Quick-Start Reference Folder Installation/Loading Amiga Playing from Floppy Disk: 1. Insert Disk 1 into DFO:. 2. Double-click on the “KING” icon to start the game. The program will then prompt you for Disk 2 when necessary. Note: If you have two drives and enough memory, then insert Disk 2 onto DFl:. Installing to Hard Drive; 1. Insert disk 1 into DFO:. 2. Double click on the disk icon for “KINGl”. 3. From your Workbench screen choose “New Drawer: and name the new drawer “KING”. 4.
IF THE GAME WILL NOT LOAD.. . Your computer must have at least 600K of FREE RAM. BASE MEMORY PROBLEMS: After your system loads MS-DOS, your mouse, sound drivers, and any menu programs, you must have 600K remaining out of the original 640K of BASE MEMORY. This area of memory has nothing to do with your HARD DRIVE or the remainder of your RAM, should you have more than 64OK of BASE MEMORY. It is possible that your computer’s operating system is not setup to allocate 600K of free BASE MEMORY.
To install y o u r SOUND CARD DRIVERS; Make sure that the BOOT DISK that you created is in the A DRIVE. 1) Type “CD C:\SBPRO” [RETURN]. Note: Not all sound card manufacturers set their software in the following manner. These directions are for the CREATIVE LABS SOUND BLASTER PRO sound card. These instructions assume that your sound card software has been installed in a directory called SBPRO. 2) Type “INSTALL” [RETURN].
FACTION SYMBOLS There are seven different screen elements from which your Faction can be built.
SYMBOLS MENU Advanced Battle Screen Move to Engage the Enemy: Engage a specific enemy. Move to Target Area: Move your troops to a designated area. Advance to Attack: Attack a specific battalion. VICTORY LEVELS To win Kingmaker, one must control the last surviving Royal Heir and crown him Ring (or Queen) of England. Should you achieve this, your name will be entered on the “Roll of Honor”, along with a rank based upon your demonstrated skill in the recently completed game.
SYMBOLS MENU Main Menu Screen Faction Build Screen Faction Build: Enter the Faction Build menu. Combine: This joins the highlighted items together with the highlighted Noble. Family Tree: Shows the Royal Heirs. Disperse: This splits the highlighted items from the highlighted Noble. Secret Support: This is your hidden hand in which new Nobles and Titles are held until you wish to play them. Review: This allows you to review the positions of the Royal Houses and the Enemy Factions.
(c) 1994 The Avalon Hill Game Company l All Rights Reserved (c) 1993 U.S. Gold Limited. All Rights Reserved. Original Board Game (c) 1984 ANDREW McNEIL/T.M. GAMES.
INTRODUCTION.. ......................................... .4 Before Y o u Start.......................................... .9 GETTING STARTED.. ................................... .9 Copy Security ............................................ . l l OBJECT OF THE GAME ............................ .12 THE ROYAL HEIRS .................................... .13 The Royal Houses ..................................... .13 Capturing Royal Heirs.. ............................ .13 Controlling Royal Heirs.. ...............
INTRODUCTION cene 4 of Act II of Henry VI, Part One by the English poet and playwright William Shakespeare is one of high drama. In this evocative scene, six powerful lords of medieval England stand in the Temple Gardens. Richard, Duke of York, has just challenged his rival, John Beaufort, Duke of Somerset, over matters of State. Beaufort-foremost of those who surround the Ring at Court and guide his actions-can barely restrain his anger.
the great nobles of the land. For those who lived in Shakespeare’s day-a century after these events unfolded-the wars were viewed as a time of violence, devastation and anarchy in their beloved England. Only when Henry Tudor killed Richard III at Bosworth did these evil times come to an end. Elizabeth I, faced the opposition of some powerful northern lords. To promote their right to rule, the royal Tudors claimed they were the legitimate heirs of the Plantagenets.
The home of the Fitzalan family played no major part in the Wars. The castle on the site today is of a considerably more modem vintage. It is typical of the Wars of the Roses that this brief, simple explanation has passed into popular belief. Much of what we know-or believe we k n o w - h a s b e e n obscured behind symbols and legend, without much basis in fact. The emblems themselves, for example, are primarily a playwright’s fancy.
But it is far too easy to trivialize the Wars. Like all civil conflicts, they were savagely contested. They were marked by a ferocity and brutality practically unknown in the history of England before or since. Although the various battles were often small, and most victories owed more to treachery or accident than to skill or force of arms, blood was spilled freely. (Though one foreign commentator remarked that the English fought very curious wars: “...
