best They’re the and Skeeter. us ur Ta h it ing Welcome to the growing family of the Auto Vigilante Guild. This publication haswbeen delivered to you with confidence. It contains the latest You’ll be rid em with your ust than trbeing information in auto combat, weaponry and protection never before published. Thean inside auto vigilante is avialable to you can on youstory d do they as a member. Our publications are filled with facts, photos, diagrams, — the works. Written by people just like you.
The inside story on being an auto vigilante is avialable to you as a member. Our publications are filled with facts, photos, diagrams, illustrations — the works. Written by people just like you. Best of all, although these publications are used by technicians, you don’t have to be 2/21/76 an engineer to get the picture, it’s written in plain English and well illustrated. Skeeter 't have He doesn . t n re e f dif in 1960.
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Minimum System Requirements • A 100% Windows 95-compatible computer, video card, CD-ROM drive and sound card • Pentium 90 MHz (133 or higher recommended for 3D acceleration) • VESA Local Bus or PCI Video with 1 MB RAM • 256 Color SVGA (640x480) – 16-bit color is required for Window mode • 100% Sound Blaster-compatible sound card • 16 MB RAM (32 or higher recommended) • Quad-speed CD-ROM drive (600K/second sustained transfer rate) • Windows 95 operating system • 100% Microsoft-compatible mou
Installing Interstate ’76 Please make sure your computer system is 100% Windows 95-compatible. Interstate ‘76 is not compatible with Windows 3.1 or other operating systems. For optimum performance, Interstate ‘76 requires that your system have the latest Windows 95 drivers for your CD-ROM drive, sound card and video card, as well as any other peripherals you want to use (e.g., joysticks). If you have any problems running the program, older sound or video drivers are the most likely problem.
Normal — Installs the software version only. 3D Accelerated — Installs the hardware accelerated version. Requires a 3D accelerator video card; 3Dfx or Rendition recommended. During the installation process, the setup program will install the Microsoft DirectX 5 drivers if you do not already have them. When DirectX 5 installation is complete, you will need to restart your computer for the new drivers to take effect. For more information on DirectX 5, see page 12 of this manual.
Title Screen Button Functions Exit - Click this button to close the title screen and exit Interstate ’76. More - Click this button to access the buttons below. Install - Installs the game. Play - If the game has already been installed to your system, click this button to access the play options. Activision Webpage - Click this button to link to the Activision Webpage, where you can preview and download various Interstate ‘76 goodies. A web browser and Internet account is required.
3D Acceleration Interstate ‘76 includes 3D hardware acceleration for 3Dfx and Rendition chipsets. Provided you have a 3D video card using either of these chipsets, these additional play options are available after selecting Play from the Title Screen: 3Dfx This option launches the game using the native 3Dfx Glide API. A 3D video card using a 3Dfx chipset is required. Selecting this option without having a 3Dfx card properly installed in your system will cause the game to crash.
AutoPlay If the Interstate ‘76 title screen does not appear, try performing the following steps: 1. Double-click on the My Computer icon on your desktop or right-click on the icon and choose the Open option. 2. Select the Refresh option located in the View pull-down menu. 3. Double-click on the Interstate ‘76 CD icon in the window or right-click on the icon and choose the AutoPlay option. 4. After the Interstate ‘76 title screen appears, click on the Install/Play button.
Q. If I don’t have DirectX 5 will Interstate ‘76 install it for me? A. Yes. If InstallShield does not detect DirectX 5 on your computer, it will install DirectX 5 for you. After installation is complete, you will need to restart your computer in order for DirectX 5 to take effect. Q. I already have other Windows 95 games installed on my computer. Will the Microsoft DirectX Installer change my DirectX files? A.
