User Guide
• Threats that disappear from the environment are "ghosted" for a short time. The ghost
symbol—a dashed outline of the appropriate target type—is used when a target has
been blocked by terrain, destroyed, or you otherwise lose your track on it.
When a target is locked on to you, the symbol flashes.
Fire Control Radar (FCR)
Two types of helicopter in Gunship! use millimetre-wave radar systems. (In Action
mode, the FCR is combined with the RAWS on all aircraft.) The Longbow radar system
combines air and ground radar into one package. It is available on the AH-64D and
WAH-64D Apache. Only one in three Apaches will mount the radar. The Mi-28N Havoc
also incorporates a Fire Control Radar system.
You can switch the FCR between 5 km and 10 km ranges. It displays all vehicles in line
of sight. Hills and large buildings can block the radar, but trees and small buildings do
not. Infantry never show up on radar. The FCR functions differently in the Action and
Realistic modes of the IHADSS.
In Action mode, the FCR is combined with the RAWS on all aircraft. The radar sweeps a
full 360 degrees around the helicopter and shows only living, enemy units. Surface to air
missile (SAM) and air defense vehicle (ADV) units are displayed using the same symbols
as on the RAWS. Other units are shown as follows:
• A small square for heavy armoured or tracked vehicles.
• A circle for lighter or wheeled vehicles.
In Realistic mode, the radar is only available on those helicopters which mount a radar
system. The FCR shows all vehicles—friendly as well as enemy—and does not lose
contact when a vehicle is destroyed. This means that you should take care in engaging a
target on radar information alone. In addition, the realistic radar sweep is 360 degrees
only for air targets; it is limited to the front 60 degrees for ground targets. The two radial
lines on the display represent the ground search area.
Weapons Display
The weapons display maintains an inventory of
the helicopter’s munitions.
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