User Guide

south
coast
of
England,
near Weymouth, is the
bastion of the
Beaufort
family.
Computer-controlled
Factions
Computer-controlled Factions have
the same goals as you. They try to con-
trol
one
Royal Heir, and eliminate all
others. To do this they need to defeat
enemy Factions.
Each Noble in a computer-controlled
Faction is rated for his Aggressiveness,
Mercy and Ambition. As you play, you’ll
appreciate how Nobles display different
degrees of each attribute. If you read
through the historical information in
the Historical Manual, you can work
out for yourself who are the blood-
thirsty, grasping ego-maniacs.,
Aggression
measures the extent to
which the Noble is prepared to take
risks in seeking battle. Aggressive
Nobles fight more battles when the
odds are less heavily stacked in their
favor. They also take greater personal
risks in combat.
Mercy
measures the extent to which
the Noble is prepared to temper his
Ambition and Aggression with a mea-
sured and less bloodthirsty attitude
towards his opponents. This particu-
larly affects how the Noble deals with
prisoners.
Ambition
dictates how readily the
senior Noble in a Faction seeks and
uses the instruments of State-Corona-
tions and Parliament-in pursuit of his
goal.
The computer checks the attributes
of Faction Leaders or local commanders
whenever it is deciding how the Fac-
tions it controls will behave.
What are they up to?
As previously stated, you can Review
the whereabouts of all or some of the
Nobles in different enemy Factions by
clicking on the Review icon of the
Build Faction
display.
Faction Rivalry
The computer-controlled Factions
have their programmed priorities
(which aren’t so very different from the
player’s). However, during the game,
these may become unbalanced by spe-
cific rivalries between Factions.
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