User Guide
USING SPELLS IN COMBAT
Two magic realms are known to the human race in
the game: the Realm of Liturgy and the Realm of
Alchemy.
S
PELL INTERFACE
1. Select offensive school of magic
2. Cast terran offensive spell
3. Cast lunar offensive spell
4. Cast solar offensive spell
5. Select enhancement school of magic
6. Cast terran enhancement spell
7. Cast lunar enhancement spell
8. Cast solar enhancement spell
9. Active magical effects on character
REALM OF LITURGY
Liturgical magic, discovered by the Roman
Church, influences living matter, and is directed
by sound. The knowledge of this realm has spread
throughout the southern territories.
The subject of liturgical study are chords, each of
them consisting of three spherical harmonies or
spherical shrieks, one for each sphere. The
harmonies and shrieks are considered liturgical
spells. The spells of the same chord share certain
similarities, but only affect one of the spheres.
Enhancement spells.
You can cast enhancement spells (or harmonies,
in the realm of Liturgy) on your character to
improve your character’s abilities, such as
increased stamina rate, or faster striking speed. In
combat, they are cast as defensive, fortification or
restoration spells.
The harmonies are more efficiently vocalized by
lawfully aligned characters.You can select and cast
enhancement spells using the following keys:
• “CYCLE ENHANCEMENT MAGIC” key (by
default, the “F5” key) selects the school of
enhancement magic you want to use
• “CAST ENHANCEMENT TERRAN” key (by
default, the “F6” key) casts a terran sphere spell in
the selected school
• “CAST ENHANCEMENT LUNAR” key (by default,
the “F7” key) casts a lunar sphere spell in the
selected school
• “CAST ENHANCEMENT SOLAR” key (by default,
the “F8” key) casts a solar sphere spell in the
selected school
The effect of the spell depends on the school of
magic from which it derives, and the sphere the
spell is cast in.
For example, you can improve your heal rate by
casting a solar sphere spell of the “purification”
school of magic, your proficiency in the spell
school will increase through the use of its spells.
At a certain level of proficiency, additional spell
effects may result. In the mentioned case, you
might be instantly healed.
When a spell is cast empty handed, only the basic
effect is caused. The spell may either be cast at
melee, medium or long range, although the power
may decrease with range.
The power of the effect depends on the
character’s proficiency for the spell and her
natural focusing ability for the sphere. If the spell
is an offensive spell, aimed at another living
creature, that creature’s resistance in the
matching sphere is subtracted from the power.
When a spell is cast using a wielded weapon in
hands, it is considered to be focused, unless the
particular weapon prohibits liturgical focusing.
The character’s natural focus for the sphere is
combined with the weapon’s focus for that
sphere, and with the matching focuses of all focus-
ing items used by the character (talismans, rings,
necklaces...). If the spell is an offensive spell,
aimed at another living creature, that creature’s
resistance in the matching sphere is subtracted
from the combined focusing value.
• ATTACK MODE, where the character attacks the
selected enemy, moving automatically to the best
combat range for the equipped weapon.
You must press the “COMBAT ATTACK” key (by
default, the “8” key on the numeric keypad to
move within the range and strike the enemy. You
must HOLD the “COMBAT ATTACK” key to keep
within the range and continuously strike the
enemy at the first possibility.
• DEFEND MODE, where the character only
defends from enemy strikes and gains stamina by
resting. You must HOLD the “COMBAT DEFEND”
key (by default, the “5” key on the numeric
keypad) to stay in the DEFEND mode.
• RETREAT MODE, where the character retreats
from combat (i.e. walks backwards from the
selected enemy). You must press the “COMBAT
RETREAT” key (by default, the “2” key on the
numeric keypad) to retreat from the enemy.
Some important things to note when using
specific combat modes:
• While in ATTACK MODE, you cannot block an
enemy strike
• While in RETREAT MODE, the character will not
appear to be hit by a blow, but will lose health
nevertheless, if the enemy strike was successful
(i.e. the character cannot play a “hit recovery”
move)
Hint: If you left-click (select) an enemy twice in
succession, the character will enter the ATTACK
MODE and stay in it, therefore continuously
attacking the enemy without player intervention.
Hint: By default, all combat mode selections are
conveniently and intuitively mapped on the keys
of the numeric keypad.
Note: The more actions you perform during
combat, the slower your stamina will grow.
ESCAPING THE ENEMY
While in DEFEND or RETREAT modes, you may
right-click on a spot in the environment to break
out of combat and try to escape the current enemy.
STRAFING IN COMBAT
When engaging the enemy in combat mode, you can
always use the “STRAFE LEFT” and “STRAFE RIGHT”
keys (by default, the “4” and “6” keys on the numeric
keypad) to strafe around the selected enemy.
SWITCHING WEAPONS, HANDS, AND
ENEMIES DURING COMBAT
Primary and secondary weapon.
As mentioned before, weapons are equipped from
your inventory. At any time, you can equip two
weapons, but you can only use one at the time.
You can switch between weapons with the
“SWITCH WEAPONS” key (by default, “Z”) during
combat. The same key is used to switch between
slots in INVENTORY mode to equip different
weapons. The character has to stand still for
weapon switching.
One and two-handed strikes.
Some weapons, such as specific types of axes or
swords, can be used in one or two-handed fashion.
Two-handed strikes are faster, but will burn more
of your stamina. You can switch between
one-handed and two-handed usage of a weapon
with the “SWITCH ONE/TWO HANDED” key (by
default, “X”) during combat.
Switching between enemies.
When multiple enemies are present and within
weapon range, you can use the “SWITCH
ENEMIES” key (by default, “C”) to spread your
focus among them.
Pressing the “SWITCH ENEMIES” key once will
select the nearest enemy, if no enemy is currently
selected. Repeatedly pressing the “SWITCH
ENEMIES” key will cycle through all enemies in
your weapon range, selecting them one at a time.
If you HOLD the “SWITCH ENEMIES” key, you will
enter the multi-attack mode, where your character
will fight multiple enemies automatically,
delivering strikes to all enemies in range one at a
time automatically.
Hint: all three switching options (“SWITCH
WEAPONS”, “SWITCH ONE/TWO HANDED”,
and “SWITCH ENEMIES”) are available as icon
shortcuts, which are revealed if you left-click
on the time (clock) corner (the lower right corner
of the screen).
You might prefer to have these options available
instead of the default indication of time in order to
simplify your combat interface.
ENEMY STATISTICS
When an enemy is selected, its name appears on
the screen along with its health bar and level.
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