User Guide

Cudgel: The Cudgel skill covers all kinds of blunt trauma weapons
ranging from large clubs to flails. At Normal level, the skill level is
added to the character’s Attack Bonus. At Expert level, the skill level is
added to the character’s Damage Bonus. At Master level, the skill stuns
the target. The Grandmaster skill level doubles the Attack and Damage
Bonus of the character.
Spear: The Spear skill allows the use of bladed pole weapons. At Normal level,
the skill level is added to the character’s Attack Bonus. At Expert level,
the skill level is added to the character’s Damage Bonus. At Master
level, the skill permits the use of a spear in the left hand for the purpose
of two–weapon fighting. At Grandmaster level, the skill provides an
additional attack with spears.
Thrown: The Thrown weapons skill covers the use of throwing daggers
and axes which are specially balanced to become deadly projectiles. At
Normal level, the skill level is added to the character’s Attack Bonus. At
Expert level, the skill level is added to the character’s Damage Bonus.
At Master level, the character’s recovery time is reduced by half. At
Grandmaster level, the character is allowed to attack twice in one turn
with their thrown weapon.
Unarmed Combat: Unarmed skill is your ability to use only your hands
and feet in combat, no weapons. This skill only works with your hands
empty. At Normal level, the skill level is added to the character’s Attack
Bonus and Damage Bonus. At Expert level, double the skill level is added
to the character’s Attack Bonus and Damage Bonus. At Master level,
triple the skill level is added to the character’s Attack and Damage, and
the skill level is added to the character’s Armour Class. The Grandmaster
skill adds an additional attack plus one more attack for every 3 skill points
over 10 in Unarmed Combat.
Armour Skills
Armour: The Armour skill covers the use of all kinds of armour. All
character classes may wear some type of armour. At Normal level, the skill
level is added to the character’s Armour Class. At Expert level, the
recovery penalty for the armour is halved and some classes may wear
Chain or leather armour. At Master level, double the skill level is added to
the character’s Armour Class and some classes may wear Plate armour. At
Grandmaster level, triple the skill level is added to the character’s Armour
Class and the recovery penalty for armour is eliminated.
Creating Characters 42
Other Combat Stats
Attack Bonus: A character’s Attack Bonus is the sum of all factors (skills,
spells, Accuracy, etc.) that influence your character's chance to hit
monsters with a hand-to-hand equipped weapon.
Attack Damage: Attack Damage is the sum of all factors (Might, spells,
certain weapon skills at expert or master, etc.) that influence the
damage your character does with an equipped weapon.
Ranged Bonus: Ranged Bonus is the sum of all factors (skill, spells,
Accuracy, etc.) that influence your character's chance to hit monsters with
an equipped bow.
Ranged Damage: Ranged Damage is the sum of all factors (spells,
weapon bonuses, etc.) that influence the damage your character does
with an equipped bow.
SKILLS
Weapons Skills
Blade: The Blade skill covers all types of blades shorter than 4 feet in
length. At Normal level, the skill level is added to the character’s Attack
Bonus. At Expert level, the recovery penalty for the weapon is halved.
At Master level, the skill permits the use of a sword in the shield hand
for the purpose of two–weapon fighting (dual–wielding). At Grandmaster
level for the Paladin class, the skill provides an additional +1 bonus to the
character’s combat total per skill level and a +1 bonus per skill level to
the damage the character inflicts upon its target (this bonus only applies to
bladed weapons). At Grandmaster level for the Gladiator class, the skill
provides a +1 bonus per skill point to the character’s Armour Class, and
an additional +1 bonus per skill point to the characters combat total
(Bonus applies to only bladed weapons). At Grandmaster level for the
Assassin class the skill provides a +1 bonus to the character’s attack skill
for every 3 points of skill when wielding daggers.
Bow: The Bow skill covers both the use of bows and crossbows. At
Normal level, the skill level is added to the character’s Attack Bonus. At
Expert level, the skill level is added to the character’s Damage Bonus.
At Master skill level, the character’s bow fires two arrows during every
attack. The Grandmaster skill level allows the character to fire three
shots with one attack.
41 Creating Characters
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