User Guide
MENUS AND
GAME SCREENS
ADVENTURE SCREEN
This is the view where all the action takes place! You’ll face enemies,
explore, and see everything as it is occurring in the game. This is what
is meant by "real–time"; time passes in the world around you whether
you choose to interact with it or not. To move around the world, use
the arrow keys on your keyboard or the ‘W’, ‘S’, ‘A’ and ‘D’ keys. To
look around, move your mouse.
Menus and Game Screens ✦ 50
49 ✦ Creating Characters
Town Portal (Elemental, Light): Linking to the magical properties of
ancient altars that can be found in each major city, a spellcaster can call
to the altar to bring the caster and his party close to the altar. An
inexperienced spellcaster can only call to the nearest altar, but one more
experienced can call to the altar of his choosing. There is only one
requirement; the altars have been neglected and must be cleansed or
repaired in order to work again.
Transfusion (Dark, Spirit): The spellcaster transfers any positive or negative
conditions into his or her target, so this spell can be used against a party
member OR enemy. The spellcaster must be within melee range.
Turn Undead (Spirit, Light): Turn Undead calls upon the power of
heaven to undo the evil magic that extends the lives of the undead. It
begins by causing Undead to flee, but at high levels it can cause them
great damage. This spell only works on the Undead.
Wizard Eye (Light, Spirit): Wizard Eye brings up the scrying sphere
that allows the party to see monsters or treasure in a large area around
them. What they see depends upon the mastery of the spellcaster.
Wound (Dark, Spirit): Wound inflicts damage upon an enemy within
melee range.
Wrath of Bugs! (Elemental, Spirit): This spell calls forth swarms of
attacking insects that confuse the enemy. The target’s recovery is
slowed. At higher levels of mastery, the target cannot attack efficiently
for the duration of the Spell.
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