User Guide
I. PROLOGUE
Kurt Hectic never wanted to be a hero. He would have been content with a normal life,
living his years in quiet, dignified anonymity, but it was not to be. Kurt was a loyal
employee, and working for eccentric genius Doctor Fluke Hawkins meant occasionally
doing the extraordinary. In utter disbelief, Kurt was eventually called upon to leave his
beloved Earth, assuming the unlikely title of first janitor in space.
Doctor Hawkins had long suffered ridicule from his fellow scientists. They claimed he was
too eccentric, and that his methods were questionable at best. In time Hawkins grew tired
of hearing such things, and seeking to work undisturbed he fled the earth into a self-
imposed exile. His ship, the ‘Jim Dandy,’ was launched without fanfare, and he swore not
to return until he had vindicated himself in the eyes of his peers. Weeks turned to months
and months slowly turned to years.
The greatest of the Doctor’s inventions in exile was a six-legged canine named Max, the
first successful attempt by Dr. Hawkins to create an artificial intelligence. ‘Successful’
meant that he never tried to kill the good doctor, and had no plans for global domination.
The perfect assistant, Max kept the Doctor grounded in reality, and performed much the
same function as the safety-catch on an assault rifle. He was eager to please and
adaptable to any task, his gentle soul oddly balanced with an affinity for firepower.
The time for Doctor Hawkins to prove the real merit of his genius came sooner than
anyone could have expected. Creatures from a strange dimension attacked the Earth,
riding ‘energy streams’ to the surface and stripping it of all mineral wealth. They landed
great machines: ‘minecrawlers’ that destroyed everything in their path and laid waste to
entire cities. The forces of Earth were helpless before the onslaught.
CUSTOMER SUPPORT
Thank you for purchasing MDK™2. If you are experiencing difficulties with this title, please take
advantage of the following product support. Please note that all our operators only speak English and
that we are unable to give gameplay hints through our Technical Support number.
Technical Support: +44 (0)207 551 4266
Fax: +44 (0)207 551 4267
Internet: customer_support@vie.co.uk
(please use the game title as your subject heading)
World Wide Web: www.vie.co.uk and www.interplay.com
Address: Customer Services Department
Virgin Interactive Entertainment Europe Ltd.
74a Charlotte Street
London
W1P 1LR
United Kingdon
LIMITED WARRANTY
In the unlikely event of a software fault please return the complete package, with your receipt, to the
original place of purchase. Interplay disclaims all responsibility for incidental or consequential
damages. These statements do not affect your statutory rights.
If you do telephone, please be sitting in front of your computer (if possible) and be sure to provide us
with as much information as possible. Make sure to note the exact type of hardware that you are
using in your system, including:
• Speed and Manufacturer of your Processor.
• Make & Model of your Sound Card and Video Card.
• Make & Model of your CD-ROM drive.
• Amount of RAM present.
• Any additional Hardware and Peripherals.
• Information contained in your Config.Sys & Autoexec.Bat files.
Note: If you have any problems in obtaining any System Information please consult your System
supplier. It is extremely important that you have the information above at hand when you call.
When contacting us by post, ensure you include the Title & Version of the game, a detailed description
of the problem you are experiencing and the exact type of hardware that you are using.
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