the your initial
episode properties. If you later reload an episode,
those saved character properties will be used.
Note: Sometimes, when you lose in combat, you
will have to resurrect instead of reloading the
game to advance in the storyline.
The settings options allow you to tune the game to
your system. For more information, refer to the
game release notes.
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