User Guide
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Creating
Creatures, continued...
Kinds of creatures to build
The best way to learn which hybrids work best is to experiment on your own. However,
the following types of creatures will provide you with a well-balanced army.
AMPHIBIOUS UNITS
Amphibious units are more versatile and can attack on land or sea, as well as retreat to
the relative safety of water.
CLOSE COMBAT UNITS
Close combat units do the most damage of all unit types and can deliver lots of special abilities,
like poison, horns (for attacking barriers), and plague attack. Good against artillery units.
RANGED COMBAT UNITS
Ranged units are able to attack from a distance by shooting projectiles. Good against close
combat units.
ARTILLERY UNITS
Special units such as chimps and archersh that shoot projectiles at an area (not just a single
target). This is an effective way to kill groups of units. Good against ranged units, but weak
against close combat units.
AIR UNITS
Flying creatures can pass over terrain that is otherwise impassable.
WATER UNITS
Water units traverse oceans, lakes, and rivers, and can bombard enemies on the shoreline
from the relative safety of the water.
KEEN SENSE UNITS
Keen senses can reveal camouaged and digging creatures.
HIGH DEFENSE UNITS
High defense creatures such as turtles can ignore most damage and make great assault units.
FAST UNITS
Speed is an effective way to close in on or escape from other creatures.
UNITS WITH HORNS
Horns are used for overcoming an enemy’s defenses. Horned units are especially effective
against high defense creatures.
UNITS WITH PINCERS
Units with pincers do extra damage against buildings and are good for breaking down defenses.
INHERENT
Use units that have inherent abilities suited to the scenario. For example, if your creatures are
getting killed at a high rate, the ability to regenerate will help them heal.










