When I sleep I dream the same dream. I dream I’m dying. Every night I watch myself die as if I’m the killer, and as I kill myself I experience happiness and joy, but as I die I scream in horror and fear. Every night I dream the same thing, and as the nights go on I get scared. I really shouldn’t have any fear of dying for I dwell within the nirvana of Heaven and I’ve walked in the valley of death. But maybe this isn’t a dream...
TABLE OF CONTENTS PROLOGUE INSTALLATION INSTRUCTIONS STARTING THE GAME 3 4 4 PLAY GAME OPTIONS INTRO 4 4 4 DIFFICULTY MODES 5 EASY - "Disciple" NORMAL - "Prophet" DIFFICULT - "Messiah" 5 5 5 SAVING AND LOADING 6 STANDARD SAVE AND LOAD QUICK SAVE AND LOAD 6 6 MISSION OBJECTIVE FROM GOD BOB'S BASIC ABILITIES 6 7 RUNNING WALKING CRAWLING GRABBING LEDGES STRAFING LOOKING AROUND ACTION 7 7 7 7 7 8 8 BOB'S SPECIAL ABILITIES 9 POSSESSION FLIGHT 9 11 POSSESSED CHARACTER'S ABILITIES GENERAL COMBA
PROLOGUE Earth has changed. It smells bad and looks worse than it smells. The law has a new doctrine of moral and physical brutality, inspired by a new regime of money, technology, and myth. The leaders of the Earth no longer care about the people; Even knowledge and personality are just a dollar symbol away. Life is a cheap commodity, and after hundreds of years the people have sadly adopted this philosophy as their religion and government. Science breathes a new life in this world.
INSTALLATION INSTRUCTIONS Place the Messiah disc into your CD-ROM drive. If autoplay is enabled, the installation process will begin automatically. If the disc does not autoplay, go to your Start menu and select Run. Click on Browse and select your CD-ROM drive. Select setup.exe and click Open and then OK. Follow the on-screen Install Shield prompts to install the game.
EXPLANATION OF EASY - DIFFICULT GAMEPLAY MODES There are three difficulty modes in Messiah: Easy, Normal, and Difficult. Messiah initially defaults to Normal difficulty when you start the game and cannot be changed once a new game has already begun. EASY-(Disciple) • Cone of possession is wide, the player can even possess characters from the front (see fig. 1). • If possessed character is killed, Bob pops out automatically. • Enemies are less patient if the player hides with a short attention span.
SAVING AND LOADING While playing Messiah there are two ways to save and load your progress. STANDARD SAVE AND LOAD Pressing the F2 key will bring up a listing of blank save slots. Choose a slot in which you wish to save and press ENTER. At this time you may enter a description for your save game. After entering a description, press ENTER again to return to the game. If you press the F3 key, the list of saved games will appear. When the list appears, use the up and down arrow keys to select a game to load.
BOB’S BASIC ABILITIES RUNNING When you press either the “Forward Movement Key” or the “Backward Movement Key” you will by default run in that particular direction. Your speed is faster than most creatures on Earth, and in combination with your quick turns, you are very agile compared to the clumsy humans. Use your running ability for those sticky situations where a quick escape is necessary.
LOOKING AROUND There are three ways to get a better look at your surroundings while moving about the different Cities. While in third person perspective, pressing and holding the “Look Around Key” will allow you to use the Mouse to scroll around you and get a better look at your surroundings. While in this Third Person Look Around Mode, you will still be able to move which makes this action especially useful for peeking around corners. Releasing the “Look Around Key” will return you to normal movement mode.
them. When a low-tech device can be interacted with, a use icon will appear in the bottom right corner of the screen (see fig. 3). When an elevator can be activated, the elevator icon (see fig. 4) will be displayed which means that the player must not only Fig. 4 activate the elevator but also tell it which direction to travel. To do so, press the “Action Key” in combination with the “Forward” or “Backward Movement Key.
If you happen upon a creature of organic make up, you can possess their bodies by carefully catching them defenseless from behind. This is important. City Faktur’s Dwellers can usually only be possessed from behind and not from the front or sides. Once a creature sees you either in front of them or out of their peripheral vision they will become tense and defensive thus resistant to your possession attempt. Here’s a step by step example of how to possess your prey.