Another of the great northern castles, this fortress is given to whichever noble is granted the Office of Warden of the Northern Marches. The castle was an important target during the Northern Campaigns of 1461-64. rivals were slain. The tragic story is epitomized by the tale of Richard Neville, Earl of Warwick, the man immortalized as the “Kingmaker”.
his manual provides all the information you need to play KINGMAKER. It is written assuming you are playing with a mouse, in VGA, on an IBM-compatible PC, with the game stored on your hard drive. (For Amiga format, consult the Quick-Start Reference Folder.) T Before You Start Check that your game box contains the following items: l 3 Disks l 2 Manuals l Quick-Start Reference Folder l Player Aid Sheet You can now install KINGMAKER on your computer’s hard drive.
Number of Factions This is a Royal Castle and port on the island of Anglesey, off the northwestern tip of W&S. Selecting New Game brings up a second menu, which asks you to select the number of Factions you will face in the game. 1 Faction (easy) 2 Factions 3 Factions 4 Factions 5 Factions(hard) The more Factions the computer controls, the tougher the game becomesalthough the computer-controlled factions will compete against each other just as fiercely as they compete against you.
(a) Armies move only 3 areas per Turn. (b) No Combat or Sieges are possible. (c) Storms at Sea occur more often, and can sink Ships. With Advanced Plague, infection can break out anywhere, not just in towns. Plague spreads along roads, through ports, and into. Towns and Cities. Death is no longer automatic, but anyone caught in a Plague area has a 25% chance of being killed. Select On/Off for each option. Autohelp KINGMAKER features an on-line help facility.
OBJECT OF THE GAME This vital city in the west of England is also a major port. 12 n KINGMAKER, you control a Faction of power-hungry nobles and I their supporters. Your objective is to control the last Royal Heir in the game, and to crown him King (or Queen, in the case of Margaret of Anjou) of Eng land. In other words, you’re not trying to become King yourself, but to be the power behind the throne, the ultimate puppet-master.
THE ROYAL HEIRS Capturing Royal Heirs ecause the Royal Heirs are the key to success or failure in the B game, it’s important you understand how they work before you deploy your Assets at the beginning of the game. The quick capture of a Royal Heir can pay rich dividends as play unfolds. Royal Heirs are captured when Nobles from a Faction occupy the same area on the map. If the Heir is accompanied by another Faction’s Nobles, the enemy must be defeated in battle before the Heir can be captured.
One of the many royal castles built after the subjugation of Wales. On the northern coast of the principality, it is gained by whichever Faction controls the Office of Chancellor of England. In every game, the Royal Heirs start in the same places. These locations are listed here, along with their garrison, any other Troops who might be there, and the name of any Office which grants ownership of that place to the Noble who possesses the Office.
Beaufort, Duke of Somerset: as mentioned above, Beaufort is a special case, and enters the game as an ordinary Noble. Richard, Duke of York Work): This City is controlled by the Archbishop of York, who can seize Richard directly. Otherwise, York must be besieged by a force of at least 300 troops-more if another faction has troops there (and anyone who controls the Archbishop has at least 30).
Initial Strategy The seat of the most important Archbishop in the English Church, it is also a vital town on the road leading southeast from London, and is close to several ports. Planning the risk-free capture of a Royal Heir is one of the most important parts of the game’s opening Turns. Your Faction’s opening dispositions and moves should be geared primarily towards the capture of at least one Royal Heir.
your army, and is in your control until captured or killed. The presence of a Royal Heir alongside your army brings a small benefit to its combat abilities, but otherwise he is just a target for the other Factions to pursue. Make sure you protect your Royal Heir(s) with ample forces-allowing for even the most unlikely mishap. Crowning Royal Heirs To win the game, you must control the last, crowned Royal Heir. This implies two actions.
If these conditions are met, your Royal Heir is automatically crowned King. Once you control a crowned King, you have the power to call Parliament. This may allow you to give additional Assets to your Faction’s Nobles. This power only resides in a King’s Faction when there is but one King-if there is a rival monarch, the Chancellor has this power instead. On the minus side, a sole crowned King can be pulled to different parts of the country to meet Embassies from foreign lands.
The All-Britain Map shows all of England and Wales, the Scottish Borders, plus the Irish and French coasts. This is where the action takes place. Several Cities, Towns and Castles may be picked out in different colors. Gold locations are Castles belonging to the Nobles of your Faction. White dots mark various locations connected with Assets under your control. The white and red squares with black crosses show the locations of Royal Heirs.
