User Guide

Radius of Attack. The radius of attack for ground threats, or the area within which
you’re vulnerable to their fire. Circles in the MFD indicate the attack limits of a partic-
ular enemy ground gun or SAM site. Stay outside these arcs to avoid their fire.
The arcs change appearance according to the enemy’s actions:
Dotted arc
Threat is searching with radar.
Solid arc
Threat is tracking with radar.
Flashing arc
Threat has launched a guided missile.
Line to you
Threat is searching, tracking or launching missiles specifically
at you.
Jammers. The ASE system indicates whether IR and radar jammers are active or
not. When they’re in use, text appears (
IR JAM or RAD JAM), and a flashing lightning
bolt appears on top of your helicopter icon in the center of the ASE. (The IR
jammer is often called the “disco light.”) Both jammers activate automatically, but
you can also control them manually.
I
Toggle infrared (IR) jamming (attempts to deter IR missiles)
J
Toggle radar jamming (attempts to confuse enemy radar systems)
When your Fire-Control Radar is being jammed by enemy systems, FCR JAM
appears in the upper right corner of the MFD.
Radar Range. This is the range at which the RWR is scanning for threats emitting
radar (the RWR displays its information in the ASE MFD). You must adjust the
ASE range separately from the Radar MFD range.
D
Cycle through ASE ranges (2, 5, 10, 25 and 50 kilometers)
Alternatively, left-click (
L
) on the current range in the MFD to cycle through scan ranges.
LONGBOW 2
2.36
Realistic Jammers
Jammer information displays in the ASE page. The RWR defaults to unrealistic,
meaning that it jams threats in 360° radius. To give the jammer realistic scanning
ability (in a 45° arc to either side of the current flight path), open the
OPTIONS
menu and select CUSTOM from the REALISM section of the GAMEPLAY menu. Then,
select the
REALISTIC JAMMER checkbox.