FLIGHT Next to his possession ability, Bob’s next most powerful attribute is his ability for flight. To flap your wings and take to the air, press the “Flap/Jump Key” and your wings will flap once. If you continue to press the “Flap/Jump Key” in succession, you will notice that your wings will continue to flap and you can stay in the air for sustained periods of time.
standing directly over the desired weapon, pressing the “Action Key” will cause the character to either pick up or swap the current weapon. Fig. 3 To drop a weapon, make sure that the possessed character is not standing over a weapon and then press the “Action Key” to drop the weapon. You will know that you can drop your current weapon because the drop weapon icon (see fig. 3) will appear in the bottom right corner of the screen.
person combat mode, but instead will stay solid all the while you are in sniper mode. Each time that the “Enter Combat/Fire Weapon Key” is pressed a shot will be fired at the point the targeting crosshairs are over. - In sniper mode it is very easy for you to take accurate shots at your enemies to target specific body parts. Experiment with shooting the different areas of an enemy’s body to achieve different effects.
WEAPONRY STANDARD WEAPONS Welding Torch Intended only for welding, this weapon has a higher probability of causing your foes to laugh themselves to death when attacked than actually inflicting critical amounts of damage. Even so, it could technically kill someone if the person were to hold still long enough for it.
Bazooka The bazooka fires a frighteningly lethal missile along a direct path to its targeted victim. With infinite range, fast reload, zero trajectory arc, and a speedy velocity, the bazooka is a handy toy for long range combat. If fired at close range the bazooka can be quite dangerous as the subsequent missile explosion will most likely damage the user as well as the target. Maser Though impressive looking, this weapon is totally useless against organic creatures.
CLASSES OF CHARACTERS LOWER CLASS CHOTS Chots comprise the bottom rung of the social ladder in City Faktur. Partially due to their lack of money and partially due to their disgust with the middle and upper classes, the Chots choose to live in the City sewers and frequently pop up and drag other characters off to an unpleasant death. Chots are cannibalistic creatures who hunt and fight in packs similar to hyenas.
MIDDLE CLASS DWELLERS The pathetic civilians in City Faktur have become known simply as Dwellers. These middle class characters enjoy the benefits of their social class which allows them to move freely around the cities and partake in the moral depravity that has overrun their world. Though usually unarmed, the Dwellers may be beneficial for possession in certain situations which require stealth.
WORKERS Workers are the glue which holds City Faktur together. Constantly spoon-fed a stream of self-help propaganda, the workers are quite proud of their social station and work diligently on keeping the City running on a day to day basis. Comprised of grunt laborers, medical technicians, scientists, and nuclear technicians, many of the workers have very specialized abilities which make them prime targets for possession in many situations.
CLUBBERS Similar in many respects to normal Dwellers, the Clubbers are distinct in that they live to the excess, usually spending their time in the seedier portions of the City or the clubs. Though seemingly harmless, the Clubbers are "characters" in the truest sense of the word and have some surprisingly unique talents. Much like the credo of their alternative lifestyle, experimentation will be required to find the true potential of these characters when they have been possessed.
COPS In a stark contrast to the world of the past where the police upheld the law and swore an oath to protect and serve, the Cops have become increasingly corrupt in response to the degradation of the society around them. In City Faktur the Cops thrive on their upper-class status and have developed a shoot first, ask questions later mentality. Though they must be dealt with cautiously, a possessed Cop is one of the most versatile characters in the City.
UPPER CLASS SUB GIRLS Like most of the upper class in City Faktur, the Sub-Girls are of course female and have a natural adversity to Cops. Allied with the Dwellers and Clubbers, Sub-Girls are one of the most lethal classes of the City’s inhabitants whose mission it is to act as security in the Redlight District’s housing district protecting their allies from their foes. Sub-Girls have a particularly strong bond with the prostitutes and will most often come to their aid if threatened.
