User Guide
Each category of threat has its own symbol. When REALISTIC FOR SYMBOLOGY is
active, the symbols change. See p. 2.30 for realistic FCR symbols.
Light Structure Heavy Structure
Light Armor Heavy Armor
Light Wheeled Vehicle Heavy Wheeled Vehicle
Light Artillery Heavy Artillery
Airplane Helicopter
Ground Threat (ASE) Out-of-Range Target
Range to Target. The range in kilometers to the locked target appears in the
bottom right corner of the display.
Waypoints. Mission waypoints (if in range) appear as circles with numbers; the
currently selected waypoint flashes. Lines showing your flight route appear in the
display. The box in the lower left corner gives IHADSS information – the selected
waypoint (such as W03) and the distance in kilometers. Time to Arrival also
appears.
Enemy Lines. Linear arrangements of brackets indicate enemy lines. When you
cross these boundaries, your CP/G informs you that you’ve flown into enemy territory.
Current Target/Air Threats. Locked targets have a bright diamond outline.
Priority Fire Zone. Green boxes are PFZs, or primary target areas that you cre-
ate by right-clicking and dragging the mouse (see next page). Your targeting sys-
tem prioritizes targets in these zones, allowing you to fire multiple Hellfires. Each
missile tracks a different target when you’re in FCR target acquisition mode.
Enemy Radar. When an enemy threat activates its radar system, a solid line
emanates from its icon, indicating that you are being tracked by its radar. If the
line starts flashing, it means the target has gained a lock on you and has fired a
missile.
Threat Range. Large arcs or circles represent effective ranges of SAM sites.
LONGBOW 2
2.26










