User Guide

Ships
Travelling by ship is the only way to reach some areas in the game. Travel
destinations vary from day to day, and from port to port.
Rest
Rest is very important to the weary adventurer. Without it, Hit Points
and Spell Points will regenerate very slowly. You can rest in varying
increments, from five minutes to resting until dawn (eight hours is the
minimum required to heal your party). Obviously, the longer you rest,
the better your party will feel. However, try to go very long without rest
and your characters will suffer the consequences by becoming weary
and possibly going insane.
Be sure to have your party rest for at least eight hours a day, and in as
safe a place as possible. Wandering creatures have no problem setting
their sights on your party for their next meal as you lay sleeping. Your
characters know this and will refuse to set up camp when there are
hostile creatures nearby.
DEALING WITH OBJECTS
Loose Items
Keep your eyes open as you travel! Adventurers and travelers that have
travelled before you have been known to drop various items such as
pieces of armour, weapons, equipment, and scrolls! Also, you’ll find that
vanquished enemies will leave behind whatever they were carrying,
such as Potions, scrolls or gold. To pick them up, place the crosshair
over the item and press the ‘Space’ key. They will be automatically
added to the active character’s inventory.
Chests, Crates and Drawers
You will also come across larger items such as treasure chests, crates
and drawers that can frequently be opened. They are also, however,
frequently booby-trapped, so it’s a good idea to make a character with
the Disarm Trap skill the active character before opening one. If a trap
is triggered, characters with the Perception skill may avoid some or all
of the damage, as may those with the Luck attribute. Once a large item
is successfully opened, anything inside is yours.
Exploration 64
EXPLORATION
MOVEMENT AND INTERACTION
Ground Movement
Throughout most of the game, your party will travel on land. You must
be careful where you lead your party. Walking off a cliff or into a pit can
result in dangerously long falls from which your whole party will likely
sustain massive damage. Running jumps can help you across small pits
and ledges, and careful movement can help you climb up and down
steep hills safely.
Swimming
In the beginning of your adventure, you will find that you’re going to
have to get a little wet to get from point A to point B. Just jump on in,
the water’s…well, wet. Swim the same as you move on land: use the
mouse to navigate and the arrow keys to move forward, backward, left
and right. To get to the surface for air, roll the mouse upward until you
see the water surface and the sky, and continue to press and hold the
‘Up Arrow’ key. You can stay underwater for about 15 seconds before
you need to come up for more air, otherwise the entire party will begin
to lose Hit Points. Also, keep in mind that water can harbor just as
many hostile creatures as land, but you’ll be the one at a disadvantage
because you need air. If you have to swim, do it quickly!
63 Exploration
MM9_inners UK 4/3/02 12:43 pm Page 63