If you experience performance problems, try adjusting some or all of the following options found in the Graphic Detail menu: Screen Resolution: Visibility Range: Clouds: Terrain Textures: Terrain Resolution: Terrain Detail: Object Detail: Shadow Detail: Rear Mirror: Reduce to the next lower resolution if you’re running above 320x200. Try turning this to NEAR. Try turning this to OFF. Try turning this to OFF. Try turning this LOW. Try turning this to OFF. Try turning this LOW. Try turning this LOW.
PROBLEM Movies don’t play properly SOLUTION • Too many other applications may be running. Close down other applications (especially DOS boxes or modem programs) and try again. We strongly recommend that you not run other applications while running Interstate ‘76. Game freezes • Make sure your computer has a minimum of 16 MB of RAM (32 MB or higher recommended).
Launching Interstate ’76 To launch Interstate ’76, select the PLAY button from the Launch Screen. If AutoPlay is disabled, select Programs/Interstate ’76/Interstate ’76 from the Start menu. The following screen will appear. Options - Click this button to access the Game Options (see page 34). These options can also be accessed by hitting the Esc key. Exit - Click this button to exit Interstate ’76 and return to Windows 95. Melee - Click this button to access Multi Melee and Auto Melee (see page 17).
TRIP The TRIP is a Total Recreational Interactive Production in which you become Groove Champion, autovigilante. Here you will drive to avenge your sister’s death and save America. Before and after each mission, you will rendezvous with Taurus and Skeeter to discuss the latest situation and upcoming plans. This isn't just small talk, so pay attention. You will be on the run without any kind of home base, so this is the only chance you'll have to plan your next move.
Multi Melee - IPX (Local Area Network) Local Driver - Enter your name here. To Host To host a battle on a local area network click on MELEE/MULTI MELEE/HOST/IPX from the Launch screen. The following screen will appear. See page 23 for details about vehicle selection. Area of Play - Click on the area in which you want to do battle. Game Name - Enter the name of your game here. No. Drivers - Click on the + or - sign to set the number of players for your game.
Multi Melee - Modem Local Driver - Enter your name here. To Host To host a battle against another individual via modem click on MELEE/MULTI MELEE/HOST/MODEM from the Launch screen. The following screen will appear with the prompt Waiting For Call… At this point, you must wait for the opponent to connect via a modem. Then after a connection is made, you can configure the various options. See page 25 for details about vehicle selection. Area of Play - Click on the area in which you want to do battle.
Multi Melee - Internet Interstate ’76 features built-in Internet support that allows you to host or join a multi-player game if you have an Internet account that supports 32-bit Winsock. For more information on playing multi-player games on the Internet, refer to the online Technical Help file accessed by clicking on More/I ’76 Help on the main Title Screen. Check out the Activision website at www.activision.
To Host Local Driver - Enter your name here. After connecting to the server, the Net Melee Host Event Form will appear. See page 23 for details about vehicle selection. Area of Play - Click on the area in which you want to do battle. Game Name - Enter the name of your game here. No. Drivers - Click on the + or - sign to set the number of players for your game. Interstate ’76 supports up to eight auto-vigilantes per Internet game. Team Play and Scoring - See page 23 for details.
Auto Melee - Scenarios Local Driver - Enter your name here. Here you play Groove in a variety of instant scenarios. To jump into a scenario click on MELEE/AUTO MELEE/SCENARIO from the Launch screen. The following screen will appear. See page 23 for details about vehicle selection. Scenarios - Here you select from various missions. Just click on the scenario you wish to experience. Enter Area - Click here to launch the selected scenario.
Vehicle Selection The Vehicle Selection section is used for selecting and configuring a vehicle during any Multi-Melee or Auto-Melee games. is chass and r o rm car ar a atch d re W n a . e l batt front ease heavy r o Incr f ling! ment hand e c r t o c reinf affe will t weigh Click here to display a menu of available vehicles, then click on the desired vehicle. Click here to display a menu of available paint jobs and configurations.
