User Guide
Flight Simulator
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Microsoft
traffic (airplanes) on the downwind leg, you
should avoid turning base too early, as
shown in Figure 13. Things happen mighty
fast as you approach the runway. You want
to give yourself enough time to adjust your
airspeed, flaps, and glidepath. That’s why in
the previous tutorial I recommended you
give yourself a final approach length of a
mile, preferably two (when possible).
The descent for landing is normally started on base leg and
continues throughout the final approach. Here’s the sequence.
1. Press P to activate the simulation.
2. When the airplane’s at a position similar to that shown in
Figure 14 (use Top-down View), make a 90-degree turn to
the left.
3. Roll out on heading 350 when
the orange heading bug is on
the left wing of the heading
indicator’s pictured airplane
(Figure 15).
4. Reduce power to flight idle.
5. Establish a glide at 70 knots while on base leg (when possible, I like to
use a speed 40% above the no-flap stall speed on base leg).
6. Make sure you trim for 70 knots!
7. Press P to pause the simulation.
Now you’re ready to intercept the final
approach leg.
Final Approach
The final approach (sometimes just
called final) is a critical part of the
landing sequence. Generally, a square
turn from base leg onto final approach
is best (Figure 16). This provides you
with enough time to observe and
Figure 15
Figure 16
SQUARE TURN
MODIFIED TURN
Figure 13
NORMAL TURN
EARLY TURN
Figure 14