Building Your Faction Your first task as a Kingmaker is to allocate the Assets you have been given to these Nobles. Click on the Noble Up button a few times, and you scroll up to the list of your Assets. An important cathedral town in the northwest of England, it is gained by whichever Faction controls the Office of Chamberlain of the County Palatine. The town is connected-via Shrewsbury-to the main road network. 20 Each Faction begins with a random assortment of forces.
Mercenaries Ships Each Asset is listed by its name, and several have a numerical value attached-these are the Troops which that Asset automatically and permanently bestows on the Faction. Other benefits may also come from possessing that Asset. Independent Towns under your control are not shown in the Faction Box. Instead, your Faction’s flag is placed above the town on the Area Map.
A castle on the Welsh border belonging to the Fitzalan family. 22 Locating Royal Heirs Allocating The All-Britain Map shows the starting locations of the Royal Heirswhite dots for the Yorkists, pink dots for the Lancastrians. You’ll see the Yorkist Rutland in Ireland, and two Lancastrians in the Midlands-Prince Edward and Margaret of Anjou. Having selected a Noble, scroll through-the list of your Faction’s Assets (or select white locations on the map which are close to your Noble’s castles).
The aim is to allocate all of your Assets to the Nobles in your Faction. However, you may not be able to allocate all the forces at your disposal. For example, you may have an Office left over, and no Titled Noble to give it to. This is unfortunate, and there’s nothing you can do about it. The Asset is placed in Chancery when you finish building your Faction. In all other cases, you see a warning if you try to leave the Build Faction Phase without having allocated all your forces.
Starting This castle in Yorkshire, south of York and commanding both the roads leading south from that city, is the home of the Clifford family. Locations When you have completed allocating your forces, click on the Proceed button. Select a starting location for each Noble in turn-their Home Castles are the flashing [gold] “spots” (other locations associated with them through Offices, etc are shown in [white]). Position the cursor on it and click the mouse button to select a Castle.
The Family Tree You can also gain intelligence about the Royal Heirs through the Family Tree icon. KNOW YOUR ENEMY epending on the option you selected at the beginning of the game, your Faction is opposed by 1-5 other Factions, equally determined to seize unchallenged power. ID Identifying Factions This lists the Royal Heirs, by House, in their order of precedence. Where a Royal Heir has been killed, his or her name is “crossed-out”.
Computer-controlled Factions Computer-controlled Factions have the same goals as you. They try to control one Royal Heir, and eliminate all others. To do this they need to defeat enemy Factions. south coast of England, near Weymouth, is the bastion of the Beaufort family. Each Noble in a computer-controlled Faction is rated for his Aggressiveness, Mercy and Ambition. As you play, you’ll appreciate how Nobles display different degrees of each attribute.
Each computer-controlled Faction records the injuries done to it by other Factions (including the player’s). Each Battle fought in&eases the Rivalry between its participants. The execution of a Noble can increase it even more. These Rivalries become sharper and more intense as the game goes on. The computer-controlled Factions seek out enemy Factions with whom they have the most intense Rivalry, looking for revenge.. .
Game Controls On the right of the screen, there is an Information Box, and the following icons. This Royal Castle and port on the coast n f southeast England is controlled by whichever Faction gains the office of Constable of Dover Castle. 3 Secret Support 1 Faction Build This returns you to the Faction Box, where you can make changes to your Faction’s line-up. You can also use the Review function to observe where other Factions have their armies, and where the Royal Heirs are.
6 Find Use this to track down Nobles, Royal Heirs, Bishops, Towns or any other item. 7 Load/Save Options You can store up to eight saved games on your hard disk. Click on a line to highlight it, type in a unique name, and Return. Click on “Save this Game” and return to play. You can also “Load a Saved Game” from here.
Order of Play The Faction controlling the Office of Chancellor of England moves first, followed by the others in rotation. Should the Chancellor’s Office not be in play, the most senior cleric from the following list determines which Faction starts first. Archbishop of Canterbury Archbishop of York Bishop of Durham Bishop of Carlisle Bishop of Lincoln Bishop of Norwich If this does not decide the issue, the faction with the greatest number of permanent troops moves first.
Any Noble, Royal Heir, Archbishop or Bishop who spends any part of a turn in an area affected by Plague under the Advanced rules may contract the disease and be slain. In addition, Mercenaries may desert if their leaders insist on trying to pass through plagueinfested regions. Storms At Sea Storms drive all Ships at sea into the nearest Port at once (obviously, if a Ship is already in Port, there is no effect), a friendly one if possible, a neutral one as a second choice.
