JSF A5 Manual UK New2 3/14/02 11:16 AM Page 1
JSF A5 Manual UK New2 3/14/02 11:16 AM Page 2 EPILEPSY WARNING PRECAUTIONS TO TAKE DURING USE Please read before using this video game system or allowing your children to use it. Some people are susceptible to epileptic seizures or loss of consciousness when exposed to certain flashing lights or light patterns in everyday life. Such people may have a seizure while watching certain television images or playing certain video games.
JSF A5 Manual UK New2 3/14/02 11:16 AM Page 3 CONTENTS PREFACE HOW TO USE THIS MANUAL HEY I WANNA SHOOT SOMETHING 3 3 3 SECTION ONE INSTALLING/UNINSTALLING JOINT STRIKE FIGHTER SYSTEM REQUIREMENTS INSTALLING JOINT STRIKE FIGHTER UNINSTALLING JOINT STRIKE FIGHTER 4 5 5 6 SECTION TWO BACKGROUND OF THE JOINT STRIKE FIGHTER PROGRAMME 7 SECTION THREE NAVIGATING THE MENUS MAIN MENU Dogfight Menu Campaign Menu Multiplayer Menu Quit Select Pilot Options SELECT PILOT MENU Creating a New Pilot Selecting a P
JSF A5 Manual UK New2 3/14/02 11:16 AM Page 4 In-Flight Operations Hatch Airbrake Flaps Gear Jettison Eject Landing FLIGHT ASSISTANCE SYSTEMS Autopilot Terrain Avoidance System Terrain Following Box Level Function AVIONICS Active Radar VIEW MODES Forward Looking Infra-Red Global Positioning Systems Anti-Radiation Targeting Systems In-Flight Data Link Satellite Landing Systems Altimeter AUTOMATED DEFENCE SYSTEMS Decoys Radar Decoys Infra-Red Decoys Radar Warning Receiver Infra-Red Warning Receiver Identi
JSF A5 Manual UK New2 3/14/02 11:16 AM Page 5 PREFACE HOW TO USE THIS MANUAL Thank you for purchasing Joint Strike Fighter (JSF). The software you now hold in your hands came about as a result of thousands of hours of design, programming, graphic artistry, and just plain hard work by a great many people. We believe that we’ve captured the essence of these truly remarkable aircraft.
JSF A5 Manual UK New2 3/14/02 11:16 AM Page 6 SECTION ONE Installing/Uninstalling Joint Strike Fighter 4
JSF A5 Manual UK New2 3/14/02 11:16 AM Page 7 pressing the F1 key in flight will always return you to the forward cockpit view. SYSTEM REQUIREMENTS 2. Joint Strike Fighter will prepare the InstallShield® Wizard. Read the instructions on the Welcome screen; when you’re ready to proceed, click Next. Minimum Configuration: Pentium 90 processor, Windows 95 or Windows NT operating systems (Windows NT version requires DirectX 5.
JSF A5 Manual UK New2 3/14/02 11:16 AM Page 8 your hardware drivers. 6. If you have a 3DFx based card, JSF will automatically detect this and load the appropriate drivers. If you have a newer Voodoo Rush acceleration card installed in you computer, select Install 3DFx Drivers in the Joint Strike Fighter Launch Program. This will enable Joint Strike Fighter to take full advantage of your Voodoo Rush 3D hardware. 7.
JSF A5 Manual UK New2 3/14/02 11:16 AM Page 9 SECTION TWO BACKGROUND OF THE JOINT STRIKE FIGHTER PROGRAM 7
JSF A5 Manual UK New2 3/14/02 11:16 AM Page 10 versions: • STOVL version for the US Marine Corps (642 air c raft) and Royal Navy (60 aircraft). • Long-range, stealthy attack aircraft for the US Navy (300 aircraft). • Low-cost F-16 replacement for the USAF (2036 aircraft). Background Story The Pentagon’s Joint Strike Fighter (JSF) was launched in 1993 as the Joint A d vanced Strike Te chnology (JAST) program.
JSF A5 Manual UK New2 3/14/02 11:16 AM Page 11 also conduct extensive demonstrations of systems and avionics. The idea of JSF is to produce a largely common aircraft, in different versions that meet the services requirements where they differ. Common requirements include: weapons and reserve fuel. RN version m ust fit Harrie r-sized elevator s on Invincible-class carriers. Podded gun. Internal weapons:AMRAAMs and two 450 kg class bombs. US Navy: Stronger structure and landing gear for carrier landings.
JSF A5 Manual UK New2 3/14/02 11:16 AM Page 12 larger wing flaps and bigger outer wing panels (providing more wing area) and larger horizontal tails. The USMC/RN version has a thrust-vectoring nozzle on the engine, which can tilt down through 100 deg for vertical landings. To provide more vertical thrust, however, it has a lift fan behind the cockpit. This resembles the fan section of a jet engine, but is actually driven by a gearbox and shaft of the main engine.
JSF A5 Manual UK New2 3/14/02 11:16 AM Page 13 short-range stand-off weapons such as the JSOW glide bomb. In this case, the AMRAAMs will be used primarily for selfdefence against a look-down, shoot-down fighter that is close enough to represent a threat. (The F/A-18E Super Hornet will continue to be the Navy’s primary air-defence fighter, and will also be used for defence suppression and stand-off attack.) operating areas for carriers are distant (as was the case in Desert Storm).
JSF A5 Manual UK New2 3/14/02 11:16 AM Page 14 SECTION THREE NAVIGATING THE MENUS 12
JSF A5 Manual UK New2 3/14/02 11:16 AM Page 15 Section 5 for more detailed information on the workings of the campaign mode of JSF. The Multiplayer Menu On the multiplayer menu you can team up with up to 8 other human players over various network protocols. Use the M u l t i p l a ye r > C reate Game menu to configure your own multiplayer game or choose an existing game from the Multiplayer menu.
JSF A5 Manual UK New2 3/14/02 11:16 AM Page 16 allows you to create, modify or delete pilots. plane, all pilots have a history where all achievements are recorded. This is accessed by selecting Stats on the pilot screen. Use the arrow buttons to cycle through the different scenarios to see how the pilot has performed on the different campaigns. Resetting Pilot History If a campaign has turned from bad to worse, and disaster seems certain, you might feel like starting over.
JSF A5 Manual UK New2 3/14/02 11:16 AM Page 17 graphical details features of the game to achieve optimal performance during flight. The Game Configuration Screen General benefit of learning new skills and maneuvers from the more experienced pilots. As they advance through the skill levels, they learn more maneuvers, develop better gunnery and bombing skills and become more willing to use both in combat.
JSF A5 Manual UK New2 3/14/02 11:16 AM Page 18 leading the locked target; the cannon rounds will actually lead themselves and try to ‘chase’ the target. This is not a guaranteed, automatic hit; however, the closer the locked target is to the centre of your aiming sight,the better the chance of a hit with this option selected. Most pilots would look at you like you were from another planet if you used anything else than feet and knots to m e a s u r e d is t an ce s an d s p ee d s respectively.
