User Guide
Combat is your party’s bread and butter; this is where they get the most
experience. Might and Magic offers two ways to take on your foes.
Real Time Combat
As your characters move through the environment, the game is being
played in Real Time mode. This means that the game operates very much
like any other first–person adventure; if you face an opponent, it moves
and attacks your party as your party attempts to move and attack back.
Every action your characters perform takes time to execute; each
Character Portrait along the left side of the Adventure Screen has
"ready lights" at the lower right of the portrait which darken as the
character recovers and prepares to attack again. This means that, during
that recovery time, any other enemies within the vicinity may try to join
the brawl, or you may find that your foe(s) can attack your party
members much more quickly and for more damage than your party has
time to react to. If you would prefer to slow combat down and play it
with more of an RPG style, try Turn–based Combat.
Turn–based Combat
To activate Turn–based Combat, get as close to the enemy as you dare
and press the ‘Enter’ key. The Turn–based Combat Icon (a hand) appears
in the lower–right corner to indicate that you are currently in
Turn–based Combat mode. At this point, your party members and the
opponent(s) get to act one at a time and in order per round, depending
on their Speed and Recovery stats. Party member and opponents that are
particularly fast can perform multiple actions in each round. Press the
‘TAB’ key to skip a character’s turn.
Attack and Cast Spells
There are two ways to attack an enemy, with Might or with Magic.
Might
To attack an enemy, place the crosshair over the enemy and left–click the
mouse. Each time you left–click and attack, the highlighted party
member attacks once.
Magic
If you’ve used the "Set Quick" option to preload a spell into each
spellcaster’s inventory, simply right–click the mouse to cast the spell.
Quick Start ✦ 26
EXPERIENCE AND LEVELING
As your party members encounter and defeat creatures, each character
earns Experience Points. When the character is ready to advance to the
next level (check the character's Experience Points in the Inventory
Screen to find out if they're ready), bring them into one of the six major
cities and find a trainer. This costs gold but increases your character’s
level and earns you valuable skill points!
The character’s experience between levels is also represented on the
Adventure Screen to the right of the Character Portrait. A vertical yellow
line represents the experience earned since the last level trained. When the
bar is full, the character can advance to the next level.
OBJECTIVES AND QUESTS
While your party’s primary objective is to stop the Beldonian Hordes
from conquering Chedian, you can also perform what are known as
Promotion and Secondary Quests.
Promotion Quests – These are the quests you need to accomplish in
order to promote your characters to their next Class. For example, if you
would like to promote a Fighter in your party to the level of Mercenary,
you will need to complete a simple quest. It may involve escorting an
official’s daughter from one city to the next, or perhaps ridding a forest
of bandits to protect the innocent.
Secondary Quests – These are small quests that you can go on in order
to collect experience and money. These quests are not required to
complete the game.
COMBAT
Key/Mouse Effect
Left–Click Active Character Attacks Nearby Enemy with
Range or Melee Weapon
Right–Click Cast Quick Spell or use Ranged Weapon, then
Melee Weapon
B Open Spellbook
Enter Toggles Real Time and Turn–based Modes
25 ✦ Quick Start
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