This noble castle in Yorkshire belongs to the Roos Family. Embassy Fresh Horses News of the arrival of an Embassy causes the King to move at once to the place where the meeting is to take place. Embassies do not arrive when there is no King, or when there are two. Any Nobles accompanying the King when the Embassy is announced must move to the meeting-place with him. Factions may receive Fresh Horses. These are recorded in the icon on the control panel.
Parliamentary Summons A Faction which includes the Chancellor may receive a Writ of Parliamentary Summons. The Faction retains this Summons, and can play it at an appropriate time to summon a session of Parliament. (See Parliament, page 54.) If a Faction loses control of the Chancellor, all the Summonses they hold are discarded. Factions may also receive a Writ of Attendance. Their use also is described in the section on “Parliament” (page 54).
Smart Moves Get used to the different garrisons of Towns, Nobk Castles and Royal Castles. In the opening phases of the game, your ability to capture Royal Heirs depends on you having a large enough army to defeat the garrison that protects them. This makes George of Clarence very easy to capture, since he has no defenders. If Herbert is in your Faction, with his Noble castle close to Cardigan, you can be reasonably sure of capturing Clarence.
Not to be confused with the modem city in Yorkshire, this noble castle in Kent belongs to the Stafford family. estuaries. Sea: Only Ships may enter Sea areas. Nobles require Ships to make sea crossings. Rivers have no effect on the game, except where they act as area boundaries. If you try to make an illegal move, an audible warning sounds. Road Movement In addition, an Army may move by Road, provided it starts the Movement Phase in an area bisected by a Road.
Status of Towns & Cities Control of Castles, Towns & Cities Your ability to enter a Town or Castle depends on its Status. Towns can be Open, Fortified or Unfortified. All Cities are Fortified. Naturally, so are all Castles. As the game progresses, the control of key locations becomes vital. From any Faction’s perspective, all Castles, Cities and Fortified Towns are either Friendly, Neutral or Hostile. Open Towns (Cardigan, Hereford and Kingston) are friendly to all Factions.
An important cathedral town in the east of England, control is gained by whichever Faction gains the allegiance of the Bishop. Capacity of Castles, Towns & Cities Combining/Dividing The only other restriction on entering Castles, Towns or Cities is that the Capacity of the place must not be exceeded by the Troop Strength of the visitors. Different places have different capacities: Nobles and Armies of the same Faction can be combined by moving one onto the other during the Movement Phase.
Sea Movement Armies may also be moved by Ship. Any Noble moved into a Friendly or Unfortified Port in which the faction also has a ship may embark. Click on the ship as you would click on any other destination and the Noble/Army moves to the Ship and boards it. All Ships move later in a Faction’s turn, after the armies, and can move independently, without passengers Any number of Nobles may travel together by Ship, but they must be combined into one army before they board the ship.
q Found on the Welsh border, this is the haven of the Earls of Shrewsbury, the Talbot family. If a Faction loses control of a Ship while it is at Sea (through the loss, for example, of the Office to which the Ship is attached or the seizure of its home port), the Ship may complete its journey before it is lost. Ships cannot block the movement of other Ships, nor do they engage in combat. Reinforcements Reinforcements can be made active at any time during the Movement Phase.
(Control is covered in Advanced Battle, page 46.) If you Evade, and there is more than one army present in the area, you will be offered the chance to attack the second. If not, your army has completed its turn. Evading doesn’t mean that there can’t still be a battle here; the enemy Faction might attack you during its turn. Computer-controlled Nobles are rated for their aggression. Some, such as Warwick, seek battle at almost any odds. Others, such as Fitzalan, only attack when they know they can win.
An independent fortified town in the Midlands, this is also the home of the Royal Guild of Manual Writers. Attacking with a Smaller Army Casualties Small forces can attack larger ones in the hope of killing one or more Nobles in the opposing army. The odds are calculated in the same manner as for an attack by a larger army, but reversed. Even in an Inconclusive Battle, there can be critical losses on either side. The Battle Result names those Nobles killed in the affray.
Ambush If a small Army attacks a larger one at odds of worse than 1:4, it will certainly be decisively defeated. The only point in such a suicidal attack is that it might just lead to the death of a more important Noble in the larger army. Only one Noble in the larger Army can be killed in this way. An Ambush is a desperate tactic, but it might just mean that you kill off a Noble controlling 300 men for the loss of a minor pawn like Audley.. Executing Captured Nobles To the victor. the spoils.
