User Guide
Having Some FHaving Some F
Having Some FHaving Some F
Having Some F
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25
4
Take Flight Simulator to
the Limit
In addition to the real-world-oriented activities
you can perform in Flight Simulator, there are a
variety of fun things to do that don’t resemble
anything a pilot should try in the real world.
Since it’s a simulator and there’s no risk of injury,
try using the following activities to push Flight
Simulator to the limit:
· Fly Inverted: Flying inverted (upside down)
is not a typical activity in most airplanes
unless you are practicing aerobatics, but it’s
a fun thing to do in Flight Simulator. Try any
of the flights in the Flights list, but do them
upside down. Or, how about weaving your
way through Paris or one of the other highly-
detailed cities upside down in the very
maneuverable Extra 300S!
· Fly Backwards: In the Weather dialog box,
set the wind to be greater than the regular
cruising speed of the aircraft you’re flying.
Once you’re in the air, observe yourself
actually flying backwards. Good luck trying to
land!
· Try Deadsticking: Deadsticking is landing
without engine power. You can simulate this
by cutting the engine. This is good practice
for an actual engine failure. To make it even
tougher, try deadsticking above a city such as
New York City and putting it down in an open
area, such as Central Park. Or, for a more
serious challenge, try deadsticking an ILS
(instrument landing system) approach.
· Fly a “Zero-Zero” Approach: Set the
weather for zero visibility and a zero-foot
ceiling, and then try to follow an ILS ap-
proach all the way to the runway … without
the autopilot.
Flight Simulator 2000 opens up a world of flying to
beginners as well as experts. Whether you just
want to get a sense of what flying an airplane
might be like, or you’re a serious student of flight
and want to work on and perfect your piloting
skills, Flight Simulator 2000 has a lot to offer. So,
get into the cockpit and give it a try, but don’t
forget to have some fun along the way!
Aviation Wisdom
The three most useless
things in aviation:
(1) altitude above you;
(2) runway behind you;
(3) fuel back at the airport.










