User Guide
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21
Creating
Creatures, continued...
Creature’s anatomy
Most of an animal’s abilities are linked to the following seven parts of its anatomy. Some
animals have inherent abilities that are not linked to a particular part of the anatomy. (Icons
shown are examples only.)
HEAD
Contributes to a creature’s close combat attack, like biting or ramming.
Also contributes to its sight radius and senses, like sonar. Can also add
ranged attack, like spitting venom.
TORSO
The main contributor to a creature’s defense and, for some creatures,
affects its ground speed.
FRONT LEGS
Contribute to a creature’s ground speed, close combat attack, and in some
cases, ranged attack.
BACK LEGS
Contribute to a creature’s ground speed, ability to leap and charge attack.
TAIL
Some tails add the ability to swim while other tails possess attack abilities
like poisonous stingers.
WINGS
Gives a creature the ability to y.
PINCERS
Good for close combat attack. For some creatures, pincers give the ability to
destroy buildings and fences and immunity to damage from bramble fences.
INHERENT
Inherent abilities include herding, frenzy, pack hunter, regeneration, and immunity to poison.
These are not linked to a particular part of the anatomy.