Royal Heirs, Archbishops & Bishops, Ships and certain Towns which are not attached to Offices or other Assets can be taken as Ransom, along with all Troops or other Assets connected with them. A fortified town on the road west from London, if is gained through control of the Office of Chancellor of the Duchy of Cornwall. Select one or more of the items displayed in the Information Box, and then click on the Ransom button.
Heirs Nobles killed in battle or executed afterwards are removed from play. Their heirs may appear later through the Reinforcement Phase. Chancery The Titles (where these are not permanently attached to a Titled Noble) and Offices of Nobles who die as a consequence of Battle are placed in Chancery (see the Parliament chapter). They only re-enter play through the summoning of Parliament.
Advanced This a castle near Durham belonging to the Neville family. Battle At any time in the game, you may fight a battle using the Advanced Battle rules. Simply select “Control” when the option to attack or defend is offered to you. Instead of the normal resolution of the conflict, you are taken to the battlefield, to take command of your army personally. By superior generalship and good fortune, you may find that you can achieve a greater level of success than the normal resolution brings.
Royal Heir merely adds himself, but he gives that battalion an edge in the coming fight. Scaling To make things easier to handle on screen, the computer automatically scales larger forces down (equally on both sides), so that each man on the screen equals 2, 5 or even 10 actual troops. As your Nobles are placed in position, the Troop Strength given in the box shows their actual size. Command The first Noble placed in each position commands that “battalion” once fighting begins.
The Thii castle, near Leicester in the Midlands, is o w n e d b y t h e Grey family. 48 Battlefield Having laid out vour forces. the action now shifts to the battlefield itself. Your Army, dressed in red, and with its green banners prominent, will be arrayed opposite the host of your opponent (dressed in blue, with banners of its Faction’s color). Your Nobles appear mounted on dark horses under a banner. Any Royal Heirs you have are mounted on White Horses.
around the battlefield, you will now see a yellow line appear. Select a targetthis can be either a place or an enemy soldier. If you select an open area on the map, your selected company marches in that direction. If you select an enemy Noble or soldier to be the target, when you release the button, you are presented with a pair of icons like this: If you select the ‘man’ icon, your chosen company will attempt to engage that target in combat, tracking them across the battlefield if need be.
Select a unit with the Right Mouse Button. You will see the name of its commander, its type (Spearman, Archer or Man-at-Arms or Noble) and its Status. A small, unfortified town north of London, astride the roads to York and Shrewsbury. This was the site of two major battles in the Wars of the Roses. Status is a measure of the unit’s cohesion, how well it is capable of performing its duties. Nobles and Men-atArms start as Elite forces; all other start as Firm.
Noble Casualties Victory! During an Advanced Battle, Nobles and Royal Heirs can be killed. Each arrow strike or melee blow has a small chance of killing one of these prominent figures. The battle continues, but all units in a Battalion commanded by a Noble who is slain, or who were accompanied by a Royal Heir who fell, suffer an immediate fall in Status. The battle continues until one of the following occurs: (a) One of the armies completely Routs from the battlefield.
With the battle over, the game returns to the normal display. If the Victory was a decisive one, all the defeated army’s Nobles will be prisoners, and can be ransomed, executed or set free in the usual fashion. cathedral town on the west coast An unfortified of Wales. Garrisons resist Sieges, even when no other troops of their Faction are present. This is particularly important when considering Neutral Towns.
When you Inspect an army, the presence of additional Garrison Troops is signified by a ‘+’ sign. If you Inspect a place, the size of its garrison is given after the ‘G’, and the total Troop Strength (including any Nobles’ forces) after the ‘S’. If the Troop Strength of the attacking army falls below the size of the defender’s army (including the garrison), ‘the siege is lifted. This can happen if the attack is delayed and the attacker is weakened by Events.
Summoning Parliament Parliament may be summoned during the Parliament Phase of any Faction’s turn It is summoned in one of two ways. Found on the of England, Wash, this is castle of the family. east coast near the the home Cromwell returned to play by Parliament. Chancery Titles and Offices appear in Chancery through one of two methods. (a) Some Factions may not be able to allocate all the Assets they begin the game with (because they did not have enough Nobles). The excess is placed in Chancery.
Writs of Attendance Voluntary Haying decided to call a Parliament, the Faction must first serve a Writ of Attendance on a Noble in one of the other Factions. You are asked to select which Noble receives a Writ from a list in the Information Box of all the Nobles in play. Use the scroll buttons to move through the list, and click on the selected Noble. Naturally, the computer handles this choice automatically for its factions. You are told if one of your Nobles is selected.
