User Guide

10
11
Lab
Henchman
Research
Level 2
Creature
Chamber
Bramble
Fence
Soundbeam
Tower
Workshop
Lightning
Rod
Level 1
Creatures
Research
Clinic
Anti-Air
Tower
Landing
Pad
Electrical Generator
(must be built
on a geyser)
Genetic
Ampli er
Water Chamber
(req: Level 2
Research)
Research
Level 3
Level 2 Creatures
(req: Level 2
Research)
Radar Pulse
(activated
at lab)
Gyrocopter
Geo-turbine
Upgrades
Creature Upgrades
Swimming and
Amphibious Creatures
Research
Level 4
Air Chamber
(req: Level 3
Research)
Level 3 Creatures
(req: Level 3
Research)
Henchmen Upgrades
Strengthen
Building Integrity
Soundbeam
Tower Upgrade
Strengthen
Bramble Fence
(req: Level 4
Research)
Strengthen
Electrical Grid
(req: Level 4
Research)
Research
Level 5
Flying Creatures
Level 4 Creatures
(req: Level 4
Research)
Level 5 Creatures
(req: Level 4
Research)
Resource
Research
Unit
Defensive
Suf cient coal and/or electricity must be gathered before
structures can be built and/or research performed.
Advanced
Structures
(req: Lightning
Rod)
T
echnology
sequences