Chassis Configuration Form Here you can configure your Engine, Suspension, Brakes and Tires. Here you can configure the vehicle components by clicking on the right arrows to display popup menus of available parts. The default components are listed when the form is first displayed. Rename - Here you can rename your variant by entering a new name. This is required to save custom variants. Here you can configure your weapons load.
Scoring When playing IPX and Internet multi-player games or Instant Melee games against computer-controlled auto-villians, you are awarded score for enemy kills. The base score for each enemy is 1000 points. However, this may be adjusted depending on a score multiplier that is determined by the vehicle weight of the enemy divided by your vehicle weight (see page 24 for details on vehicle weight).
The Car Interstate ’76 features over 30 types of vehicles many of which feature multiple variants. In the TRIP, you inherit Jade’s Picard Piranha, which you can configure between missions. In Melee, you can choose and configure any of the vehicles that appear in the game. Basic Driving of skidding. Use Take advantage around and fire E-brake to spin s. Rolling = bad. off return shot Vehicles feature realistic driving physics and will handle accordingly.
Key Field Supplies When out in the field, be sure to take advantage of these helpful items: Binoculars Press the Binoculars (B) key to zoom in on what is ahead. Notepad Press the Notepad (N) key to glance at your notepad. This displays your completed and remaining mission objectives. action ting into t e g re s. aps befo road sign Study m rks. Use a m d n la member try to re Maps Skeeter has provided maps of all the major areas in the Southwest.
Tyler-Barnett TB525 Limited Edition Vigilante Instrument Suite From world renowned Tyler-Barnett Industries comes the ultimate in auto-vigilante technology–the latest in a long tradition of the finest vehicle instrumentation. Presenting the Tyler-Barnett TB525 Limited Edition Vigilante Instrument Suite (VIS). Where road domination and elegance come together in perfect harmony. 4 3 1 2 Primary Display 1.
4. Weapons Display Easy-to-use weapons display and ammunition counter. The display shows Forward facing weapons listed above the red and yellow stripe. Rear firing and Dropper weapons are listed below the stripe. Indicators conveniently placed next to each weapon will light when the weapon becomes damaged. White indicates no damage, green indicates slight damage, yellow indicates moderate damage and red indicates severe damage. 5. Compass A standard compass that shows your directional heading.
Selecting And Firing Weapons Cycle through available weapons using the Weapons Toggle key (Enter), then hit the Fire key (Space Bar) to use the highlighted weapon. You can also link similar weapons that are facing the same direction by hitting the Link Weapons key (L). This will allow you to fire the linked weapons simultaneously by hitting the Fire key (Space Bar). You can also use a joystick for cycling through weapons (Button 2) and firing (Button 1). See Controller Config on page 38 for details.
Turreted Weapons A turreted weapon is mounted on the top of your car, and rotates regardless of the direction you are driving. It will lock on to the current target shown on your radar and will track it until a new target is selected. A turreted weapon is very useful when driving in extreme battle conditions. earby on all n an eye p e e k weapon rget se your d on ta U e k . c ry lo a ss ece remain ets if n Turrets nge targ ha C . t ba in com creepers tance.
Salvage Management Salvage Management When in the TRIP, Skeeter will salvage what he can from the vehicles you destroy in the field. Then between missions, you can choose from the salvage and reconfigure your car or leave parts to be repaired. There is no Salvage Management in Melee. Car/Van Inventory 1. When you arrive at this screen, review the Field Salvage area to see what parts Skeeter has salvaged from the previous mission. 2.
Build and Repair Form Use S keete r whe n you can f ix any can thing. he But h fix so e can much! only Here you can reconfigure the Piranha using the available parts from Skeeter’s van. Just click on the arrows to display popup menus for each component. Parts that are listed with a (C) in the popup menus are those that are currently part of the Piranha. Those listed with a (V) are part of the van inventory and those listed with an (R) are currently in repair.
