User Guide
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19
Creating
Creatures, continued...
HERDING
Defensive abilities increase when near three or more like creatures.
HIGH ENDURANCE
Creature regenerates special abilities faster (like stink cloud, electric burst, sonar burst, etc.).
Also negates movement penalties that result from stink cloud, poison, sonic attack, and
soundbeam towers.
HORNS
Reduces target creature’s defense rating when in close combat.
IMMUNITY
Creature is immune to stink cloud, poison, plague, poison touch, and venom spray.
KEEN SENSE
Creature can detect camouaged and digging units.
LEAP ATTACK
Creature leaps into close combat inicting extra damage by attacking rst.
PACK HUNTER
Attack abilities increase when near three or more like creatures.
PLAGUE
Can pass on damaging plague when it attacks in close combat. Plague will spread to
other nearby enemy creatures. (Carrier is immune.)
POISON
Damages and partially paralyzes enemy creatures, temporarily slowing their movement
rate and reducing their damage.
POISON TOUCH
Creature poisons any enemy that touches it, doing damage and partially paralyzing and
slowing enemy.
QUILL BURST
Massive quill discharge does damage to all surrounding creatures (even allies) and reduces
enemy’s defense capabilities.
RANGED ATTACK
Creature delivers damage from a distance by hurling projectiles, etc.
REGENERATION
Creature can regenerate its health over time.
SONAR PULSE
Reveals any area of the map for a short period of time. Also reveals camouaged
and burrowed creatures.
STINK CLOUD
Creates a temporary stink cloud that stuns enemy units, slowing them down. Allied
units within the cloud are protected from ranged and artillery attack.
SWIMMING
Creature can swim.










