User Guide
Kiowa Weapon Constraints
Additional weapon-specific items are added to the PDU display when you use
your weapons. It doesn’t matter which master mode is currently active — it all
depends on the current weapon type. To tell which weapon is active, look at the
VSD MFD — an icon appears for whichever weapon you’re using.
b
Select active weapon (cycle through Hellfires, rockets and Stingers)
cM
Toggle weapons between ARM (active) and SAFE (inactive)
z
Fire active weapon
e
Fire cannon
Gun Constraint. When you have the machine gun active, cross hairs appear on
your PDU. However, you can’t slew the gun as you can in the Longbow. This
means that you need to maneuver so that the target box is under the cross hairs.
When the cross hairs turn from dashed to solid, you can fire.
The number of rounds remaining appears in the lower left corner of the VDU
when the gun is active.
Hellfire Missile Constraint. Specific to Hellfire missiles, this constraint box
remains stationary in the PDU. It is dashed when you’re out of constraints (don’t
have a weapon lock) and turns solid when you can fire.
To bring the target into constraints and acquire a lock, you must maneuver your
helicopter so that the target box moves under the dashed missile constraint in the
PDU. When you correctly align the target with the constraint, the missile gains a
valid lock, and the constraint border turns solid.
FFARS ACTIVE HELLFIRE ACTIVE STINGERS ACTIVE
2: COCKPITS
2.49
Active Pitch Circle I-beam
Weapon (Weapon (Weapon
Constraint) Constraint)
Target
Box
Active Weapon Target
Weapon Loadout Box
Weapon Weapon
Status Constraint
Active Target Weapon
Weapon Box Constraint
Weapon
Status