Options Selecting Options from the Launch screen or pressing the Esc key will display the following sets of options: Play Options Arcade Phys. - This option eliminates skidding for easier handling and also prevents you from rolling your vehicles. For wannabe auto-vigilantes. No Salv. Manag. - Choosing this will disable Salvage Management. You will be unable to salvage parts from the battlefield after each mission, manually reconfigure your car or repair salvaged parts. Unlim.
Terrain Resolution - This allows you to adjust the level of detail for terrain rendering. The minimal amount of polygons are rendered if Low is selected while the maximum amount is rendered if High is selected. Terrain Detail - Here you can turn scrounge and other terrain objects on and off. Object Detail - Here you can turn building, sign and other object textures on and off. Shadow Detail - Here you can adjust the level of detail for the shadows.
Controller Configuration Here you can configure your keyboard, mouse, joystick and other input devices to your liking. Just click on the currently selected input—for example, B for Binoculars—to display a menu containing available inputs for all devices. Scroll through the menu and select the desired input. You can also right-click on the currently selected input, then press the desired key or button you want to designate as the input.
Combat You will experience a lot of action in the field and your life will depend on how well you fight while driving. Here are some helpful hints contributed by members of the AVG. • Be careful when driving off road. You may take severe chassis reinforcement damage when driving over rough terrain. • Keep your eye on everything around you. Be sure to use your radar and targeting functions to track enemy vehicles.
Vehicles All vehicle statistics calculated by a professional AVG driver on a closed course at sea level. ABX AMZ Year: Dry Weight: Top Speed: Acceleration 0 - 60 mph: 1/4 Mile: Braking 70 - 0 mph: 300 ft skid pad (g’s): Patriot 70 3470 lbs. 130 mph 6.5 sec. 14.5 sec./95 mph 200 feet 0.
ABX Strider Year: Dry Weight: Top Speed: Acceleration 0 - 60 mph: 1/4 Mile: Braking 70 - 0 mph: 300 ft skid pad (g’s): Default Weapon Slots Forward Facing Rear Facing Top Mounted: Front Mounted: Side Mounted: Rear Mounted: Droppers: 76 1795 lbs. 103 mph 14.9 sec. 23.0 sec./69 mph 260 feet 0.
Courcheval Courchelle Year: Dry Weight: Top Speed: Acceleration 0 - 60 mph: 1/4 Mile: Braking 70 - 0 mph: 300 ft skid pad (g’s): 70 3900 lbs. 157 mph 5.5 sec. 12.4 sec./114 mph 215 feet 0.80 Default Weapon Slots Forward Facing Rear Facing Top Mounted: Front Mounted: Side Mounted: Rear Mounted: Droppers: 1 0 1 1 1 Manta Year: Dry Weight: Top Speed: Acceleration 0 - 60 mph: 1/4 Mile: Braking 70 - 0 mph: 300 ft skid pad (g’s): 40 Interstate ’76 Malochio 69 3370 lbs. 145 mph 5.9 sec. 12.8 sec.
Courcheval Royale Special Year: Dry Weight: Top Speed: Acceleration 0 - 60 mph: 1/4 Mile: Braking 70 - 0 mph: 300 ft skid pad (g’s): Default Weapon Slots Forward Facing Rear Facing Top Mounted: Front Mounted: Side Mounted: Rear Mounted: Droppers: 76 4100 lbs. 120 mph 9.0 sec. 15.8 sec./93 mph 222 feet 0.
Dover-Picard Corporation Lightning VX Year: Dry Weight: Top Speed: Acceleration 0 - 60 mph: 1/4 Mile: Braking 70 - 0 mph: 300 ft skid pad (g’s): ? 66 - who 68 3690 lbs. 150 mph 6.9 sec. 13.6 sec./104 mph 227 feet 0.
