User Guide
Accuracy: Accuracy represents the character's precision and hand–eye
coordination. A high Accuracy Stat allows the character to hit monsters
more frequently in combat.
Speed: The higher the character’s Speed Stat, the better his or her rate
at which the character recovers from attacks.
Luck: Luck has a subtle influence throughout the game, but is most
visible in the ability of a character to resist magical attacks and avoid
taking (as much) damage from traps.
Derived Stats
Hit Points: Hit Points indicate how much damage your character can
sustain before falling unconscious or dying. A character is unconscious
at 0 Hit Points or less, and dies when his or her Hit Points are reduced
to a negative value equal to his or her Endurance Stat. All Hit Points are
restored after 8 hours of uninterrupted rest. Hit points recover very
slowly over time, but much more quickly if the character rests. Derived
from: Endurance
Spell Points: Spell Points are needed to cast spells. Every spell has a Spell
Point cost that is deducted from this statistic when it's cast. Spell Points are
restored after 8 hours of uninterrupted rest. Derived from: Magic
Armour Class: Armour Class is a measure of how difficult it is for an
enemy to hit a character. The higher the Armour Class, the better the
chance of avoiding an attack. Derived from: Speed
Resistances: Resistances represents your character's ability to minimise
damage taken from spell attacks. Though a high resistance can greatly
reduce Elemental damage, it does not make your character immune.
Derived from: Awards and quest items earned during gameplay
Experience: Experience is a simple indicator of your character's overall
understanding of the world. With enough Experience Points (and a
little gold), you can train your characters in training grounds
throughout the land to increase their level and gain Skill Points to
spend on skills. Derived from: Successful Combat or Successful Quest
Competition
Level: Level is a measure of the training your character has gone
through. A high level contributes to Hit Points and Spell Points.
Derived from: Experience
Skill Points: Skill Points are awarded whenever your character trains
for a new level. You can spend Skill Points on your skills at any time.
Derived from: Reaching a new level
Creating Characters ✦ 40
Things to consider as you adjust the Half–Orc’s Stats:
• It is to the Half–Orc’s advantage to be strongest in Might, Endurance,
and Accuracy.
• Half–Orcs are naturally strong and have an advantage with the Might
Stat, so for every point you put into Might, the Might Stat will
increase by 2 points.
• The Half–Orc’s Speed is naturally slow due to his large size, so it
would be a good idea to increase his Speed so he can keep up with
the smaller, faster members of the party. Unfortunately, it will cost 2
points from the Points Available pool to increase the Speed Stat by 1
point.
TIP: Because the Half–Orc is a poor magic user and will most likely not be
casting any spells, you can take the Half–Orc’s Magic Stat, which starts
out at 10, down as low as it will go, in this case, 7. This adds 3 more
points to Points Available pool.
Putting these facts into consideration, here is a sample Half–Orc whose
Magic Stat was reduced to 7, thus adding 3 additional points to the
Points Available pool for a total of 13 extra points:
Might 17 Added 1 extra point. The Half–Orc
has a Might bonus of +2.
Magic 7 Removed 3 points.
Endurance 15 Added 1 extra point.
Accuracy 12 Added 2 extra points.
Speed 13 Added 8 extra points. The Half–Orc
has a Speed penalty of –2.
Luck 11 Added 1 extra point.
Basic Stats
Might: Might is the statistic that represents a character's overall
strength, and his or her ability to put that strength where it counts.
Characters with a high Might statistic do more damage in combat.
Magic: Magic is the character’s ability to cast spells successfully and
affects how many spells the character may cast in a day’s time.
Endurance: Endurance determines the amount of Hit Points the
character has and his or her resistance to certain physical conditions. It is
also a measure of the character's physical toughness and durability. A
high Endurance gives a character more Hit Points.
39 ✦ Creating Characters
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