Smart Moves As far as possible, try to arrange things so that only those Offices and Titles you want for your Nobles are released from Chancery. Tbis means having as few Nobles present as you require. Since the Faction Summoning Parliament always selects its participants first, this means second-guessing the opposition. It goes without saying that you should never summon Parliament if you don’t have Untitled Nobles, or Nobles without Offices.
THE REINFORCEMENT PHASE n the final Phase of each Faction’s Turn, it receives one Asset as a Iti reinforcement, so long as there are Assets available. All the Nobles, Titles, Offices, Bishops, Ships, etc which were not distributed at the beginning of the game are available, as are all Nobles killed during the game, and any other Assets removed during play. Titles and Offices, as we have seen, are placed in Chancery when they are removed, and return to play through Parliament.
Other Assets All other Assets are brought into play through the Build Faction box. Allocating an asset to a Noble activates that asset. This is done in the same way as in the original Faction Build stage (see page 20); select a Noble and the asset you wish to give him, click on Combine, and the asset is brought into play. Any assets you have not allocated by the time you click on Proceed are returned remain in reserve.
GLOSSARY Archbishops. The senior members of the Church in England. Control of an Archbishop allows you to crown a Royal Heir. There are two Archbishops. Canterbury is the most senior; York provides the Faction with extra Troops. Armies. Two or more Nobles in the same Faction can be combined together, along with all their Assets, to form an army, commanded by the more senior of the Nobles. They are represented on the map by the shield of the senior Noble. Bishops. Lesser Clerics of the Church in England.
Royal Castles. Well-garrisoned fortifi- cations in key parts of the country. Only one-Carisbrooke-can be controlled in this way. It can be given to any Noble. Ships. These provide vital transport, A Royal Castle west of London. particularly if your faction has a base in Calais, Ireland or the Isle of Man. There are twelve in the game, and any Noble may control any number of them. Titled Nobles. These are the primary members of a Faction.
REFERENCE The following are references to all the forces in the game: Titled Nobles: Percy, Earl of Northumberland Troop Strength 100; Alnwick and Cockermouth Castles Mowbray, Duke of Norfolk Troop Strength 50; Castle Rising, Denbigh, Framlingham, Usk and Wressle Castles Neville, Earl of Warwick Troop Strength 50; Ogmore, Richmond, Warwick and Raby Castles Beaufort, Duke of Somerset Troop Strength 30; Corfe Castle Stafford, Duke of Buckingham Troop Strength 30; Leeds and Newcastle Castles Pole, Duke of Suf
An important cathedral city in the north of England, it is gained by whichever Faction controls its Archbishop. Richard. the most senior member of his Royal House, begins the game in this city.
Constable of Dover Castle Troop Strength 50; Dover Constable of the Tower of London Troop Strength 50; 200 extra troops within two areas of London; London Steward of the Royal Household Troop Strength 50; Newark Treasurer of England Troop Strength 50; Wallingford and Beaumaris Admiral of England Troop Strength 50; Lynn, Southampton; Le Margaret of Rye, Le Christopher of Southampton Warden of the Cinque Ports Troop Strength 50; Pevensey; Le Trinity of Rye, Le George of Rye Bishops: Archbishop of Canterbury C
REPLACEMENT GUARANTEE The Avalon Hill Game Company will replace any defective diskette free of charge within 30 days of original purchase. Diskettes must be accompanied by proof of purchase. After 30 days, we will replace defective diskettes for $12 per disk, providing the original diskettes are sent with the replacement request.
As in the original boardgame, to win you must control the last living Royal Heir in the game and he/she must be crowned King of England. To achieve this, you must: 1) Capture a Royal Heir; 2) Eliminate all the other Heirs; 3) Crown the controlled Heir (in a Cathedral City/Town; requires an Archbishop or two Bishops).
TECHNICAL NOTES LOGITECH MOUSE OWNERS: Some Logitech mouse drivers may cause a conflict with KINGMAKER. If you have a LOGITECH mouse and your KINGMAKER game is experiencing problems, LOGITECH has provided the following fix: In your AUTOEXEC.BAT or CONFIG.SYS file, add the following parameter to the end of the line where your mouse driver is loaded: NOVCI. According to LOGITECH, this should alleviate any lockups, mouse conflicts, or graphic problems your machine may be experiencing.