User Guide

INTERACTION WITH NPCS
(NON–PLAYER CHARACTERS)
Your mission to unite the peoples of Chedian will lead you to meet
many people far and wide. Due to the troubled times in Chedian, you
may find that many of those you meet will be suspicious, wary, or even
downright hostile. Others, however, will be quite friendly and more
than willing to help. Some will even offer to help your cause and join
your party. Of all the personality types you are likely to encounter, the
hostile are the most easily distinguished from a distance; they will attack
you on sight (and will be dealt with in the combat section).
Talking
For those creatures that do not attack you first, talking is a good
alternative to slaying them. To talk to a creature, move near it, place the
crosshair over it, and press the ‘Space’ key. If they are willing to do so,
they will converse with the active character. When you click on a
conversation topic, the creature’s response will be displayed.
Receiving a Quest
Some of the NPCs you speak with may have information for you;
others may even present you with a new quest. Quests are heroic
actions to perform, the completion of which often brings rewards of
money and/or Experience Points. Typically you complete a quest by
finishing the assigned task, and then returning to the person that
presented you with the task for your reward. This is not always the
case, however, so you would be wise to read the details of each quest
carefully, and discussing what must be done to complete it.
Promotion Quests
These are the quests you need to accomplish in order to promote your
characters to their next Class. For example, if you would like to
promote a Fighter in your party to the level of Mercenary, you will need
to complete a simple quest. It may involve escorting an official’s
daughter from one city to the next, or perhaps ridding a forest of
bandits to protect the innocent.
Secondary Quests
These are small quests that you can go on in order to collect experience and
money.
Exploration 66
Buttons and Switches
Regardless of where you travel in Chedian, you will never find a
shortage of buttons, switches, levers, and other triggering apparatus. To
operate a lever, switch or button, place the crosshair over it and press
the ‘Space’ key.
DOORS
Dungeon Entrances
To enter a cave, fortress, dungeon, or any other form of evil lair,
simply walk through the entrance. You will be asked about the
certainty of your decision. An affirmative answer will escort your party
into the lair, whereas a negative answer will leave your party
remaining safely outside.
Interior Doors
A dungeon just wouldn’t be a dungeon without some creepy doors
placed strategically throughout to impede travel, sight, and to conceal
dangerous foes. Placing the crosshair on the door and pressing the
‘Space’ key causes the active character to attempt to open it. Some
doors will be locked, requiring you to find a key or switch to open them.
Others may require you to puzzle out the means to operate their
locking mechanism.
Town Doors
Doors inside a town are generally safe. These usually represent the
entrances to shops, taverns, houses, and other small buildings that can
be entered by your party. Open the door by placing the crosshair over
it and pressing the ‘Space’ key. If a door in town is locked, it is probably
because the occupant wants to be left alone or the shop is closed. The
Perception skill will help show doors that are usable entrances by
highlighting them in green.
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