JSF A5 Manual UK New2 3/14/02 11:16 AM Page 19 Screen Resolution This option allows the player click left or right to select screen resolution from the list available on the computer. The available modes may vary between different machines, from as low as 320x200 pixels (lo-res) to super-hi-res (1280x1024 or higher) and everything in-between. How e v e r, p l a yers using computers with slower processors may experience some jerkiness when game graphics are set at the higher resolutions.
JSF A5 Manual UK New2 3/14/02 11:16 AM Page 20 game by using transparency. Performance may suffer on slower computers. Transparent Shadows When this box is checked, shadows are projected onto the ground with transparency, rather than as single colour silhouettes. The Sound Configuration Screen Transparent Explosions Using transparent explosions will improve realism, but can be a serious performance hi t. Keep this in mind if you a re experiencing slowdown when viewing large explosions.
JSF A5 Manual UK New2 3/14/02 11:16 AM Page 21 Speech In-game speech is enabled by default, as this is one of your primary sources of information. It can, however, be disabled by unchecking this box. Note that this makes you totally rely on text messages for such things as radio communication and flight computer messages. Speech Volume When speech is enabled, this slider determines the volume of the speech. Reverse Stereo On some computers, the placement of the loudspeakers are exchanged.
JSF A5 Manual UK New2 3/14/02 11:16 AM Page 22 SECTION FOUR DOGFIGHT: GETTING STARTED FAST 20
JSF A5 Manual UK New2 3/14/02 11:16 AM Page 23 By clicking on this item, you’ll be able to select in which weather condition you wish the fight to take place. Different regions on the globe have different weather types, which means that the available options will vary from scenario to scenario. General Selecting Main Menu>Dogfight takes you to the Dogfight Settings menu.
JSF A5 Manual UK New2 3/14/02 11:17 AM Page 24 Statistics When the Dogfight session is over, a statistics screen appears that lets you compare your dogfight performance to your previous merits and your own personal best. By comparing with old records, you’ll soon see progress as you develop the dogfighting skills needed to succeed when taking on the campaign game.
JSF A5 Manual UK New2 3/14/02 11:17 AM Page 25 SECTION FIVE Flying a Campaign 23
JSF A5 Manual UK New2 3/14/02 11:17 AM Page 26 General While an individual mission has specific tactical goals (the destruction of a convoy or interdicting airspace over an enemy target, for example), a campaign is a series of individual missions designed to achieve one or more long-term or strategic goals.
JSF A5 Manual UK New2 3/14/02 11:17 AM Page 27 form a mission by creating waypoints and selecting targets. Map mode allows you to manipulate the map information displayed in the mission planner, this is detailed in the section entitled Mission Planner Usage below. The Mission Planner General As a wing commander your main objective is to plan the best possible campaign for you and your wingmen so the main strategic goal can be reached with a minimum of casualties.
JSF A5 Manual UK New2 3/14/02 11:17 AM Page 28 object category. On the mission map you may find icons with the following colours: red, green and blue. Any red icon is an enemy target and should be considered as a potential threat. Both the green (neutral) and the blue (allied) symbolise friendly icons. Destroying these will have a negative impact on your statistics. When you look on the mission map you may notice a red circle centred on some of the icons.
JSF A5 Manual UK New2 3/14/02 11:17 AM Page 29 boxes will be changed in intensity. to get focus back to the windows you have to close the active window. Terrain following If you enable the Terrain following option the suggested waypoints will be forced to the minimum height for low-level contour flying, keeping the fighter below radar. If no waypoint path or target have been previously suggested, enabling or disabling this option will automatically select a target and suggest a path.
JSF A5 Manual UK New2 3/14/02 11:17 AM Page 30 mouse button or just by selecting any function from the Mission Planner Windows. Map Settings General The Map Settings are useful feature s when planning a mission. Both the SAM MEZ and the names option are checked by default. Tip: When in editing mode, pressing and holding the CTRL key will activate the Target Info Mode. It will remain active until the key is released or you exit Target Info Mode as mentioned above.
JSF A5 Manual UK New2 3/14/02 11:17 AM Page 31 Maximise Stealth reduces the payload,but makes it much harder for the aircraft to be detected. When you’re finished, click the Done button. Now you’re ready to check the aircraft payload and, if you wish, change the weapons your aircraft will carry into battle. Wingmen Window In addition to the two JSF contenders, the F-22 Raptor is also scheduled to be in active service at the time when the action in Joint Strike Fighter takes place.
JSF A5 Manual UK New2 3/14/02 11:17 AM Page 32 In the previous screen, you can see the Arm Plane Window with the current weapon configuration shown on the graphical representation of the fighter. There are eight hard points on the JSF; four of which are internal attach points. Except for the rocket pod, which may only be fitted on the wings, most weapons available can be fixed to any hardpoint on the aircraft. The weapons are shown to the right, divided into Missiles and Bombs.
JSF A5 Manual UK New2 3/14/02 11:17 AM Page 33 Selecting A Target To plan a mission,first locate your take-off position. Your plane is indicated on the map by a blue plane icon surrounded by a green circle. The green circle indicates the Base or waypoint 0 and cannot be removed. After you have successfully located your fighter it’s time to select a target. Though the primary targets should be your first concern, any enemy unit should be considered a threat.
JSF A5 Manual UK New2 3/14/02 11:17 AM Page 34 Mission Map. Intelligence information about these targets, including information on the weapons and installations in the target area is available by clicking on it’s icon. This information can be crucial in planning what payload to carry on an attack mission. Rarely, if ever, will intelligence information be available on non-priority targets. Once you have decided which target you’ll be attacking for the mission, it’s time to plan a route to it.
JSF A5 Manual UK New2 3/14/02 11:17 AM Page 35 Usage To create your own waypoint, just move the mouse pointer to the point on the map where you want the waypoint to appear, then left-click. You can use this method to plan your own route to a target, without using the Suggest option. Generating Waypoints To The Target: The Suggest Option The Mission Planner has an option to help you plan a route to priority targets. Here is how you take advantage of this option: On the Edit Menu,find the Suggest option.
JSF A5 Manual UK New2 3/14/02 11:18 AM Page 36 Zooming: Getting A More Detailed Look At The Map General If you wish to get a more detailed look at the map this can easily be done with the mouse. Select Map mode and left-click to zoom. The map will be centred around the mouse pointer. If you want to continue editing waypoints when the map is zoomed, you just have to switch back to Edit mode.
JSF A5 Manual UK New2 3/14/02 11:18 AM Page 37 • To add power to your aircraft and increase speed,press the 1-9 keys. • To steer your aircraft, use the rudder keys, the ‘,’ (comma) key to steer left and the ‘.’ (period) key to steer right; • To brake your aircraft and slow down, use the B key; General The very first time you start a campaign and click on Take Off in the Mission Planner, your aircraft will not be on the runway, but nearby on a taxiway.
JSF A5 Manual UK New2 3/14/02 11:18 AM Page 38 Manual Approach When you are airborne you can easily follow the waypoints manually, but for this to be feasible make sure the HMD is turned on. Press the Del key on the numeric keypad to toggle the HMD on /off. You will be manoeuvring using the heading tape on the top of the HMD screen. The bearing (compass direction) of the currently selected waypoint will be indicated on the tape by the waypoint carat pointing in the direction you need to turn.
