User Guide
16
17
Creating
Creatures, continued...
Zoo screens
Similar to the Army Builder and the Combiner screens, the Zoo Screen and the Animal Selec-
tion screen provide you with a summary of the attack abilities and research level rankings of the
animals, as well as general specications like cost in coal and electricity, research level ranking,
defense, speed, sight radius, and so on.
• Use the lter buttons at the top of the screen to sort the creatures by the types you’re
looking for.
Look for the information icon in the Animal Selection screen. Clicking it provides an
in-depth description of the selected animal.
Creature abilities
This section summarizes the different abilities creatures can possess.
ARTILLERY ATTACK
Creature launches a projectile that bursts on the ground, damaging everything near the impact.
BARRIER DESTROY
Creature has increased ability to destroy buildings and fences and is immune to brambles.
CAMOUFLAGE
Invisible to most creatures. Becomes visible for short periods when attacking or using
special abilities. (Note that camouage is still detectable by anti-air towers, radar pulse,
and sonar pulse.)
CHARGE ATTACK
Creature will charge into close combat. Its rst attack does extra damage.
DIGGING
Creature can burrow underground, making it undetectable to most units and giving it added
protection from most attacks.
ELECTRIC BURST
Creature can discharge a massive electrical burst that damages all creatures (even allies).
FLIGHT
Creature can y. Also is immune to the slow-down effects of a stink cloud (but not to the
damage effects).
FRENZY
When triggered, creature does more damage in close combat and moves faster, but
also receives more damage from attacks.