COMMANDERS Leaders of the police forces, the commanders are the highest ranking Cops and are thus rarely seen in the streets of the City. When one is spotted, it is highly recommended that you not only possess one but also keep her alive since it is only the commander who has the highest security clearance. This may be challenging since the commanders are many times unarmed and only venture out into the streets to supervise the troops.
CLERGY Like any major city there is an alternative nightlife. Here in City Faktur, the clergy has turned to entertainment in order to free condemned souls. The clubs contain priests that run the bar and nuns that serve the drinks. In general the Bartender is not particularly useful to possess, but they’re great helpers throughout Bob’s travels. Occasionally found lurking in dark shadows, the clergy will sometime impress some of their wisdom on Bob which may be helpful during his travels.
UNKNOWN MONSTERS Information is sketchy at best regarding the monsters in the City, but the Dwellers are rumoring the existence of "demons" appearing with increasing regularity. It is possible that these monsters have some sort of connection to the experiments which the Fathers have been performing recently.
HELPFUL HINTS • To possess a character, flap your wings and fly into the character’s back. You can depossess at any time by pressing the depossess key. • Try to possess characters when no one else is looking. Characters won’t attack if you appear to be like them. • Bob is very fragile and defenseless. Whenever possible, possess other characters and use them for camouflage as well as armor. If you possess a Cop without being seen for instance, other Cops won’t pay attention to you.
THE CREATORS 26 LEAD PROGRAMMER Michael 'Saxs' Persson Genesis 33:12 ARCH-PROGRAMMERS Torgeir Hagland Tony Bennett Exodus 32:4 Exodus 27:4 LEAD LEVEL SCRIPTER David Msika 1 Kings 6:38 LEVEL SCRIPTING Joe Virskus Andrew DeLap Tim Hays Søren Hannibal 1 Corinthians 3:10 John 1:41 John 10:20 Jeremiah 40:12 GAME DESIGN (As Prophesized by Michael Damien) Team Ego 2 Chronicles 24:13 LEVEL DESIGN AND LAYOUT Michael Damien Daniel Chevalier Shawn Berryhill Neil Hong Chris Felts Sigbjørn "Siggy" Galaen Ma
ARCH-ANIMATORS Christer Sveen Kevin Munroe Alain Maindron Genesis 2:7 Genesis 19:20 Genesis 8:19 ORIGINAL MESSIAH BOX CONCEPT Mike Damien Matthew 13:35 THE APOSTLES FILM AND VIDEO PRESENTATIONS Scott Barrett Acts 16:9 COMPUTER GENERATED MOVIE ARTIST Klaus Lyngeled 2 Chronicles 2:7 MUSIC Fear Factory [:Side Effekt:] / Travesti Jesper Kyd Isaiah 30:32 1 Samuel 16:16 Daniel 3:15 SOUND EFFECTS Tommy Tallarico Joey Kuras Amos 5:23 Leviticus 26:36 SHINY ENTERTAINMENT PRESIDENT David Perry PRODUCER Stu
INTERPLAY PRODUCTIONS PRESIDENT Brian Fargo EXECUTIVE PRODUCER Trish Wright PRODUCER, INTERPLAY U.K.
TRAFFIC MANAGER Sherry LaVertu MANUAL DESIGN AND LAYOUT Tracie D.
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SOUNDTRACK "Demanufacture" "Self Bias Resistor" "Zero Signal" "New Breed" "Flashpoint" "H-K (Hunter Killer)" "Crash Test" Performed by Fear Factory Produced by Colin Richardson Written by Burton C. Bell and Dino Cazares (P) 1992 The All Blacks B.V. From the album Soul of a New Machine used by permission of Roadrunner Records Performed by Fear Factory Produced by Colin Richardson Written by Burton C. Bell, Dino Cazares, Raymond Herrera Published by Roadblock Music, Inc.
MESSIAH ON THE INTERNET BE SURE TO CHECK OUT THE MESSIAH WEB SITE AT... www.messiah.com WE ALSO RECOMMEND... Fear Factory www.fearfactory.com Jesper Kyd www.jesperkyd.com Side Effekt http://members.xoom.com/sideeffekt/ Tommy Tallarico Studios http://www.tallarico.