JSF A5 Manual UK New2 3/14/02 11:18 AM Page 39 Attacking Ground Targets 1.Deactivate the autopilot; 2. Use the Backspace key (or the proper button on your joystick, see Appendix B) to cycle through your A2G weapons, until the one you want shows as active on the HMD. 3. Using the radar and arrow information on your HMD, manoeuvre your aircraft to line up on the target. 4. When the target reticle is over the target or you achieve a target lock, press the Spacebar to drop the bomb.
JSF A5 Manual UK New2 3/14/02 11:18 AM Page 40 your flight path or waypoints, you select the corresponding checkbox. Flight path When you are in the mission debriefing you have the option of displaying your flight path. If you check the option in the Manager Window you will see a blue line. This is the distance covered by your fighter during your mission. Statistics Window To get the overall statistics of the mission, click the Statistics button.
JSF A5 Manual UK New2 3/14/02 11:18 AM Page 41 Mission Debriefing - General Move the mouse pointer over any of the explosion icons to see a brief action description of what was destroyed and when it occurred. Using The Debrief Manager Window Exiting Mission Debriefing After ending a mission the debreifing is automatically loaded. On the mission map you will be presented with a mission summary.
JSF A5 Manual UK New2 3/14/02 11:18 AM Page 42 SECTION SIX Multiplayer Dogfight 40
JSF A5 Manual UK New2 3/14/02 11:18 AM Page 43 3. The Multiplayer>Create Game menu contains five options that allows you to modify the default multiplayer game: • Time Of Day: Allows you to change the hour at which the multiplayer game takes place. Using the late hours of the day decreases the possibility of visual detection, which will force players to fly and track using instruments instead. • Weather: Switches between the different weather conditions.
JSF A5 Manual UK New2 3/14/02 11:18 AM Page 44 4. After adjusting the multiplayer game to your needs, select Start to create the multiplayer game and proceed to the Game Lobby. Team Score The score of a team is counted as the average of kills achieved by each team member. This means that playing in a big team is not necessarily an advantage, as players who do not contribute significantly will lower the team average. Joining an existing game 1.
JSF A5 Manual UK New2 3/14/02 11:18 AM Page 45 attempted only as a last resort when you are out of fuel. player has died. • Status: This indicates the players’ states in the game (i.e. Playing, Dead or Loading). The Game Lobby Just below the Players Window is a status bar which displays your status in the multiplayer game. There are three different states, as follows: Multiplayer Lobby • Waiting for server response: This means that you haven’t been accepted in the game yet.
JSF A5 Manual UK New2 3/14/02 11:18 AM Page 46 same as on the Game Lobby (i.e. Playing, Dead and Loading).To toggle between the statistics modes press the CAPS LOCK key. Statistics General When playing you are able to view the advancement of the players by using the statistics screen. JSF has two different statistics screens that can be used during a multiplayer game: Multiplayer Statistics Simple Statistics If enabled,this displays a horizontal list of the different team colours.
JSF A5 Manual UK New2 3/14/02 11:18 AM Page 47 SECTION SEVEN THE IN-FLIGHT MENUS 45
JSF A5 Manual UK New2 3/14/02 11:18 AM Page 48 The seven submenu sections of the Dogfight in-flight menu are: General The in-flight menus are accessible at the top of the screen at all times while you are flying. It allows you to change, adjust or reconfigure basic game options, including resolution mode, sound volumes, graphic detail of the terrain, buildings and other aircraft, enemy skill and more.
JSF A5 Manual UK New2 3/14/02 11:18 AM Page 49 mission planner. If you’re flying a campaign and select Quit, you’ll have to plan your mission again from the start. Quit & Save You may select Quit & Save at anytime from the in-game menu; when you do, you will enter the Mission Debriefing screen. When you exit the mission debriefing screen, one hour will be added for preparing the aircraft for the next mission.
JSF A5 Manual UK New2 3/14/02 11:18 AM Page 50 setting. This means that everything happens at twice its normal speed. Quit Selecting Quit takes you back to the Dogfight main menu screen. You’ll be able to alter the Dogfight settings and relaunch into a new set of attack waves. Normal x3 Triple the compression of the Normal setting, thereby making everything happen at three times normal speed.
JSF A5 Manual UK New2 3/14/02 11:18 AM Page 51 aircraft continues in flight,even when you are checking the in-flight menus. problematic during landings and takeoffs. When this option is checked,your plane is not affected by wind and weather. No Turbulence Even with no wind, hugging the terrain at low altitudes makes for a bumpy ride. Checking this box will disable low-level turbulence. Cannon This section determines the behaviour of your gunshots.
JSF A5 Manual UK New2 3/14/02 11:18 AM Page 52 much. benefit of learning new skills and manoeuvres from the more experienced pilots. As they advance through the skill levels, they learn more manoeuvres, develop better gunnery and bombing skills and become more willing to use both in combat. Aces are wily, crafty opponents, the survivors and victors of many aerial combat missions; they should not be underestimated.
JSF A5 Manual UK New2 3/14/02 11:18 AM Page 53 tilts due to G-forces during maneuvers. aircraft controls are to your keyboard input. View This sub-menu allows you to configure whether or not flight information is superimposed on the screen. It has three sections: Controls In-Flight Menu with keyboard input device selected HMD Radars When checked, the active and passive radar displays from the MFDs are superimposed on the lower corners of the HMD.
JSF A5 Manual UK New2 3/14/02 11:18 AM Page 54 if playing with a three button mouse - the centre button). The lower line shows what function is currently assigned to that button. Selecting the upper line and pressing Enter changes which button to edit, doing the same on the lower line changes the function. Using CTRL toggles the opposite direction. to raise it. Rudder Sensitivity Works in the same manner as XY Sensitivity above, with the aircraft rudder becoming more or less sensitive to commands.
JSF A5 Manual UK New2 3/14/02 11:18 AM Page 55 greyed out. However, players using computers with slower processors may experience some jerkiness when game graphics are set at the higher resolutions. We recommend experimenting with the lower resolutions until you find the one that performs best for you. Button Mapping This works exactly like the mouse button mapping described above, only here you are able to select the function of each button on your joystick.
JSF A5 Manual UK New2 3/14/02 11:18 AM Page 56 contains a number of effects and features which enhance the graphics, yet are not vital to the gameplay. These can be enabled or disabled in this and the following sub-menu. to enhance performance, select certain graphics features in the game and add or remove some transparency effects during flight. Note that subtracting detail and features will enhance performance at the expense of visual appearance.
JSF A5 Manual UK New2 3/14/02 11:18 AM Page 57 silhouettes. highlighting the option, pressing Enter to activate it, then using the Left/Right arrow keys to decrease or increase the volume. Sound Effects Most actions performed in flight, such as firing a weapon and raising the landing gear, have sound effects that play when the action is performed.
JSF A5 Manual UK New2 3/14/02 11:18 AM Page 58 When checked, all sound in the game is disabled. Help This menu is intended to offer you keyboard help, as well as give access to the About Box and the credits list. It contains the following commands: Help In-Flight Menu Keys Activating this option will display a screen listing the flight keyboard commands. Use [Up] and [Down] to scroll between pages. To return to the in-flight menu, press ESC.
