User Guide
Flight Simulator
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Microsoft
Take Off, eh!
I’ve chosen runway 26 for takeoff.
(We’ll assume this runway is
aligned into the wind.) This is also
a good choice considering that
everyone else is using the same
direction for takeoffs and landings.
This is not a good time to express
your individuality.
On takeoff, your objective is to accelerate the airplane to a sufficient speed where you can raise the
nose to climb attitude. This is sometimes known as rotating. I recommend rotating at least 5 knots
above the airplane’s no-flap stalling speed (which is 50 knots—the beginning of the airspeed
indicator’s green arc). When the airspeed indicator shows 55 knots, raise the nose to the attitude that
results in an 80-knot climb (you’ll learn what this attitude is from experience. In this case, it’s 11
degrees nose-up pitch). Ready? Give it a try.
The Departure Leg
1. Press P to activate the simulation.
2. Apply full power and accelerate down the runway centerline as shown in Figure 2.
3. When the airspeed indicator shows 55
knots, rotate the nose to an 11-degree
positive pitch as shown in Figure 3. (It
takes a little extra initial backpressure
on the joystick to unstick the airplane
from the runway during rotation.)
Be patient. The airplane will eventually
accelerate to 80 knots at this attitude.
4. Keep the airplane headed in the direction of the little orange heading
bug that I’ve placed over the runway’s direction on your heading
indicator.
I placed this reference here for your convenience because I’m a very
nice man (Figure 4).
5. Once you’re established at 80 knots, press P to pause the simulation.
Figure 4
Figure 2
Figure 3










