User Guide

HARVESTING INTERFACE
1. Harvesting gem (full)
2. Harvesting gem (empty)
Note: It is recommended to use the primary/sec-
ondary utility belt function when using the
Sharpness of Scythe to ensure enough utility belt
slots are available for potions and
magical focuses, as the primary belt is mostly
occupied by harvesting gems (crystals).
Trapping (harvesting) nightmare
creatures
To trap (or harvest) a nightmare creature into a
crystal, you need to have a harvesting weapon (the
Sharpness of Scythe) equipped, and an empty har-
vesting gem (crystal) installed inside one of its slots.
Then, select a creature to harvest, and press the
button corresponding to the harvesting gem’s
location on the utility belt (the “BELT 1” - “BELT 6”
keys, by default mapped on keys “1” – “6”).
The character will cast a harvesting spell and the
monster will be trapped inside the gem.
Summoning trapped nightmare creatures
To use trapped nightmare creatures in combat,
simply move the cursor on the spot or enemy
where you want the creature to appear, and select
the crystal containing the creature from your belt
(the “BELT 1” - “BELT 6 ”keys).
You can cast a harvesting spell to summon the
creature from the crystal. DO NOT LEFT-CLICK on
the desired summoning spot, as this might select
something from the scenery. It is enough to
simply hover the mouse cursor over the spot over
where you wish to summon the monster.
Note: Your summoned nightmare creatures always
fight on your side against your enemies. After they
are summoned, a circular glow surrounds them,
enabling you to distinguish them from enemy
nightmare creatures or humans.
The glow is colored in the same color as the crys-
tal the creature came from.
Directing the summoned
nightmare creatures around.
To move your nightmare creature around, move
the mouse cursor to the desired location and again
press the number of the crystal the monster came
from (the “BELT 1” - “BELT 6 ”keys). As noted earli-
er, DO NOT LEFT-CLICK on the desired location,
as this might select something from the scenery.
It is enough to simply hover the mouse cursor over
the spot to which you wish to make the
monster go.
Note: after summoning your creatures and direct-
ing them to your enemies, you can merely watch
the fight instead of actively participating in it.
The formula pairs (fusion vs. dissolu-
tion) affect three kinds of properties of the mate-
rial world: substance (chemist: blend vs. extract),
form (blacksmith: forge vs. shatter) and motion
(locksmith: craft vs. disable). The properties
roughly correspond to the spheres of the living
world.
The fusion and extraction formulae are consid-
ered alchemical spells. The formulae of the same
element share certain similarities, but only affect
one of the properties.
The alchemical formulae are most efficiently used
by neutrally aligned characters.
Only the elements used by the Warlord alchemists
are modelled in the game.
Reagents are used to cast alchemical spells. There
are six classes of reagents, each of them a
combination of one big and one small spherical
influence:
LARGE SMALL ELEMENTAL REAGENT
INFLUENCE INFLUENCE EFFECT
Solar Terran Fire Sulphur
Solar Lunar Wind Gold
Lunar Solar Water Quicksilver
Lunar Terran Cold
Diamond dust
Terran Lunar Poison Arsenic
Terran Solar Electricity Copper
Reagents come in three standard cartridge sizes:
small, medium and large. The power of reagents
varies and is in general related to the cartridge
size: large cartridges are the strongest. There are
rare exceptions, though, when even a small
cartridge may contain a huge amount of power.
Fusion
The fusion formulae are enhancement spells. They
are used to create magical items or enhance item
properties in a magical way. In combat, they may
be used to enhance the character’s weapons or
armour.
The three fusion formulae of each element are
based on three basic alchemical professions:
chemist, blacksmith and locksmith.
Dissolution
The dissolution formulae are offensive spells.
They are used to extract energies and forces from
reagents or items. In combat, they may be used to
cast magical energies at the enemy.
The three dissolution formulae of each element
are based on three basic alchemical professions:
chemist, blacksmith and locksmith.
HARVESTING USING THE SHARPNESS
OF SCYTHE
During the game, you will be presented with your
weapon of choice, the Sharpness of Scythe. A
tremendously enhanced Solar staff, this weapon
can be used in two ways
As a bashing weapon, like the Solar staff, used to
attack human opponents
• As a harvesting weapon, where the special har-
vesting gems (crystals) in the weapon’s head (the
“rosette”) are used to trap nightmare creatures of
the Fog inside them, which can then be released as
your minions in battles against other opponents
Utility belt change
When you equip the Sharpness of Scythe, you will
notice a change in the utility belt. The first six slots
of the belt can now only be used to host harvest-
ing gems, which you will collect during the game.
Only the two slots on the right of the primary util-
ity belt can be used as general-purpose slots, host-
ing potions and magical focuses. All items in the
utility belt (including harvesting gems) are still
selected using standard utility belt keys.
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