User Guide

Genie-Less of a threat, more a monumental pain in the pants, genies cast
fireballs and steal your mana. While unlikely to destroy you, they have the
annoying habit of teleporting out of combat situations only to turn up later with
their powers restored.
Griffin-The Griffin is unique in two ways: it can penetrate the cloak of your
invisibility spell, and only attacks if you’re rash enough to fire first. Armed with
lightning bolts, the Griffin becomes a formidable foe when roused.
Kraken-When the Kraken wakes, this sea-bound Behemoth emerges from
the icy depths firing bolts of lightning. The Kraken is also armed with the Duel
spell, and once caught in its vice-like grip you’ll be lucky to escape with your
turban intact.
Skeletons-Unless stopped, this skeletal scourge launch volley after volley of
arrows at you and your castle. They hate the human archers who guard towns
and villages, killing them to swell the ranks of this undead army.
Trolls-Slow and stupid but very strong, Trolls are armed with boulders. They
have the enviable ability to regenerate after an injury, so a little bit of overkill
might be required to make certain a troll stays dead.
Vultures-These flockers will attack you and your castle. They use their claws
to attack, so need to get very close to do any damage.
Worms-Earthbound, but armed with fireballs that are capable of downing you
and your carpet in double-quick time.
Wyvern-This flying nightmare makes a Dragon resemble a spring lamb. The
Wyvern is armed with rapid fireballs and is immune to the Rebound spell. It
attacks castles, eats mana and even when beaten half to death can regenerate
its power in a very short time.