Dover-Picard Corporation Jackrabbit Banshee Year: Dry Weight: Top Speed: Acceleration 0 - 60 mph: 1/4 Mile: Braking 70 - 0 mph: 300 ft skid pad (g’s): Default Weapon Slots Forward Facing Rear Facing Top Mounted: Front Mounted: Side Mounted: Rear Mounted: Droppers: 69 3700 lbs. 160 mph 6.7 sec. 13.9 sec./111 mph 205 feet 0.
Glenn, Inc. Bushmaster Year: Dry Weight: Top Speed: Acceleration 0 - 60 mph: 1/4 Mile: Braking 70 - 0 mph: 300 ft skid pad (g’s): 73 4700 lbs. 94 mph 12.2 sec. 19.8 sec./80 mph 256 feet 0.
Moth Trucks Truck Year: Dry Weight: Top Speed: Acceleration 0 - 60 mph: 1/4 Mile: Braking 70 - 0 mph: 300 ft skid pad (g’s): Default Weapon Slots Forward Facing Rear Facing Top Mounted: Front Mounted: Side Mounted: Rear Mounted: Droppers: 72 12000 lbs. 100 mph 20.0 sec. 20.0 sec./60 mph 300 feet 0.
Phaedra Motor Company Coupe Year: Dry Weight: Top Speed: Acceleration 0 - 60 mph: 1/4 Mile: Braking 70 - 0 mph: 300 ft skid pad (g’s): 32 1318 lbs. 130 mph 4.8 sec. 12.0 sec./119 mph 220 feet 0.79 Default Weapon Slots Forward Facing Rear Facing Top Mounted: Front Mounted: Side Mounted: Rear Mounted: Droppers: 1 0 1 0 0 Findley Rattler Taladega Year: Dry Weight: Top Speed: Acceleration 0 - 60 mph: 1/4 Mile: Braking 70 - 0 mph: 300 ft skid pad (g’s): 46 Interstate ’76 67 2100 lbs. 148 mph 4.9 sec.
Phaedra Motor Company Palomino Year: Dry Weight: Top Speed: Acceleration 0 - 60 mph: 1/4 Mile: Braking 70 - 0 mph: 300 ft skid pad (g’s): Default Weapon Slots Forward Facing Rear Facing Top Mounted: Front Mounted: Side Mounted: Rear Mounted: Droppers: 70 3100 lbs. 135 mph 6.5 sec. 14.0 sec./98 mph 190 feet 0.
Vikea International 420LG Wagon Year: Dry Weight: Top Speed: Acceleration 0 - 60 mph: 1/4 Mile: Braking 70 - 0 mph: 300 ft skid pad (g’s): 73 3700 lbs. 120 mph 7.0 sec. 15.3 sec./93 mph 230 feet 0.
Street Van Street Van Year: Dry Weight: Top Speed: Acceleration 0 - 60 mph: 1/4 Mile: Braking 70 - 0 mph: 300 ft skid pad (g’s): Default Weapon Slots Forward Facing Rear Facing Top Mounted: Front Mounted: Side Mounted: Rear Mounted: Droppers: 71 8200 lbs. 107 mph 10.0 sec. 18.2 sec./87 mph 247 feet 0.
Weapons Weapon Turret Available Rounds (per minute) Range (meters) Speed (meters per 30cal Machine Gun Yes 600 150 900 50cal Machine Gun Yes 400 300 1200 7.
Weapons continued Weapon Mortars Turret Available Rounds (per minute) Range (meters) Speed (meters per Weight (pounds) Damage Type Ammo Cap 70 Concussion 80 Use when stationary HE Mortar No 60 100 20 WP Mortar No 50 100 20 89 Concussion 70 Cluster Bomb No 40 100 20 109 Concussion 30 EZKill Mortar No 30 100 20 123 Concussion 40 Grenade Launcher Droppers Oil Slick N/A N/A N/A N/A 46 N/A 2000 Fire Dropper N/A N/A N\A N\A 70 Flame 2000 Land Mines N/A
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Suspensions Suspension Stock Lateral Acceleration .70 g Weight (Pounds) 70 Off-Road Damage Resistance 0% Sway Bars .82 g 75 -10% Coil Overs .93 g 82 -20% EtherX Rally .99 g 91 -45% Brakes Brakes Braking (70-0 mph) Weight (Pounds) 4-wheel Drum 250 feet 25 Disc & Drum 220 feet 29 4-wheel Disc 170 feet 34 Aircraft Brakes 120 feet 39 n parts ca ins - all a rr e t h g u ul on ro t = bad. Be caref in comba s e ir t t aged.
