User Guide

Pilot Night Vision System (PNVS) / ANVIS
Longbow, Kiowa
Another camera (just above the TADS cameras) is the Pilot Night Vision System
(PNVS). It receives thermal images from an infrared camera and lets the pilot fly
the helicopter at night or in bad weather/smoky situations. This camera creates a
picture of the terrain and ground objects by monitoring the amount of heat emitted
from them. In the day, buildings and objects absorb heat and radiation from the
sun. After sunset, the camera picks up heat waves radiating from these ground
objects. The “heat signatures” mark the location of ground targets and accurately
describe the target type.
The Kiowa Warrior uses a thermal imaging system called ANVIS, which performs
the same functions as the PNVS.
P
Toggle PNVS/ANVIS camera on/off (use at night or in bad weather).
The PNVS turret camera moves independently of the TADS camera. In the real
world, this allows the pilot to move his helmet and receive imagery from one direc-
tion while the CP/G moves his helmet in a different direction and views something
else. This occurs in the game as well, except that you can control both views.
Kiowa Pilot Display Unit (PDU)
Kiowa
The Pilot Display Unit (PDU) is the Head-Up display for the Kiowa Warrior. It is
essentially a small glass display mounted in front of the pilot’s seat of the Kiowa
Warrior. The PDU automatically and continuously displays targeting and weapon
constraint information, some of which is also accessible in the VSD MFD (see p.
2.41 for details on this MFD).
Numpad
0
Toggle between pilot’s seat (on the left) and CP/G’s seat (on the right)
Target Box. Once you have a target in your field of view, a small green box
appears around it. If the target moves out of view, the box disappears. To gain a
firing lock on that target, maneuver the helicopter so that the target box moves
under the PDU weapon constraint. Your weapon constraint will turn solid
(described in the next paragraph).
Weapon Constraint. The PDU displays a weapon constraint. Its appearance
differs, based on whether you have the machine gun, Hellfires, Stingers or rockets
active. See Kiowa Weapon Constraints, p. 2.49.
LONGBOW 2
2.48