User Guide
PFZs
PFZs work identically in single-player and multi-player missions, but the labeling
differs slightly.
Now, each PFZ is identified by a player number, followed by the zone number.
PF2-3, for instance, was created by Player 2 and was the third PFZ to be created
in that mission. If Player 1 then creates another PFZ, it will be labeled PF1-4.
To see the callsign and player number of each connected player, use your COM
MFD. The player numbers and names appear at the top of the MFD.
When you hand off targets using cb (used to hand off targets to wingmen
in single-player play), your currently selected target list is transmitted to your entire
friendly team. Whatever PFZs you have selected in your TSD will appear on their
TSDs as well.
When you receive targets from someone else on your team, your TSD is
updated with that PFZ information. If someone else deletes it on their TSD, your
display will still show the PFZ. You will need to manually delete it from your TSD
— it won’t update automatically.
When you are flying with another player in a single helicopter, you can hand
off targets and PFZ deletions. All computer-controlled flights with have their TSDs
updated with your new information.
Only 16 PFZs can be designated per helicopter. If you already have 10 PFZs and
someone hands you 8 more, you’ll only receive the first 6.
Dying
If you die in a multi-player Death Match (Instant Action) or Single mission, you can
re-join the fight, as long as the Master player has selected a regeneration option.
If you find yourself in a Death Match situation in which your aircraft is too dam-
aged to fly, you can destroy your aircraft and regenerate.
sE Re-enter Death Match in a new helicopter
(use when heavily damaged)
MULTI-PLAYER GAMES
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