Be careful past Seagraves. The roads are curvy - and more importantly creepers have been spotted in that area in the last few months. Wagon Wheel Diner could be meeting spot for Malochio’s goons. 54 Interstate ’76 n go a W t cu t or Sh d Ol EE SS s ve a r ag Se se ou h rm Fa WW Use shortcuts when possible like the one to Seagraves. You’ll need to save time whenever possible. l ee h W er Din s rk o ew Fir d an t S N Listen to your CB.
N E 2 Taurus likes to use the dirt practicing driving over rough terrain - he may test you there. ld fie n ow Br Look out for Lead Sled near Brownfield. He’s been creeping around the area for the past few weeks. He usually drives a red Rattler.
3 Watch out by the farmhouses. D ra B I think they’re being used as holding areas for supplies by Malochio’s men. Spotted Strider - and Leprechaun in the area. y? bo y a Pl I think the Bar D is also sure who it is. ) rt a t (S 58 Interstate ’76 ad De ’s an M rve u C s Ga S rm Fa overpass.
AVG Registry Board of Directors Gasket Head President *Humbolt Steelwheels Vice President Moog Fuel Treasurer Liquid T Director of Intelligence Hell Toupee Strategic Operations Members 60 *Torque Daisy Highboy Mr. Citrus Wolf Raider 5 Radiator Mother Glytch Flack Driver Jane Brain Handsome Devil Fatboy Too Tone Irv Thunder Heads *Fire Fly Blue Llama *Cromax *Adam Sabot Wicked Sire Screech Nine Ball The Black Watch Phil Vegas Brick Baby Griffin Farquar Dr.
Credits PRODUCTION TEAM Directed By Sean Vesce Produced By Scott Krager Lead Designed and Written By Zachary Norman Interstate ’76 Conceived By Zachary Norman Sean Vesce Lead Programmer Dan Stanfill Art Director Rick Glenn Associate Producer Doug Pearson Technical Game Design David White Associate Designers Lars Fuhrken-Batista Michael Fletcher Assistant Designer Scot Kramarich Additional Mission Layout Brian Jennings Additional Design Coordination Chip James Programmers Kurt Arnlund Scott T.
Rick Glenn Sarah Hanlon Chris Hepburn Chip James Brian Jennings Scott Lahman Tom Kane Michael Kirby Scott Krager Scot Kramarich Zachary Norman Doug Pearson Lisa Picotte Marshall Robin David Stohl Sean Vesce Travis ACTIVISION The Team Thanks: Executive Producer/Director of Production Frank Evers Interstate '76 uses Smacker Video Technology QA Manager David Arnspiger Copyright 1994 by Invisible, Inc. d.b.a. RAD Software. QA Senior Lead Marc Turndorf Handwritten Font by T/Maker Company.
Philip Hansen Clint Hastings Pete Hawk Jim Heale Tom Hepner Chris Hewish Byron Hinson Jonathan Hollander Josh Horowitz David Hsu Glenn Humphrey Ron Humphrey Scott Hunt Dayvid Iannaci Bret Jansen Nic Jansma Shawn Jennette Alan Johns Michael Johnson Derek Johnstone Tyler Jordan Ted Kao Scott Kasai Stu Katz Mark Kedzierski Eugene Khoo Kenneth Kil Robert Kilmut Brian Kilroy Russell A.