JSF A5 Manual UK New2 3/14/02 11:18 AM Page 59 SECTION EIGHT Flying the Plane 57
JSF A5 Manual UK New2 3/14/02 11:18 AM Page 60 General This section is intended to teach you the ins and outs of the Joint Strike Fighter planes. By reading this part you’ll not only get familiar with the flight behaviour of the JSF planes; you’ll also get a deeper understanding of the underlying systems of the aircraft. This includes the Flight Assistance Systems, Avionics Suites, Automated Defence Systems and your virtual cockpit environment.
JSF A5 Manual UK New2 3/14/02 11:18 AM Page 61 keys and W at the same time. This command will first jettison external weapons, and if you invoke it a second time it will jettison your internal weapons. In-Flight Operations Hatch To use the weapons in the internal weapons stations, you’ll need to open the hatch. This is done with the H key. Remember that having the hatch open increases your radar cross section - so don’t forget to close it after you have delivered your weapon load.
JSF A5 Manual UK New2 3/14/02 11:18 AM Page 62 The key to a successful landing is achieving the correct speed and Angle Of Attack (AOA). The AOA display is intended to help you judge your AOA at any time. It shows angles from 11° - 15°, and for ideal landing the velocity vector should be placed in the centre of this (i.e. at 13°). In addition, the velocity vector should be placed approximately 4° below the horizon for a perfect in-flight landing path.
JSF A5 Manual UK New2 3/14/02 11:18 AM Page 63 Terrain Avoidance System Too many deaths of fighter pilots are not the cause of an enemy missile, but of their own inattention leading to an encounter with a hard surface - like the ground. This has especially been the case when flying at low altitudes. The designers of the X-32 and the X-35 therefore decided to include a Terrain Avoidance System in their planes.
JSF A5 Manual UK New2 3/14/02 11:18 AM Page 64 Active Radar The JSF aircraft features a long-range doppler radar able to detect and track multiple air targets simultaneously. On the Attack MFD / RAD, you will find a wide range of functions for operating the radar, like turning the radar on/off, changing targets, ranging, target information, view modes etc. Ranging You can select among four different radar settings: Range: 54nm 22nm 13nm 6.
JSF A5 Manual UK New2 3/14/02 11:18 AM Page 65 receiver is the JSF aircraft, and it uses the GPS to pre-designate targets for use with GPS guided weapons, such as the JDAM and JSOW. All pre-designated targets are projected onto the HMD, and the pilot can acquire information about each GPS target (ID, range, E.T.A, etc.) through the Offensive MFD / ATG. See the HMD chapter for more information about GPS targets on the HMD.
JSF A5 Manual UK New2 3/14/02 11:18 AM Page 66 Satellite Landing System (SLS) Automated Defence Systems General The Joint Strike Fighter is equipped with sophisticated automated defence systems. The purpose of the systems are to take care of the defensive parts - detecting and avoiding enemy fire - as far as possible, while leaving the pilot free for offensive operations. Decoys A decoy is a false target created to fool an enemy tracking the plane.
JSF A5 Manual UK New2 3/14/02 11:19 AM Page 67 allows your onboard computer to classify the plane as friendly or civilian. Radar Warning Receiver (RWR) The Radar Warning Receiver (RWR) detects signals from enemy and friendly radar’s. Its reading is displayed on the sensor radar (Offensive MFD). The receiver in the JFS aircraft compares the signals it receives with a database of known signals, and decides if the emitter is an aircraft, missile or ground unit.
JSF A5 Manual UK New2 3/14/02 11:19 AM Page 68 current damage (displayed in a range of colours from green to red), information about payload (including jettison controls and fuel consumption), RCS (radar crosssection) and IRCS (infra-red crosssection),(including a list of conditions that affect the RCS and IRCS). General The cockpit is fitted with six (6) different MFD panels; each designed to display easily and coherently information about the current state of your aircraft and mission.
JSF A5 Manual UK New2 3/14/02 11:19 AM Page 69 “HMD COLOUR”: Toggles HMD colour upwards/downwards. “AVI”: Overlays an artificial horizon with current speed, heading and height. MFD Functions General Each MFD has an on/off button located in the top left corner, labelled “MFD”. Next to the “MFD” button (top row) there may be one or several Mode Buttons. Activating a mode button will activate the rest of the buttons associated with that mode.
JSF A5 Manual UK New2 3/14/02 11:19 AM Page 70 Status MFD “AVI”(Avionics mode) ““Dam” (Damage Mode) Status MFD “AVI”: Status MFD in Damage mode Overlays an artificial horizon with current speed, heading and height. “AVI”: “STO” (Stores mode) “SIG” (Signature mode) Status MFD in Storage mode “JFV”: “JWE”: “AVI”: Overlays an artificial horizon with current speed, heading and height. Status MFD in Signature mode Toggles Emergency Jettison Fuel on/off. Emergency Jettison Weapons.
JSF A5 Manual UK New2 3/14/02 11:19 AM Page 71 Information MFD “NAV”(Navigation mode) Attack MFD “RAD”(Radar mode) Info MFD Attack MFD “WAYPOINT”: Increases/decreases active waypoint. “NAV”: Selects NAV mode for the HMD. “SLS”: Selects SLS mode for the HMD (activates SLS). “LGT”: Toggles external aircraft lights on/off. “AVI”: Overlays an artificial horizon with current speed, heading and height.
JSF A5 Manual UK New2 “AVI”: 3/14/02 11:19 AM Page 72 Overlays an artificial horizon with current speed, heading and height. “ATG” (Air-To-Ground mode) Offensive MFD “RAD”(Offensive mode) Offensive MFD in ATG mode “ATG”: Toggles ATG-Discriminator upwards/downwards. “TARGET”: Toggles ATG target upwards/downwards. “GPS RANGE”: Increases/decreases operating range of GPS targets. “AVI”: Overlays an artificial horizon with current speed,heading and height.
JSF A5 Manual UK New2 3/14/02 11:19 AM Page 73 Head Mounted Display (HMD) Tapes and symbols Heading Tape The heading tape shows your aircraft’s current heading and the heading to the current selected waypoint. If the waypoint is outside the limits of the heading tape, a carat will appear either to the left or right of the HMD marking the direction of the waypoint. Speed Tape The speed tape shows your aircraft’s current speed,and the rate of acceleration is shown by the speed of the tape.
JSF A5 Manual UK New2 3/14/02 11:19 AM Page 74 Other Symbols The nose marker marks your current pitch on the pitch ladder. The velocity vector shows your aircraft’s direction of movement. between you and your target changes. A positive number means the target is closing, and a negative number means the target is moving away from you. Modes Of Operation The HMD operates in four different modes: NAV (navigation), SLS (Satellite Landing System), A2A (Air-To-Air), A2G (Air-To-Ground).
JSF A5 Manual UK New2 3/14/02 11:19 AM Page 75 Using the target toggle key ([TAB>) in A2G mode will cycle through targets determined by the A2G-Discriminator type. Using the target view key ([F12>) in A2G mode will view the active target determined by the A2G-Discriminator type. weapon you need to open the hatch by pressing H.
