User Guide
LONGBOW 2
6.20
Real Success: The Ground War
The most important feature of the DMG system is that the flow of the campaign
isn’t just based on how many targets you destroy or how well you conserve fire-
power — it also depends heavily on the success and failure of the friendly ground
forces you’re supporting.
All ground forces have an independent artificial intelligence system and fight their
own battles below. They’re expecting you to help them accomplish their ground
objectives on the ground and establish new battle lines. Each forward move they
make occurs when you’ve fulfilled their battle needs, which you do by satisfying
certain criteria. If friendly ground forces “defeat” enemy forces in a certain area,
the front line —called a
phase line
— moves accordingly. The better your mission
performance, the more likely your forces are to advance. If you do poorly, then
they won’t be as successful and may lose ground.
Example: During a mission, you’re supposed to be escorting a supply convoy to
friendly front lines. However, you detect an established enemy position and decide
to break off for a quick air strike against the enemy’s flank position. Meanwhile,
the friendly ground forces on the front line take a beating because they’re running
low on ammunition, and the convoy is attacked.
The end result of this situation is that you may have destroyed a lot of potentially
dangerous enemy targets, but the friendly ground offensive has ground to a halt.
To initiate a new offensive in this area, you’ll have to resupply the front lines and
give the ground forces time to reassemble and push forward.
Phase Line
Friendly Forces
{
{
Enemy Forces










