User Guide

Status of Towns & Cities Control of Castles, Towns & Cities
Your ability to enter a Town or Cas-
tle depends on its Status. Towns can be
Open, Fortified or Unfortified.
All
Cities are Fortified. Naturally, so are
all Castles.
As the game progresses, the control
of key locations becomes vital. From
any Faction’s perspective, all
Castles,
Cities
and
Fortified Towns
are either
Friendly, Neutral or Hostile.
Open Towns (Cardigan, Hereford
and Kingston) are friendly to all Fac-
tions. They can be occupied and
besieged, but never controlled. As soon
as an occupying army moves out, an
Open Town reverts to its original sta-
tus. Unless defended by a Factional
Army, they pose no hindrance to move-
ment. Cardigan-where George, Duke
of Clarence, starts the game-is a par-
ticularly important Open Town.
Friendly
places are those controlled
by the moving Faction. They may be
freely entered, and place no restriction
on Road or other Movement.
Neutral
places are controlled by no
Faction. No Noble or army may enter
them; they must first be captured by
Siege. They do block Road Movement.
Unfortified Towns
have no major
effect on the game, though they may
also be Ports and/or Cathedrals. They
can be defended, but without advan-
tage to the defender. They can never be
controlled. Unless defended, they pose
no hindrance to movement.
Hostile
places are those belonging
to other Factions. They block Road
Movement and can only be captured by
Siege.
Sieges are covered in the Combat
Chapter. Obviously, once a place is cap-
tured by Siege, it becomes Friendly to
the Faction which captures it.
An unfortified town on
the road from London
to
Shrewsbury.
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