User Guide

purchased means you must sell them back at a reduced price. Note that if you
are equipping multiple ships, you must select BUY for each one independently.
To remove items from the hull displayed in the ships box, use the RETURN but-
ton. Clicking on RETURN indicates to the Executron that you no longer desire
the item the arrow is pointing at. It will be marked with a line through it. If the
item is highlighted (i.e., if it is on HOLD) selling it will simply make it disap-
pear from the list and place it back on the shelf. The current total and free funds
will be adjusted accordingly.
If the item has already been purchased (i.e., it has a gray background), a stroke
will be placed through it, and the sell-back price will be subtracted from the Cur-
rent Total. Items with a stroke through them are slated to be sold (similar to on
HOLD). If you change your mind, remove the stroke by clicking the RETURN
button again. Note that damaged items are sold back the same way as working
items. To sell back a hull, you must first sell back all the items mounted on it.
To actually sell items back you must click on SELL. Clicking on SELL removes
all the items “slated to be sold” on the starship being displayed. All items with a
stroke will be removed and Current Total and Available Funds will be adjusted
accordingly. Structurally Sound items are bought back at 75% of their original
cost, damaged items at 50%.
Clicking on EXIT from this screen returns you to MIL.
Battle Section
The far right function button takes you to the BATTLE control center. From this
screen the Executron can help you orchestrate the strategy of any starship battle,
move ships around, give orders in terms of who to attack and with what weap-
ons, and when to retreat if necessary. Note that if you choose not to let the
Ex-
ecutron influence the battle at all, your captains and officers will tight to the best
of their ability with the weapons and ships they have.
Along the two sides of the screen are a column of five boxes. There is one box
in the left column for each ship you have in battle, and one box along the right
for each ship the enemy has in battle. If either you or the enemy starts with less
than four ships, the empty boxes will simply be light gray. If there are more than
four ships to a side, then select the up/down arrows below the boxes to scroll
through them.
Two information meters are located across the middle of each active box. The
two bars indicate the level of structural integrity and crew morale. Note that a
ship may start a battle without its life bar at full, if that ship was damaged from a
previous battle.
In the middle of the screen is the battle grid which shows the relative positions
of all the ships in this area of space. Located on the grid are both the enemy and
Harmony fleet. The two arrows at the left and right are to rotate the battle grid
for a better vantage point on the action.
Under the battle grid is the stats window. It is a scrolling box with arrows at the
side. Normally it is empty, but you can call up the stats of any ship on the screen
(either yours or the enemy’s). To call up the stats of one of the ships, you double-
click anywhere in the ships box, or on the ship itself on the battle grid. To call
up the stats for an enemy ship the process is identical.
Initially you will not be able to view any of the items on the enemy ships except
for the ship number. Every time an enemy ship fires, the number of that ship’s
active weapon appears in the weapons row of that ship’s box. Also, any time the
enemy ship uses a defense to counter one of your shots, it will appear.
When the stats of a ship are being displayed, the ship’s box is replaced with a
larger box which is actually a 6x3 grid. The first column has a red
IV,
a blue D
and a green C. The first row is the weapons for the ship, written with a red num-
ber. There are up to five weapons on a ship. If the ship has less than five weap-
ons, the blank boxes are gray. If a weapon is damaged, it is shown in dark gray.
The primary weapon is indicated by highlighted text. The defenses and comput-
ers work similarly, but there are five defenses and only three computers maxi-
mum, and there are no primaries listed for defenses and computers.
The Executron will advise you with useful and not so useful messages from the
ships. All messages start with something like “Ship 8, The Artful Dodger, re-
ports that our laser cannon is damaged. We are trying to repair.” You may also
receive other, more general messages.
At the lower left of the screen is a button marked PAUSE BATTLE; selecting
this button pauses the action and puts statistical battle information on the MAIN
screen. This information consists of the number of active ships, inactive ships,
retreated ships, and ships completely destroyed. Also included here are the DSP
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