User Guide

Appendix B:
A Word on each World
In his History of the Wizard War, Molenubar hints at the nature of the
challenge contained in each world. Forewarned is for forearmed, so here for
your benefit are a few facts that might help keep you and your carpet in one
piece.
1. Al Jahan-The peaceful island dwellers of Al Jahan are in dire need of
your aid.
2. Khallabad-Traders from Khallabad speak of coiling horrors bringing
down death from the skies.
3. Sulghir-Ancient warriors from the realm of Sulghir have risen from their
graves.
4. Akrir-The evil sorcerer Vodor has unleashed chaos in the land of Akrir.
5. Cessecca-Settlers on the island of Cessecca are plagued by swarms of
giant bees.
6. Qazziel-The Seer of Qazziel has foreseen the destruction of his city by
undead hordes and other terrors.
7. Ar Ulnan-The port of Ar Ulnan is under siege by air and sea.
8. Gillah-Evil trollish tribes have returned to Gillah for the first time in a
thousand years.
9. Kutoor-The forest of Kutoor is alive with evil once more, driving the
people into catacombs below the citadel.
10. Rannaxior-Griffins have invaded the sacred mana grounds of Rannaxior.
11. Zanzandria-Would-be sorcerers have been lured to Zanzandria by
rumors of great magic there.
12. Mehkhel-Magical mirrors provide a route through Mehkhel - land of
exile. Seek and you shall find.
13. Dullighir-The maze of Dullighir guards its secrets well.
14. Nazzajahn-Follow the endless path of the stones of Nazzajahn to unleash
great power.