JSF A5 Manual UK New2 3/14/02 11:19 AM Page 76 The missile sight consists of three parts: 1. A missile boresight circle. 2. An aspect angle indicator. 3. A range indicator, located to the left of the missile boresight circle, with a carat indicating range to target relative to the missiles maximum and minimum range. Cannon Sight Note: If no carat is visible on the range indicator, don’t waste your ammo! Historical gunsight The historical cannon sight consists of three parts: 1.
JSF A5 Manual UK New2 3/14/02 11:19 AM Page 77 synthetic terrain overlay on the HMD. Basically, the terrain overlay is a computer generated 3D image of the terrain that helps the pilot fly the aircraft in poor visibility. Synthetic Overlays Object Overlay Night Vision The HMD has a built-in electro-optical device that intensifies (amplify) existing light making it possible for the pilot to see objects he would not normally see under poor light conditions (e.g. night).
JSF A5 Manual UK New2 3/14/02 11:19 AM Page 78 emergency situation like when an enemy is tracking your plane or you are close to crashing the plane. enabled), and if you have speech enabled they will be spoken. You will also receive messages in the same manner. You enable or disable messages and speech from the JSF in-game menu. Radio Communications General The air pioneers in World War I did not have a radio and had to use hand signals to communicate.
JSF A5 Manual UK New2 3/14/02 11:19 AM Page 79 individually or as a group. Wingmen are often crucial to your mission, and it takes a skilled pilot to communicate with them correctly. Be sure to listen to them carefully, and give the correct response to their messages and status reports. For a full explanation of all radio commands you can issue, see Appendix 4. 4. Select Engage At Will by pressing the 3 key; 5. Each wingman will now engage any enemies that come into radar range.
JSF A5 Manual UK New2 3/14/02 11:19 AM Page 80 SECTION NINE Plane Physics 78
JSF A5 Manual UK New2 3/14/02 11:19 AM Page 81 Induced drag, on the other hand, is introduced by the lift created by the wings. This means that whenever you increase your speed and/or lift, induced drag will also increase. Plane Physics General Despite the complexities of modern day aircraft, the concept of flying is really deceivingly simple. The positional behaviour of a plane can really be broken down into four separate forces, each usually working in different directions.
JSF A5 Manual UK New2 3/14/02 11:19 AM Page 82 SECTION TEN Aerial Manouveres 80
JSF A5 Manual UK New2 3/14/02 11:19 AM Page 83 This section of the manual is intended to acquaint you with certain aspects of multiaircraft fighter combat. In JSF, you take the role of a flight leaderable to make tactical decisions for a strike package of up to four aircraft. This means you will often be required to determine the formation and spread of your flight. The first two sections of this appendix outline the various formations and separation distances at your disposal. Track Crossing Angle.
JSF A5 Manual UK New2 3/14/02 11:19 AM Page 84 Lead pursuit In Lead pursuit, you are pointing the nose of your aircraft in front of the aircraft you are attacking. This can be used to increase the closure rate. Break Manouvre. Scissors manoeuvre The scissors is really a series of break maneuvers. The goal is to get on the attackers tail and/or deny him a lockon. Lead Pursuit. Lag pursuit Lag pursuit means you are pointing the nose of your aircraft behind the aircraft you are attacking.
JSF A5 Manual UK New2 3/14/02 11:19 AM Page 85 Terrain Masking One of the main applications of the Joint Strike Fighter is low-level attack missions. In order to avoid detection both visually, from radars and from IR sensors, terrain masking is often crucial. Routing is one important factor in achieving this, as described in Section 5. When a route is found, it is also a great advantage to fully master the techniques required for nap-of-the-earth flying. Immelman manouvre.
JSF A5 Manual UK New2 3/14/02 11:19 AM Page 86 Wing Co-Operation General Since the start of air combat during World War I, aircraft formations and tactics have been heavily developed. New developments in weapons, planes and radar have always resulted in new tactics and formations. During World War II,the typical formation had a wingman 45 degrees behind the leader with a separation of around 500 ft.
JSF A5 Manual UK New2 3/14/02 11:19 AM Page 87 (wingman) aircraft is positioned out in front. The trailing section,consisting of the #3 (section leader) and #4 (wingman) aircraft is positioned astern of the lead section. Each section leader has his wingman flying tight cover. Formation layout General The following formations are available: • Arrow • Card • Four ship • Decoy down • Decoy front • Vertical The Arrow is useful as a traveling formation over enemy air space.
JSF A5 Manual UK New2 3/14/02 11:19 AM Page 88 leaders because it takes some command responsibility off their shoulders. The boxlike arrangement is easily managed, even by inexperienced pilots. A to point B. A Four-Ship formation will quickly dissolve once in combat as the individual pairs break off an engage separate enemy aircraft. The two section leaders, aircraft #1 and #3, take the two forward positions in the formation.
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 89 aircraft. If this happens, it’s a simple matter for the free fighters to come to the rescue. The Decoy Front formation places a single fighter (once again, the #3 aircraft) out in front of the main formation at roughly the same altitude. The premise of this formation is to once again, spook an enemy into prematurely committing itself. If the Decoy is attacked, the remaining three fighters of the formation are in position to engage.
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 90 Formation separation As well as formation, you can also order your wingmen to keep a certain separation betwe en the planes. The fo llow i n g commands are used. Wide The separation between the planes are approximately 6000 feet. This separation is often the best in modern air warfare. Normal The separation between the planes are approximately 500 feet. Though not as compact as Separation Close, it keeps your wingmen within viewing distance.
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 91 APPENDIX ONE Keyboard Quick Reference 89
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 92 Basic flight controls [Left] [Right] [Up] [Down] [>] [<] H G F B O Roll plane Pitch up/down Rudder pedals Toggle Hatch When grounded : toggle nose wheel lock When airborne: toggle gear Toggle flap Airbrake/wheel brake When grounded: Back up with plane [CTRL] [ ` ] [`] 1 2 3 4 5 6 7 8 9 0 [CTRL] 0 [-] [CTRL] [-] [=] [CTRL] [=] Engine off Engine idle 60% 64% thrust 68% thrust 72% thrust 76% thrust 80% thrust 84% thrust 88% thrust 92% thrust 96% thrust 100%
JSF A5 Manual UK New2 3/14/02 11:20 AM [BothCTRL] [Arrow] Camera Views External Camera Views [F1] [F2] [F3] [F4] [F5] [F6] [F7] [F8] [F9] [F10] Page 93 Adjust trim. This needs only be done under extreme situations (i.e.
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 94 [F11] Secondary player views: [F12] Player target views: Player satellite view Tower ➝ Player Wind Indicator view Player target external Player ➝ Player target Player target ➝ Player Player target air flyby When applicable,these additional commands are available: [Ins] Next object in category [Del] Previous object in category [CTRL] [Right] Rotate camera right [CTRL] [Left] Rotate camera left [CTRL] [Up] Rotate camera up [CTRL] [Down] Rotate camera dow
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 95 By default, the camera slides smoothly from one MFD to another. As above, however, an immediate change can be forced by keeping [CTRL] pressed while selecting the view. Radio communication [Shift] 1..9 [BackSpace] [`] Activate communications menu. The following commands only apply when shift is pressed: Select message 1..9. Greyed out messages are inactive and therefore not selectable.
