User Guide

* Applies only to normal units except for magicians, priests, shamans and warlocks. The bonus is cumulative for multiple iron
ore and coal deposits up to a maximum reduction in cost of 50%. Does
not
affect costs of buildings.
** First time capture of these structures generally requires fighting guardian creatures and yields treasures! Treasures include
artifacts, gold, imprisoned heroes, magic power (found as mana crystals), maps, spell picks (as if you had chosen an extra rank
or special ability when creating your wizard) and spells. For towers of wizardry, one of the treasures is always a spell.
*** Magic power from nodes can only be harnessed by guardian or magic spirits that meld with the nodes. Once a node has been
captured, the magical area around the node shows an aura of the controlling wizard’s banner-color.
**** Roads increase a city’s income through trade with adjoining towns. A city earns an additional 1% of its normal gold pro-
duction per person (i.e., per population figure in the
city screen
) in the city with which it is joined by a road to a maximum of
3% per townsperson in the city. That is, if a town connected to a large city earns more in trade than one connected to a tiny
hamlet. The percentage earned is 0.5% if the towns joined by the road are both occupied by the same race. Note that, as long
as there is
any path
connecting two towns that does not require passing through another city, there will be trade between the
joined towns.
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