User Guide

Learning To Fly with Rod Machado
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Figure 4
You’re starting out as shown in Figure 3. Your airspeed is 110 knots, your attitude is about 3 degrees
nose up and your MP is about 17 inches. As you do the steep turn pay attention to the airspeed and
attitude. Notice what happens to these. To make the first steep turn less complicated, you won’t add
any power.
I can’t fool you, can I? Oh well, you caught me. Yes, you’re doing an experiment again. So, Doc, get
that white lab coat on.
Here’s what I want you to do:
3. Press P to activate the simulation.
4. Note your present heading, using
the orange heading marker at the
top of the heading indicator as a
reference.
5. Enter a steep turn at 45 degrees of
bank (Figure 4).
Remember from Tutorial 2 that
you’re in a 45-degree bank when the
small orange wings are parallel to
the second white diagonal line in the
lower half of the attitude indicator.
6. While holding the bank steady, adjust the pitch on the attitude indicator until you find an attitude
that allows you to hold your altitude. To compensate for the increase in G-force, you’ll need to
increase the angle of attack by applying rearward pressure on the joystick.
7. When you’re established in the turn and the altitude and bank are steady, press P to pause the
simulation.
Don’t worry about technique right now. You want to examine the aerodynamics first, and then we’ll
talk about the art of making turns.
What This Means to You
You should see a panel similar to that shown in Figure
5. It appears that you need a 6-degree nose-up attitude
to hold your altitude in this turn. Since your angle of
attack increased, more of the wing’s underside is
exposed to the air stream. This creates more lift—but
also more drag. Thus, the airplane slows down a bit, as
shown on the airspeed indicator.
Figure 5