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 96 [Alt] [NumPad4] Active MFD set to Attack MFD [Alt] [NumPad5] Active MFD set to Strategic MFD [Alt] [NumPad6] Active MFD set to Offensive MFD [Alt] 12345 Active MFD top row buttons [Alt] QWERT Active MFD left row buttons [Alt] ASDFG Active MFD right row buttons [Alt] ZXCVB Active MFD bottom row buttons The active MFD is always a little brighter than the other MFDs.
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 97 APPENDIX TWO Joystick and GamePad Buttons 95
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 98 Default button mappings: Input Device Configuration General Select your preferred input device from the JSF Main Menu > Options > Game > Input Device or the In-Flight menu (revealed by pressing ESC while playing the game) Controls / Input Device. Button 1 2 3 Function Fire Toggle A2A weapon Toggle target Note: If you want to use a 3-button mouse, be sure to have a 3-button mouse driver selected in Windows95‘ Control Panel / Mouse / General.
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 99 position. This is done every time you start JSF, but if you for some reason you need to re-centre the controller invoke this command. Joystick buttons and a POV-button supported by your selected joystick driver can be mapped to keyboard commands. This is done under the In-Flight menu Controls>Button Mapping. Select the button or POV direction you want to map with Enter and the up/down arrow keys to select the function you want to map the button to.
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 100 Gamepads Controller name Keyboard mapping file Configuration ACT Labs Powerramp MITE Windows 95 control panel, ingame menu PHASE 9 Phantom 2 Windows 95 control panel, ingame menu PRIMAX Firestorm gamepad Windows 95 control panel, ingame menu ThrustMaster Phazer Pad Windows 95 control panel,ingame menu, manufacturer program Joysticks Controller name Keyboard mapping file ACT Labs Eaglemax Configuration Misc.
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 101 Rudders Controller name ThrustMaster RCS Keyboard mapping file Configuration Windows 95 control panel, ingame menu Button Mappings For keyboard mappings for Thrustmaster F16 FLCS, F22, F16 TQS and MARK II WCS see the file CONTROLS\MAPPING.TXT.
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 102 CH throttle Button Command 1 Radar on/off 2 Level 3 ATG discriminator 4 Chaff 5 Flare 6 Autopilot 7 Next waypoint 8 Increase thrust slow 9 Prev.
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 103 APPENDIX THREE Multiplayer details 101
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 104 Miscellaneous [CTRL] P Pause/resume game [CTRL] S Toggle smoke trail Choosing The Right Protocol General Before starting the JSF multiplayer it’s important to choose the right connection method. JSF supports most protocols written for Direct X™ 5. Here is an explanation of the most common protocols: Serial Connection A serial connection is a cable that goes between the Serial or Parallel ports on 2 local machines.
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 105 When joining a multiplayer game, the TCP/IP protocol needs to know the name or the IP of the server hosting the game (e.g. snapper.innerloop.no or 192.148.0.3). NOTE: None of these addresses are valid, neither do they have anything to do with JSF. Playing JSF on the Mplayer™ Internet Gaming Service What is Mplayer? Mplayer is the #1 multiplayer game service on the Internet.
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 106 • keyboard and mouse. Now you are in the game lobby on Mplayer. • Chat with other players by typing your message and pressing Enter. • To enter a game room double click on a green room icon. • If you want to create a new room click on the Create Room icon. Almost there! • Make sure the game CD-ROM is in the disk drive. • Click on the Join Game icon. • If you created the room you’ll have to wait for some more players, then click on the Launch Game icon.
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 107 APPENDIX FOUR Radio Communications 105
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 108 General This appendix gives you a full overview of radio communications commands and radio messages available in the game. 1. All Wingmen... Radio Menu 2. Two,... General Issue orders to all your wingmen. Issue orders to wingman Two only. For information on how toIssue use orders the radio communication 3. Three,... to wingman Three menu, only. see Section 8. The root menu has the following choices: 4. Four,... Issue orders to wingman Four only. 5.
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 109 1. Formation Four Ship. Assume the classic Four Ship formation. Formation... 2. Formation Arrow. Assume the Arrow formation (planes arranged in diamond). As a flight group leader you are offered a wide range of formations and formation 3. FormationFor Card. This is see often the best separations. more information, section 10.formation. This formation maintains formation integrity during turns, and is difficult for ground defence to deal with. 4.
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 110 Formation Leader... 1. One. Plane One is now the formation leader. 2. Two. Plane Two is now the formation leader. 3. Three. Plane Three is now the formation leader. 4. Four. Plane Four is now the formation leader. 2. Engage... 1. Engage my target. Engage the target I have target lock on. 2. Engage only when tracked. Engage only when the enemy radar tracks you. 3. Engage at will. Pick your own target and attack at will. 4. Disengage.
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 111 2. Check Six,... Check your rear at the inter val I will give you... 3. ECM... Turn your ECM on or off. 4. Radio... Radio silence to be ordered or counterordered. 5.Lights... Turn your running lights on or off. Radar 1. On. Turn your radar on. 2. Off. Turn it off. Check Six 1. Now. Check your six immediately. 2. Regular 2 Minutes. Check every 2 minutes, beginning now. 3. Regular 5 minutes. Check every 5 minutes, beginning now. 4.
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 112 When you are approaching a friendly airport however turn the lights on so it is easier for the tower crew to have visual contact with you and the wingmen. 1. On. Turn your running lights on. 2. Off. Turn your running lights off. 6. Navigation... 1. Land. Return to base immediately to refuel your airplane. 7. Status... 1. Fuel.
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 113 Messages General This section gives a complete list of all speech messages, and their meaning. Messages from tower “You Are Cleared For ...” Plane is cleared for landing or takeoff on the indicated runway “On Runway Heading ...” Land-takeoff-direction. Messages to AWACS “Contact 24,10,Angels 10” AWACS reports on aircraft that is a possible threat (heading, range, altitude).
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 114 “Ammo Empty” Wingman has zero missiles left. “AOK” Wingman reports everything OK. “IncomingMissile” Wingman reports an incoming missile. “Turn”defensive Wingman reports that he is making a turn to avoid an incoming missile. “Decoy” Wingman has released chaff/flare to fool an incoming missile. “Copy That” Wingman acknowledges command. “Eject” Wingman will eject due to plane damage.
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 115 APPENDIX FIVE Weapons 113
JSF A5 Manual UK New2 3/14/02 11:20 AM “[Category] Plane Destroyed” Page 116 Plane of various missiles and bombs it can carry, along with weight and other vital mission statistics. You can see abbreviated information on the weapons in the Campaign game by opening the Arm Plane menu and moving the mouse pointer over a weapon (see Section 5: Flying A Campaign] [category] destroyed. “Decoy” Automatic release of chaff/flares. “Damage” Aircraft sustained damage.
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 117 Note: The JSF was designed to be a stealthy aircraft. However, loading a bomb or missile onto one of the four wing hardpoints will interrupt the stealthy construction and reduce the plane’s ability to hide from enemy radar. Whenever possible, you should attempt to plan missions that will allow you to use only the four interior fuselage hardpoints, to keep the stealthy radar profile.
