User Guide

RACES
Human
The Humans were the first group of the four major races to nurture an
expansionist philosophy. Prior to this, all races pretty much kept to
themselves. They were also the first to devote a great deal of time to
creating weapons and other technology to destroy things. Their
resourcefulness immediately after the Great Cataclysm helped them to
become the most prominent race in Chedian.
Humans are equally adept as Fighters or Initiates, and are fairly average
across every Stat.
Elf
Before the Great Cataclysm, all the Elves in Chedian were members of
one of 13 clans, who usually kept to themselves. Each of these clans had
sub–clans known as Sils. Sometime before or during the Great
Cataclysm, the 13 clans were scattered to the winds. After the
Cataclysm, the clans began intermingling with each other, and other
races. The strong clan loyalties they used to have are breaking down. It is
not uncommon to see Elves drop their clan or Sil names. There is
rumour of another group of Elves who live to the south who belong to
a lost 14th clan known as A'Rikdun.
Elves are smaller in stature than Humans or Half–Orcs, and thus have
poor Endurance (the cost to raise the Endurance Stat is 2 points per 1
point raised). However, Elves are very skilled in Accuracy (cost to raise
Accuracy Stat by 2 points is only 1 point from the Points Available
pool).
Dwarf
Dwarves are the second most common race seen in Chedian. After the
Great Cataclysm, most of the Dwarves’ indigenous culture was destroyed.
It has since been assimilated into Human culture. Much of their
traditions and skills are still handed down orally, and they still have a
predisposition for living and working underground.
Dwarves are stout and strong, and therefore have excellent Endurance
(the cost to raise the Endurance Stat by 2 points is 1 point from the Points
Available pool). However, they are poor Magic users (the cost to raise
the Magic Stat is 2 points per 1 point raised).
Creating Characters 34
33 Creating Characters
Ranged Damage
Ranged Damage is the sum of all factors (spells, weapon bonuses, etc.)
that influence the damage your character does with any ranged weapon.
Elemental
Elemental Resistance represents your character's ability to minimise
damage taken from Elemental-based attacks. Though a high resistance
can greatly reduce Elemental amage, it does not make your character
immune.
Light
Light Resistance represents your character's ability to minimise damage
taken from Light–based attacks. Though a high resistance can greatly
reduce Light damage, it does not make your character immune.
Dark
Dark Resistance represents your character's ability to minimise damage
taken from Dark–based attacks. Though a high resistance can greatly
reduce Dark damage, it does not make your character immune.
Spirit
Spirit Resistance represents your character's ability to minimise damage
taken from Spirit–based attacks. Though a high resistance can greatly
reduce Spirit damage, it does not make your character immune.
Physical
Physical Resistance represents your character's ability to minimise
damage taken from magically–caused Physical–based attacks. Though a
high resistance can greatly reduce physical damage, it does not make your
character immune.
Skill Points
Skill Points are awarded whenever your character trains for a new level.
You can spend Skill Points on your skills at any time.
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