User Guide
Spell Points
Spell Points are needed to cast spells. Every spell has a Spell Point cost
that is deducted from this statistic when it's cast. Spell Points are
restored after 8 hours of uninterrupted rest. Spell Points are also
restored by using mana potions.
Condition
Condition shows the worst "effect" your character is suffering, such as
poisoned, diseased, or dead. Many conditions can seriously hurt your
character's ability to fight or perform other actions. Conditions should
be cured as soon as possible.
Quick Spell
The Quick Spell is the spell that will be cast when you right-click
during combat. You can set the Quick Spell by opening your spell book
and clicking on the spell you want to set, then clicking on the "Set
Spell" button.
Level
Level is a measure of the training your character has gone through. A
high level contributes to an increase to Hit Points and Spell Points.
Experience
Experience is a simple indicator of your character's overall
understanding of the world. With enough Experience Points (and a
little gold), you can train your characters in training grounds
throughout the land to increase their level and gain skill points to spend
on skills.
Melee Bonus
Melee Bonus is the sum of all factors (skills, spells, accuracy, etc.) that
influence your character's chance to hit monsters with an equipped
hand-to-hand weapon.
Melee Damage
Melee Damage is the sum of all factors (Might, spells, certain weapon
skills at expert or master, etc.) that influence the damage your character
does with an equipped weapon.
Ranged Bonus
Ranged Bonus is the sum of all factors (skill, spells, accuracy, etc.) that
influence your character's chance to hit monsters with any ranged
weapon.
Creating Characters ✦ 32
ATTRIBUTES
Might
Might is the statistic that represents a character's overall strength, and
his or her ability to put that strength where it counts. Characters with a
high Might statistic do more damage in combat.
Magic
Magic represents a character's ability to reason and understand complex,
abstract concepts. Maximum Spell Points for all spellcasters are based on
Magic.
Endurance
Endurance is a measure of a character's physical toughness and
durability. A high Endurance gives the character more Hit Points.
Accuracy
Accuracy represents a character's precision and hand–eye coordination.
High Accuracy will allow a character to hit monsters more frequently
in combat.
Speed
Speed is a measure of how quick a character is and the rate at which the
character recovers from attacks.
Luck
Luck has a subtle influence throughout the game, but is most visible in
the ability of a character to resist magical attacks and avoid taking (as
much) damage from traps.
Hit Points
Hit Points indicate how much damage your character can sustain before
falling unconscious or dying. A character is unconscious at 0 Hit Points
or less, and dies when his or her Hit Points are reduced to a negative value
equal to his or her Endurance stat. All Hit Points are restored after 8 hours of
uninterrupted rest.
Armour Class
Armour Class is a measure of how difficult it is for a monster to hit a
character. The higher the Armour Class, the better the chance of
avoiding an attack.
31 ✦ Creating Characters
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