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 118 AIM-9x SIDEWINDER AGM-88c HARM The AIM-9x Sidewinder series is an air-toair, infrared heat-seeking missile with a relatively short range of 11 nautical miles. When launched, it locks on to and follows the heat signature of the target aircraft’s engine at a speed of Mach 2.5 (1,457 kilometres per hour).
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 119 Bombs GBU-31 JDAM-3 The GBU-31 Joint Direct Attack Munition (JDAM) began life as an ordinary, freefalling gravity bomb, converted by a guidance kit into a precision-guided ‘smart’ weapon. The guidance package adds in an inertial navigation system and a link to the Global Positioning Satellite network.
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 120 GBU-32 JDAM-3 AGM-154A JSOW Baseline This is a lighter weight model of the GBU31, totalling 1,000 pounds. Both bombs are part of a joint project of the US Air Force and Navy featuring a host of contractors, Lockheed Martin Tactical Defence Systems for the mission computer, Honeywell, Inc.
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 121 AGM-154B JSOW Anti-Armour CBU-97 WCMD Anti-Armour The AGM-154B is the anti-armour variant of the JSOW series. Equipped with the same INS/GPS as the AGM154-A, its warhead consists of 6 BLU-108/B antiarmour cluster bombs. Each bomb is made up of 4 ‘skeets’ with an attached infrared sensor for target detection, for a total of 24 skeets.
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 122 APPENDIX SIX Units/Plane Information 120
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 123 Enemy Aircraft What would a fighter combat simulation be without enemy aircraft? The following section details the enemy aircraft you’ll encounter in JSF. the MiG-29 can carry almost 9,000 lbs. of ordnance on eight external hard-points. This ordnance includes standard bombs, r o cket pods, n a p a l m , s u b m u n i t i o n dispensers and various AGMs.
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 124 In addition to being a stable long range missile platform, the Flanker is also an excellent slow spee d dogfighter, something the F-14 was not designed to be (Tom Cruise notwithstanding). Although its preferred method of engagement is the stand-off missile attack, it can fight up close and personal with no loss in effectiveness. It carries a GSh-30 30mm gun with 150 rounds in the right wing root for just this reason.
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 125 The Ilyushin-76 Candid is a strategic heavy-lifter. This transport aircraft is able to carry up to 140 troops at a time plus their equipment. The Candid is capable of operating from short fields if necessary. It features the classic high T tail surface, rear cargo RO-RO ramp and cargo doors.
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 126 Afghanistan, many of these fine aircraft were turned into pots and pans by mujahedeen rebels. Just the same, these aircraft are tough and operate in flight envelopes outside the comfort zone of most JSF pilots. Hind Fs all carry electrooptical sensors (LLTV),and FLIR. Their twin 30 mm cannons can make short work out of a JSF if given the chance. F-16 Fighting Falcon The F-16 Falcon is currently the most numerous aircraft in USAF inventory.
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 127 that each one costs over $100 million to produce. Stealth aircraft or not, few in the USAF would recommend exposing these aircraft to ground fire. The F-22 carries both radar-guided missiles (the AIM-120C AMRAAM) and IR missiles (AIM-9X Sidewinder) in internal bays. It also has the ability to carry two JDAM munitions. By utilising emissionless GPS guided bombs,the aircraft can attack targets with precision but still remain stealthy.
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 128 UH-1H Iroquois Ground Targets JSF comes with a variety of ground targets. The following section lists some of the vehicles you are likely to encounter. Armoured Fighting Vehicles T-72 MBT The UH-1H, affectionately known as the Huey, has seemingly been around forever. Deliveries of the UH-1H helicopter first began in the late 1960s, at the height of the US involvement in Vietnam. The UH designation stands for “utility helicopter.
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 129 BMP-2 IFV Air Defence Vehicles ZSU-23-4 Shilka The Boevaya Maschina Pekhota- 2 (or BMP-2) is a Russian-built amphibious armoured personnel carrier (APC). They are designed to transport squads of infantry and provide them with effective fire support. The BMP-2 is almost identical to the BMP-1 in outward appearance, but this hides a number of significant internal differences.
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 130 SA-13 Gopher mounted on a single mobile chasis. The Tunguska features a SA-19 Grison launcher with eight rounds. Target acquisition is achieved using an E-band surveillance radar. Once the target is acquired,fire control is passed to a J-band radar director in the vehicle turret. The SA-13 Gopher is a self-propelled, point defence, heat-seeking, surface-toair missile system.
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 131 Enemy Naval Vessels In addition to attacking targets on land, naval variants of the JSF will be tasked with conducting air strikes against enemy vessels at sea. Typically, attacking naval targets is more difficult. For one thing, pilots can’t use terrain features to mask their approach. Even in rough seas,there’s just nowhere to hide. To make matters worse, most naval vessels are wellequipped to handle air attacks.
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 132 aware of the Kirov’s formidable array of SAMs and triple-A guns. The Kirov carries both the SA-N-4 and vertically-launched SA-N-6 surface-to-air missile systems. Typhoon Class Ballistic Missile Submarine (SSBN) torpedoes including SS-N-15 and SS-N-16 weapon systems. Its detection systems include a hull mounted Shark Gill active/passive hull sonar, and Snoop Pair surface search radar.
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 133 Cargo vessels The cargo vessels depicted in JSF represent the standard cavernous transport vessels used to move men and material. The value in sinking these vessels is derived from sending their cargoes to the bottom. Though cargo vessels are themselves only lightly armed, they often travel in “convoys” under the protection of one or more ASW platforms.
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 134 PICTORIAL OVERVIEW Allied aircraft Boeing X-32 prototype Lockheed Martin F-22 Raptor Lockheed Martin X-35 prototype Lockheed F-16 Fighting Falcon 132
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 135 PICTORIAL OVERVIEW Allied aircraft Boeing E-3D Sentry (AEW) Bell 205 UH-1H Huey helicopter Boeing KC-135 Tanker 133
JSF A5 Manual UK New2 3/14/02 11:20 AM Page 136 PICTORIAL OVERVIEW Enemy aircraft Mikoyan MiG 29 Fulcrum Sukhoi SU-35 Flanker Sukhoi SU-27 Flanker Dassault Mirage 5 134
JSF A5 Manual UK New2 3/14/02 11:21 AM Page 137 PICTORIAL OVERVIEW Enemy aircraft Tupolev Tu-22M-3 Backfire Ilyushin/Antonov A-50 Mainstay Ilyushin Il-76M Candid Mil Mi-24 Hind Attack helicopter 135
JSF A5 Manual UK New2 3/14/02 11:21 AM Page 138 PICTORIAL OVERVIEW Enemy Vehicles BMP-2 IFV ZIL-135 KrAZ-260 T-72 MBT 136
JSF A5 Manual UK New2 3/14/02 11:21 AM Page 139 PICTORIAL OVERVIEW Enemy Vehicles ZSU-23-4 Shilka SA-13 Gopher MT-LB 2S6M Tunguska 137
JSF A5 Manual UK New2 3/14/02 11:21 AM Page 140 PICTORIAL OVERVIEW Enemy Vessels Krivak Class Patrol Ship Typhoon Class Nuclear Sub Kirov Class Rocket Cruiser Akula Class Nuclear Attack Sub 138
JSF A5 Manual UK New2 3/14/02 11:21 AM Page 141 PICTORIAL OVERVIEW Strategic Targets Anti aircraft launcher Communications base Anti aircraft artillery Mobile air defence radar 139
JSF A5 Manual UK New2 3/14/02 11:21 AM Page 142 PICTORIAL OVERVIEW Strategic Targets Air defence radar Oil tanker Nuclear plant Cargo vessel 140
JSF A5 Manual UK New2 3/14/02 11:21 AM Page 143 APPENDIX SEVEN Troubleshooting 141
JSF A5 Manual UK New2 3/14/02 11:21 AM Page 144 General I f, for some re a s o n , you encounter problems while running Joint Strike Fighter, please refer to the list below for similar problems. This list contains typical problems that a user could run into: Graphics The In-Game Graphics move slowly There are a lot of things which may cause performance to suffer. Among the most common one are: • Object detail is too high.
JSF A5 Manual UK New2 3/14/02 11:21 AM Page 145 I cannot see what icon is in the mission planner because most of it is covered by the mission planner window. There are two ways of displaying icons that are hidden behind the Mission Planner windows. You can remove the Mission Planner window by selecting the Mission Planner button or by pressing SPACE on the keyboard. Alternatively, you can activate the Map mode on the Mission Planner and recentre the Mission Map by pressing the right mouse button.
JSF A5 Manual UK New2 3/14/02 11:21 AM Page 146 CREDITS 144
JSF A5 Manual UK New2 3/14/02 11:21 AM Page 147 INNERLOOP Johan Øverbye Rune Spaans Managing Director Graphical Design Joystick Configuration Henning Rokling Rune Spaans Sander Johansen Lead Programmer/ 3D Modeling Project Leader Rune Spaans Quality Assurance Johan Basberg Thomas Hagen 3D Engine Programming Additional 3D Modeling Frode Berg Chester Lawrence Dag Husum Sander Johansen Paul Endre Endresen Thomas Hagen Music Birger Lien Kim Jensen Stian Vælitalo Physics Programming T
JSF A5 Manual UK New2 3/14/02 David Burton 11:21 AM Page 148 PR Priscille Demoly PR Lidia Stojanovic EIDOS US Manual and Technical Writing Jessica Mulligan/ Lawrence Russell/ Test Coordinator The Russell Group Eric Adams Packaging Test Group Frank Parker The Fighting 510th Mark Beevers Quinton Luck Marketing @ E.C.S.
JSF A5 Manual UK New2 3/14/02 11:21 AM Page 149 LIMITED WARRANTY holidays and immediately after a product release.It all Eidos Interactive reserves the right to make improvements depends on how many people we have working and how in the product described in this manual,at any time and much e-mail is coming in at any one time,but we do try without notice.
JSF A5 Manual UK New2 3/14/02 11:21 AM Page 150 GLOSSARY 148
JSF A5 Manual UK New2 A 3/14/02 11:21 AM Page 151 (alpha) AL fah A2A ATA Air-to-Air AAA Anti-Aircraft Artillery. Commonly referred to as "triple A." AAM Air-to-Air Missile. A missile fired from an aircraft with the intent of shooting down another aircraft. ACM Air Combat Maneuvering. A modern acronym for dogfighting. ALLERON Control surfaces on the aircraft's wings which command movement about its longitudinal axis. AIM Air Intercept Missile. Another name for U.S. air-to-air missiles, e.g.
JSF A5 Manual UK New2 3/14/02 11:21 AM Page 152 ATF Advanced Tactical Fighter. The original name for the USAF F-22 program. ATG Air-to-Ground. ATO Air Tasking Order. A secret target list which schedules air attacks on ground targets. AVIONICS An aircraft's electronic components and subsystems which monitor flight activities. AWACS Airborne Warning and Control System. An aircraft with powerful radar and communication equipment.
JSF A5 Manual UK New2 3/14/02 11:21 AM Page 153 CBU Cluster Bomb Unit. A munition that opens to release many sub-munitions which are dispersed over a wide area. CHECK FIRE Indication not to fire or to cease firing according to a current ROE. CLOSURE Rate (speed) at which two objects are approaching each other. E E (echo) ECK oh ECM Electronic Counter-Measure. Devices whose purpose is to interfere with enemy radars or radio transmissions.
JSF A5 Manual UK New2 3/14/02 11:21 AM Page 154 FLAPS Hinged surfaces on the trailing edge of a wing used to generate additional lift. FLIR Forward-Looking Infrared. An imaging system that can see contrasting differences in object and background temperatures. FOX II Pilot warning indicating the launch of AIM-9 Sidewinder infrared missile. FOX III Pilot warning indicating the launch of AIM-120 AMRAAM radar guided missile. FURBALL A multiple aircraft engagement, a high G, twisting and turning dogfight.
JSF A5 Manual UK New2 3/14/02 11:21 AM Page 155 IFDL In Flight Data Link. A communication link between aircrafts. IFF Identification Friend or Foe. System for determining weather a unit is friend or foe. IHAVS Integral Helmet Audio Visual System. A system which integrates audio and visual systems into the helmet. INGRESS The approach leg of flight plan to a target location. IR Infra-Red. Missiles or sensors able to detect radiated energy. IRWR Infra-Red Warning Receiver.
JSF A5 Manual UK New2 3/14/02 11:22 AM Page 156 MFD Multi-Function Display. Acronym referring to cockpit monitors which display various flight/weapon data. MOU Memorandum of Understanding. N PAWWS Precision Adverse Weather Weapon System. Weapon systems that maintain accuracy of fire independent of weather conditions. (november) noh VEM ber NAUTICAL MILE (nm) One nautical mile equals 2000 yds, 1.15 statute miles or 1852 m.
JSF A5 Manual UK New2 3/14/02 11:22 AM Page 157 RAM Radar Absorbing Material. Type of construction materials used to enhance the non-radar reflective (stealth) features of the JSF aircraft. which requires continued guidance from the pilot. SEAD Suppression of Enemy Air Defences. A mission designed to destroy or otherwise hinder the effectiveness of an enemy's air defence. RED OUT Temporary blindness caused by negative Gs which force blood to collect in the eyes.
JSF A5 Manual UK New2 3/14/02 11:22 AM Page 158 STOVL Short Take-Off Vertical Landing. Term used about an aircraft landing and takeoff capabilities. VOCOM Automated Voice Computer Messages. A computerised female voice that warns a pilot about certain incidents. STRIKE PACKAGE Group of different aircraft combined to perform a single mission. W T (whiskey) WISS key WAYPOINT A fixed navigational point tied in to your auto-pilot flight controls.
JSF A5 Manual UK New2 3/14/02 11:22 AM Page 159 1
JSF A5 Manual UK New2 3/14/02 11:22 AM Page 160 J O I N T S T R I K E F I G H T E R C 1 9 9 7 I N N E R L O O P. C & P 1 9 9 7 E I D O S I N T E R A C T I V E L I M I T E D . A L L R I G H T S R E S E R V E D .